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#1

What powerups?

Archive: 7 posts


I've been working on a VS. level, the sackbots and logic are solid, but there isn't any randomness, there needs to be something ot mix it up a bit. I want to add some custom power ups (not creatonator or paintonator). I already have a refill health, but I need something for the offence. The main attack is snowballs that you charge to different speeds and release to throw. What powerups should I make?
EDIT: Thanks for moving it.
2012-01-01 15:49:00

Author:
LMMN
Posts: 58


rapid fire / multi shot

...um that's all I got

Regards
Dave
2012-01-01 16:10:00

Author:
ForgottenEnigma
Posts: 1414


Exploding snowballs with an AE effect.2012-01-01 16:31:00

Author:
Brannayen
Posts: 438


Exploding snowballs with an AE effect.

An AE effect?
2012-01-01 16:44:00

Author:
LMMN
Posts: 58


spikey snowballs,
poison gas snowballs,
a timebomb snowball,
a snowball that when you throw it explodes into 20 other snowballs
a blackhole snowball. You throw it and it creates a black hole, sucking the victim away
a homing snowball
2012-01-01 18:15:00

Author:
biorogue
Posts: 8424


Maybe a snowball that spawns a snowbot (Snowman Sackbot)
or maybe a snowball that sticks to the opponent, then blows them up
2012-01-01 18:44:00

Author:
junk-Warrior7
Posts: 276


Hm, so far, explosive, homing and sticky. That's what I'm keeping. That should be enough.2012-01-01 18:47:00

Author:
LMMN
Posts: 58


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