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Sackbots:Casual walking,combat,and working?
Archive: 5 posts
I am working on a Soviet Russian level that has 'civilians',an assistant that fights off guards(also sackbots) and sackbots that act and look like factory workers.How do I make the sackbots do these things? | 2012-01-04 23:43:00 Author: Unknown User |
You know how to look inside of the sckbots behavior chip? 1, go there 2, go to behavior and select "Act" 3, record the action you would ike the sacbot to perform 4, make sure it is also set to loop, idk what loop, absolute or relative(i honestly dont know what the difference is in those) | 2012-01-05 00:34:00 Author: Tyranny68 Posts: 390 |
I will do this for workers,however it would not work for the civilians/ally/guards.If absolute the sackbot will move to its orginal position,relative is it will just act where is. | 2012-01-05 00:43:00 Author: Unknown User |
How will this not work for civilians/gaurds and such? make them follow a tag, than have the tag move once they reach it. | 2012-01-05 02:46:00 Author: Tyranny68 Posts: 390 |
Oh,I see have random tags,and randomly selected tag followers have the tags stop at shops and such,and guards would do the same until you get close.That leaves the ally,how ever I must thank you now.You have been a great representative of LBPC. | 2012-01-05 02:51:00 Author: Unknown User |
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