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Multiplayer Turn Based Help
Archive: 5 posts
Hello all. I'm currently making a multiplayer turn based game, that is for 2-4 players. I was looking for a way for the game to recognise how many players are involved, so it doesn't (for example) switch 2 player 3's go when there are only 2 players in the game. So, I thought of using a player counter with each one attached to a different sized selector. But what happens if someone joins a game late? I don't want a 4th person to join the game half way through. Is there a simple way to prevent this that I'm just not thinking of? I'm probably overcomplicating the problem, but I'm sure there must be people out there who've created a similar styled level, and know what to do. Thanks. | 2012-01-07 19:54:00 Author: Ali_Star Posts: 4085 |
Hello, Alistar26. If I was you, I'd use a Closed Level Gate (that thing with a signal that doesn't let players to enter in the level after crossed). If you don't want it to be seen by the players, you can trigger it with a wire. http://i4.lbp.me/img/ft/ac4f71ecedfa2227e1a9363d721a9f5f4f52cd97.jpg | 2012-01-07 20:30:00 Author: SebasSBM Posts: 159 |
I didn't know you can wire it up. Guess I learned something new. Thanks. | 2012-01-07 21:07:00 Author: Antikris Posts: 1340 |
LBP2-Torials 07: Player Counters and Wireless Signals (http://www.youtube.com/watch?v=AoksqBRw4z8) Would that help at all? Sorry for link... On iPad. | 2012-01-07 22:26:00 Author: Speedynutty68 Posts: 1614 |
Hello, Alistar26. If I was you, I'd use a Closed Level Gate (that thing with a signal that doesn't let players to enter in the level after crossed). If you don't want it to be seen by the players, you can trigger it with a wire. EDIT: I'm not sure if it's name is Closed Level Gate, I'm Spanish, and I use to play LBP2 in Spanish Language. In Spanish, it's called "Puerta de Nivel Cerrado" or something like that. Anyway, I think you know what object I'm talking about. But, If you don't know, I'll take a photo of it and post it here tomorrow. I did actually think of those gates, but my idea was to stick the controlinators (which the players will be in) and then physically MOVE them through the gate, in a way that you won't notice. I did not know you could activate them. Thanks. | 2012-01-08 11:53:00 Author: Ali_Star Posts: 4085 |
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