Home LittleBigPlanet 2 - 3 - Vita - Karting LittleBigPlanet 2 [LBP2] Tutorials
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Advanced Plane Tech
Archive: 15 posts
Advanced Plane tech in lbp is difficult to tackle, but very easy when you have it down. for flight, its good to use a follower with a tag to the right of it. for speed, you should use a microchip, on it a timer with 5-10 seconds (the shorter the faster acceleration, and vise versa) with a speed scale, connect it to your rotator and follower. for good sounds, use 2-3 sounds on the rocket engine, sometimes 4. i usuualy use 1 rocket engine 2 modify sound, rocket 1 Sound|3 and modify volume, and helicopter engine on 1. connect the timer to any modify ones, and just put your accelerate button to a toggle coonnected to your sound. for missles, use a skinny missle body 1/2 layer thick, a hologram on the end 1 layer thick with an impact sensor to a timer with .2 time connected to a destroyer with explode and rigid connections enabled, and the impact sensor should be connected to an emmiter emitting a bomb with battery connected to its self. for bullets do the same, just red and orange skiiny triangles connected (small). for flares, get a sequencer with 4-6 emitters set emit once with a smal fire ball or something bright, like a neon square with an led really bright. have any other questions on advaced tech in planes or designing the plane, nessage me or add LLZombieHunterLL on psn. | 2012-01-09 02:31:00 Author: Unknown User |
lol no there is much easier ways, my friend and i have the most advanced jets on LBP atm, and everything you have said is innefective and wrong, sorry if i sound harsh | 2012-01-10 09:21:00 Author: Unknown User |
i have the most advanced jets on LBP atm Proof or it didn't happen... and everything you have said is innefective and wrong, sorry if i sound harsh If you are going to call someone's method "innefective and wrong" you should really include the effective and right way to do something... otherwise you just sound like a *jerk. | 2012-01-11 19:32:00 Author: Madafaku Posts: 738 |
i SAID if you have any further questions with th emore advanced ask me. ive proofread everything, and i made a 100% working 3d f22. | 2012-01-11 22:15:00 Author: Unknown User |
For flight, its good to use a follower with a tag to the right of it. Why do that, it's nonsense ! Using movers is the right way to do it. Followers are made to make things follow other things, not to make an object follow itself, which could lead to unexpected behavior. for speed, you should use a microchip, on it a timer with 5-10 seconds (the shorter the faster acceleration, and vise versa) with a speed scale, connect it to your rotator and follower. What rotator ? You turn at the same time you fly ??? for good sounds, use 2-3 sounds on the rocket engine oh, seems you use a rocket. never said that. you know it's one of the hardest was to make a plane, using rockets, because you have to consider the center of mass and physics... , sometimes 4. i usuualy use 1 rocket engine 2 modify sound, rocket 1 Sound|3 and modify volume, and helicopter engine on 1 that got me confused. you talked about placing sounds of rocket engines on a rocket engine. you should vary your words so it's easier to understand that. connect the timer to any modify ones you mean to the ones you wish to modify with speed, and just put your accelerate button to a toggle what ? toggles are on when you press once, then off when you press again. Why would you use that on a sound O.o coonnected to your sound. for missles, use a skinny missle body 1/2 layer thick, a hologram on the end 1 layer thick with an impact sensor to a timer with .2 time connected to a destroyer with explode and rigid connections enabled, and the impact sensor should be connected to an emmiter emitting a bomb with battery connected to its self. for bullets do the same, just red and orange skiiny triangles connected (small). This was very confusing. You could just use premade rockets if you want them to explode, else make your own ones set to sticky, and make a .1 sec timer delay before it gets destroyed after impact including touch, so it will destroy the object it hits for flares, get a sequencer with 4-6 emitters set emit once with a smal fire ball or something bright, like a neon square with an led really bright. you seem to be describing an object you build than how people could build their own, and options they can put in have any other questions on advaced tech in planes or designing the plane, nessage me or add LLZombieHunterLL on psn. It seems you should try to learn a bit more about the logic and movers before posting a tutorial on this, and mostly, better sentence structure because it was terribly confusing. Write so that the dumbest person on earth will understand, that way you're sure it will be understood. | 2012-01-11 22:38:00 Author: Unknown User |
Lol you are making it more difficult than it is | 2012-01-12 03:53:00 Author: Tyranny68 Posts: 390 |
