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#1

4 different Teleporters in a multiplayer level

Archive: 5 posts


Hi everyone,
first of all, I apologize for my bad english, I'm from Italy.

I want to ask you if anyone knows how to put 4 different teleporters (like a vehicle selection) in a map, without letting the gates go crazy.

I tried hard with the "toxic cloud system" and logics that activates immediately the gate that i want to use for the correct respawn, but it seems like the game didn't care about my rules and respawn me always in a different gate.

example: i got 4 "teleporters" blue, red, green and yellow. If I enter in the blue teleport, I respawn in a random color vehicle, instead of the blue one.

Is there a trick / tutorial / cool people that can help me to resolve this problem?
(it's the last thing that I need to do before publish my level, since it took me a week or two to complete this, i would love to finish it.)

I hope you understood what I asked,
thank you a lot.


Trickmaster
2012-01-02 08:00:00

Author:
Unknown User


You won't necessarily need a teleportation system: on entering the level, players get sucked into auto-mount controlinator seats (you can wire them up you can control the order in which they get filled**, just not who gets in which seat first). The controlinators should be set to broadcasting.

Then you stick a blank controlinator on your car, place a sackbot in front of it that is controlinator-enabled (it will get sucked into the seat), then open the bot's chip; now place a receiving controlinator on the chip and set the bot's costume style to Owner. Wire the Active ouput from the bot's controlinator to a game camera that you stick on the chip as well; if the game is a Versus game (as it should be), then this will cause each car's camera to only be active for the player who controls it. You will then notice that the bot in the car looks like the controlling player as well.

Ergo, a transporter for this feature is not needed.

** Active output of controlinator #1 to a NOT gate, NOT gate to the deactivation input of controlinator #2. Repeat for #2 to #3 and #3 to #4. Now, only seat #1 is active and when filled, seat #2 activates, then #3, then #4.

Edit: highlighted some keywords for easy scanning if you plan to use this as a step-by-step walkthrough.
2012-01-02 15:04:00

Author:
Antikris
Posts: 1340


Hey, thank you a lot Antikris!
Now the last problem is the translation of all that english text, haha!
Btw I approximately understood the method, it seems a lot better and safer instead of the standard one.
Today i'll give a try and I'll let you know!

Thanks again!
2012-01-03 08:16:00

Author:
Unknown User


If using sackbots is not an option, here's a method I used for my asteroids level: each vehicle is automatic enter, with a low radius. When you select your ship, you enter a controllinator that physically takes you there, dumps you out so you can enter the ship you chose.2012-01-03 16:09:00

Author:
Brannayen
Posts: 438


Today I worked on that a bit but i had only a few minutes so I did it without the sackbots and it worked! Now players enters in the right colors, but there still a huge problem: the players will ALWAYS enter in the controllinator in this sequence: player 1, 2, 3, 4 so, how did you managed that?
I mean, if player 2 enter in the "teleport" for first, the player who's going to be teleported is always the player 1. I'm sad.
2012-01-03 16:36:00

Author:
Unknown User


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