Home LittleBigPlanet 2 - 3 - Vita - Karting LittleBigPlanet 2 [LBP2] Everything Else LittleBigPlanet 2
#1
Looks May Deceive...
Archive: 11 posts
I've heard a LOT of talk about how LBP is a "kid's game" and the reactions of fellow LBPers. I can agree AND disagree. Yes, it's very friendly and welcoming, and it inspires creative thinking and might even be a tad educational, but it's not too "user friendly". You know, the brain-bomb logic that players under the age of seven might not be able to master. How I'd love to see a person who laughs at how "childish" the game is explode in wonder of the vast, complicated logic it takes to make a toaster move in-game. But seriously, do you think the logic is easy to use, or difficult to understand? I understand some people out there may not be mechanical wizzes, but please answer. | 2011-12-31 15:18:00 Author: Sackpapoi Posts: 1195 |
It is fairly obvious why people may judge it as a childs game at first glance, I know when I spotted a screenshot of LBP1 back in 2007 ... my reaction was that the game was surely for young gamers and not for me. I could not of been more wrong. In terms of dificulty of logic, Mm have gone a long way to improve how easy it is to use. But the challenge to make impressive logic is still there, and it is the older players who tend to create complex curcuits. | 2011-12-31 17:27:00 Author: samalot Posts: 591 |
Logic is a hard as the design you want, my logic has been called and I quote: 'cringe worthy' by others (you know who you are =p) as they know of easier ways and consider my designs inefficient. That being said I tend to do artistic design in levels and rely on other to help set up complex logic as it simply baffles me... in return I help with level design. I'm pretty happy with my skill level. Logic can be learned through time and having a teacher helps, lbp2 logic is vastly superior in its results and ease of use... looking at you lbp piston calculator. Short version: Entirely depends on the logical setup and / or problem that needs to be solved Regards Dave | 2011-12-31 17:29:00 Author: ForgottenEnigma Posts: 1414 |
Ahem. Lights please? The logic depends on the creator. If the creator is good with logic, knows binary and all that jazz, they could simplify it a lot. A patient/tidy creator would use nodes to clean up their chips. A hectic/quick creator like myself might use all sorts of complicated/unneeded logic. You got 20 steps to get from point A to point B. Once you get better with logic, you'll learn/see these shortcuts for yourself. The scenery aspect of the levels you make also reflect the creator. If you use actual material to make your details, you have a lot of patience. If you use decorations/stickers, you might be more creative. In conclusion, you might start the game at, say, age 7, making, publishing, and spamming your "OMG EPIC BALM TRANE SHARK SURVIVL LEVEL PLZ PLAI, U WIL LUVZ IT!" all over the MM pick comments, etc. But you grow, you make decent levels, nice scenery, intermediate logic, and work your way up! So it starts as a kids game "sprout", and grows, bends, twists to reflect the Creator that nurtures it to a big Mushroom Tree (The tree in the logo). That's my opinion Cheers, flyinhawaiian | 2011-12-31 19:05:00 Author: flyinhawaiian Posts: 357 |
Name another console game that allows you to make your own electronics...? | 2011-12-31 21:44:00 Author: Ayneh Posts: 2454 |
Name another console game that allows you to make your own electronics...? Mnecraft, but it's at a much, much, much more basic level. It's quite unintuitive. We've been over this. LBP is quite kid-friendly, but it's great for all ages. Last year I went to see Toy Story 3 to the movies with the same enthusiasm I had when I went to see Toy Story 1 when I was a kid. LBP2 and Super Mario are like that, kind of like a Pixar movie. Family-friendly but people of all ages love them just the same. But of course it can become less kid-friendly when it comes to horror levels | 2012-01-01 00:02:00 Author: SnipySev Posts: 2452 |
Well, it didn't say that it covered online actions. So I guess that isn't included. | 2012-01-01 00:29:00 Author: Sackpapoi Posts: 1195 |
Well, one of my friends began to stop with the "it's a kiddie game" crap as I made him play the best online levels. By the time I made him watch Figment, he had to pick his jaw from the floor. LBP is similar to Minecraft when it comes to how people underestimate these games until they play it and fully understand their potential. | 2012-01-01 10:55:00 Author: SnipySev Posts: 2452 |
LBP2 is certainly not as daunting as LBP was, with it's piston/winch based logic contraptions.The in-game tutorials help a lot to break new players into the basic functions of the logic tools, and from there on with a little time, experimentation and practice invested, it's a pretty steady learning curve. I think unless you have unrealistic expectations of being able to build advanced and well optimised circuit boards right off the bat, most budding creators should find the logic tools fun and rewarding to work with. | 2012-01-01 14:09:00 Author: Ungreth Posts: 2130 |
When I first played LBP2 (the beta) I thought the tools were very easy to use and simple to grasp. I didn't feel overwhelmed, although I was disappointed with the quantity/variety of tools. The thing is...despite their simplicity, I didn't fully understand the tools and their potential until I started experimenting more. There are a lot of unspoken rules with some of the logic...and the tutorials don't do much to help. For example: 1. Ports play a big part in specifying who it effects/priority) 2. The selector (when two inputs are activating two ports at once) gives priority to the highest numbered port. 3. The speed of inputs is limited to the speed of the frame rate, with the exception of the sequencer. 4. Lag plays a huge effect on the logic's performance. I'm not logic or binary expert. The process for figuring out complex logic is mostly just using my own mental logic terms. (ex. This thingy goes into that thingy and makes this thingy do this. ) But, in my humble opinion, logic expertise is based on how much you experiment and discover - not on maturity. | 2012-01-01 15:10:00 Author: comishguy67 Posts: 849 |
Every time I've seen the game been bought, it's been by some mum who knows nothing about games giving it to a small child, and every time I think that they'll be missing out on the best part of it, creating. The logic being 'difficult to understand' has nothing to do with LBP, it's implemented in other things as well. I do feel LBP simplifies it a lot, but after the reactions from when we were taught it in Electronics, part of me thinks most of my school year wouldn't get it | 2012-01-01 17:00:00 Author: kirbyman62 Posts: 1893 |
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