Wow, a little unhelpful in here.. Your model looks pretty cool, and if the planes flys convincingly than that is all that matters. Remember if it works; it works and if it works then you can't be doing it wrong... because it works. Your actual logic may be a little inefficient, which is where the negativity is coming from I guess. I do agree that the separate follower set up is strange though, but I sort of see how you came to that idea, as by leading the plane around by the nose you probably got a better result than a mover on the actual plane, probably because the mover was on the main controlinator this moved the pivot point back too far to make the plane look like it was diving and climbing convincingly. Your tip about jet engine sounds is pretty good, but you do need to clarify if you mean the actual rocket from the tool bag or just a thruster shape you built. Viper_4_Life adds no constructive help as anyone can claim that they have the best tech. Pivottt's example of pulling apart your post is interesting, as it is trying to help you by showing how your explanation could be clearer. It could be better laid out, as he mentions, you need to write very clearly each step, and use paragraphs to breakout each process. Think about reading a cooking recipe, each step is on a separate line and very clearly explained. It never just says 'cut the onion' it says 'finely cut the (small) brown onion into thin strips', with an accompanying photo. Keep building away, sometimes people forget that they weren't always logic masters. The first thing I built was a bunch of tags to make a wireless controlinator, was pretty proud of myself... until I showed someone and they went 'yeah... you can just set it to remote' Don't get disheartened its all a learning experience. Take a look at my thread (https://lbpcentral.lbp-hub.com/index.php?t=54973-A-Time-Machine-Out-Of-A-DeLorean-Evolution-of-circuitry-over-time) about my efforts to create a flying DeLorean, and see how I tried really hard to list my thought process. | 2012-01-12 09:59:00 Author: Mr_Fusion Posts: 1799 |
The plane looks awesome. You could make a more advanced and accurate flight model by using movers to simulate the individual forces being applied to the plane. The most pertinent force for a plane is lift, so as a simple example you could wire a speed sensor to a mover that points up, so the faster the plane goes the more lift is generated. From there you could think about how a wing will generate different amounts of lift depending on the pitch of the aircraft, and that's where the angle sensor may be useful. | 2012-01-12 11:56:00 Author: Ayneh Posts: 2454 |
For flight, its good to use a follower with a tag to the right of it. Why do that, it's nonsense ! Using movers is the right way to do it. Followers are made to make things follow other things, not to make an object follow itself, which could lead to unexpected behavior. for speed, you should use a microchip, on it a timer with 5-10 seconds (the shorter the faster acceleration, and vise versa) with a speed scale, connect it to your rotator and follower. What rotator ? You turn at the same time you fly ??? for good sounds, use 2-3 sounds on the rocket engine oh, seems you use a rocket. never said that. you know it's one of the hardest was to make a plane, using rockets, because you have to consider the center of mass and physics... , sometimes 4. i usuualy use 1 rocket engine 2 modify sound, rocket 1 Sound|3 and modify volume, and helicopter engine on 1 that got me confused. you talked about placing sounds of rocket engines on a rocket engine. you should vary your words so it's easier to understand that. connect the timer to any modify ones you mean to the ones you wish to modify with speed, and just put your accelerate button to a toggle what ? toggles are on when you press once, then off when you press again. Why would you use that on a sound O.o coonnected to your sound. for missles, use a skinny missle body 1/2 layer thick, a hologram on the end 1 layer thick with an impact sensor to a timer with .2 time connected to a destroyer with explode and rigid connections enabled, and the impact sensor should be connected to an emmiter emitting a bomb with battery connected to its self. for bullets do the same, just red and orange skiiny triangles connected (small). This was very confusing. You could just use premade rockets if you want them to explode, else make your own ones set to sticky, and make a .1 sec timer delay before it gets destroyed after impact including touch, so it will destroy the object it hits for flares, get a sequencer with 4-6 emitters set emit once with a smal fire ball or something bright, like a neon square with an led really bright. you seem to be describing an object you build than how people could build their own, and options they can put in have any other questions on advaced tech in planes or designing the plane, nessage me or add LLZombieHunterLL on psn. It seems you should try to learn a bit more about the logic and movers before posting a tutorial on this, and mostly, better sentence structure because it was terribly confusing. Write so that the dumbest person on earth will understand, that way you're sure it will be understood. REALLY? its called ocmmon sence. by rocket engine i put it next to sound, in vehicle engines theres one of rocket engine -_- advanced movers always glitch for me, followeres dont eer, and allow for more advanced options. | 2012-01-12 22:36:00 Author: Unknown User |
