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#1
What powerups?
Archive: 7 posts
I've been working on a VS. level, the sackbots and logic are solid, but there isn't any randomness, there needs to be something ot mix it up a bit. I want to add some custom power ups (not creatonator or paintonator). I already have a refill health, but I need something for the offence. The main attack is snowballs that you charge to different speeds and release to throw. What powerups should I make? EDIT: Thanks for moving it. | 2012-01-01 15:49:00 Author: LMMN Posts: 58 |
rapid fire / multi shot ...um that's all I got Regards Dave | 2012-01-01 16:10:00 Author: ForgottenEnigma Posts: 1414 |
Exploding snowballs with an AE effect. | 2012-01-01 16:31:00 Author: Brannayen Posts: 438 |
Exploding snowballs with an AE effect. An AE effect? | 2012-01-01 16:44:00 Author: LMMN Posts: 58 |
spikey snowballs, poison gas snowballs, a timebomb snowball, a snowball that when you throw it explodes into 20 other snowballs a blackhole snowball. You throw it and it creates a black hole, sucking the victim away a homing snowball | 2012-01-01 18:15:00 Author: biorogue Posts: 8424 |
Maybe a snowball that spawns a snowbot (Snowman Sackbot) or maybe a snowball that sticks to the opponent, then blows them up | 2012-01-01 18:44:00 Author: junk-Warrior7 Posts: 276 |
Hm, so far, explosive, homing and sticky. That's what I'm keeping. That should be enough. | 2012-01-01 18:47:00 Author: LMMN Posts: 58 |
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