I prefer to make my levels, and jets, with the top down view. I've figured a way to create logic for a working radar (beeps when you are facing another plane, but its hard to detect F117 compared to a SU 35 for example,) and heat sinking missles. Should work with top down view or side to side. If interested I'll share the logic. Some pics of my advanced planes B2 Spirit Bomber - Cockpit View at night looking at moon with working gauages. The ida is to fly the plane from 3rd person and switch to cockpit to check fuel, weapons, etc http://imageshack.us/photo/my-images/804/aphoto2.jpg - B2 Spirit Runway landing (runway lights work realistically btw) http://imageshack.us/photo/my-images/24/aphoto1m.jpg F15 Eagle (Advanced logic) http://imageshack.us/photo/my-images/403/aphoto3.jpg F15 clear http://imageshack.us/photo/my-images/265/aphotos.jpg | 2012-01-13 03:57:00 Author: bluearth Posts: 100 |
Well, since we're sharing planes I only made a couple, mostly for trying out ideas. I note all the planes so far have been made from materials, but you can get some nice shapes using objects. http://if.lbp.me/img/ft/c3f799c780e96c7b59fedaa1acb92e240f53170a.jpg | 2012-01-13 16:45:00 Author: Ayneh Posts: 2454 |
Heat Seeking Missiles & Flares Tutorial Step 1 - Design a missile.* Toward the back of it add a LED light to give it a nice missile look if fired in the dark. Also add a smoke emitter. Brightness of LED and amount of smoke is up to you. *I prefer not to have the missile physically damage the enemy aircraft, but rather have the impact add to a "counter" of some sort so when it is struck twice by a missile it is destroyed by a prerendered destruction sequence Step 2 - Add a tag on the nose of the missile called "airtoairmissile". This is so planes can detect the missle in the air. Step 3 - Add a microship. Add a tag sensor each target. For example if your fighting SU-35s, add a tag sensor that looks for the tag "SU-35" . I have maximum detection range set to 300 and angle to 90. Add a tag sensor for each type of aircraft you want to be able to shoot down. Now connect these tag sensors to look at rotators. I have my look at rotators set to 240 rotation speed, 100% strength. Range is 250 and angle is 90. Make the rotation speed too powerful and the missle will be able to turn around 360 degrees in a heartbeat, which is unrealistic. Test and tune. Step 3 - Add a 2nd microship. Add anti gravity. Add an impact sensor that connects to a destroyer to the missle is destroyed on impact. Add a mover. My mover's speed is set to 45 with 70% accel. Remember to add local space. Add the sound "rocket" and set it to sound on creation. Flares Step 1 - Simply get a LED light, add anti gravity, and add the tag to it that your heat seeking missle goes after it. Have an emitter emit these "flares" out the back of the plane. Be sure to shoot these away from the plane with some authority so the missile gets nowhere near your jet. Tune this to where you see fit. Radar: Step 1 - Create a sequencer. Make it 2 stripes long. Add a battery that is one stripe long. Set the sequencer to loop and make each stripe last .4 of a second. Step 2 - Create a microship. Add a tag sensor. The tag should be whatever aircraft you want to detect in your level. Tweak the range and angle as you see fit. I created half a dozen aircraft, so I have my tag sensor set to 1500 range and 45 angle when tracking a F16, but 800 and 30 angle when tracking a F117. Next connect the tag sensors to a "beep" sound. Now connect the battery on the sequencer to the microship's "activate" input. If you did it right you will hear a beep sound every .4 of a second you are facing an enemy plane that is in your radar's range. | 2012-01-16 05:33:00 Author: bluearth Posts: 100 |
Well, since we're sharing planes... Don't taunt me. http://i4.lbp.me/img/ft/5e4253687fff31e2d972a2ca8be15ed27190c483.jpg http://i7.lbp.me/img/ft/ba719b1a2bd300f1fdd3a499333b6f9b0e48cbae.jpg | 2012-01-19 13:58:00 Author: Antikris Posts: 1340 |
Wah, that biplane looks really nice! | 2012-01-19 14:03:00 Author: Ayneh Posts: 2454 |
ayneh and Antikris I really like how you guys use more then just materials to make your planes, it adds so much to them. I'm going to have to start doing that. Nice metalic texture on the airliner Antikris Some more planes I made but are laying around waiting for a level to be created X-Wing from Star Wars http://i199.photobucket.com/albums/aa223/Holt2007/xwing.jpg F-16 Thunderbirds Airshow http://i199.photobucket.com/albums/aa223/Holt2007/ThunderbirdAirShow.jpg SR-71 Blackbird http://i199.photobucket.com/albums/aa223/Holt2007/SR-71.jpg | 2012-01-19 18:26:00 Author: bluearth Posts: 100 |
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