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Help creating magnet or vacuum system

Archive: 12 posts


Im trying to create a vacuum system like in the story level where the sackbots are sucked up a tube.

I got a magnetic system to work with a stationary object and a vehicle. But I can't get the system to work where you have an object on the ground (sackbot) and when the magnet is activated, the sackbot is "sucked" up.

Here's my setup.

On the "magnet" (or vacuum tube) I have a microchip that has a follower connected to a tag sensor. The sensor is set to a label named "attract" and colored blue.

On the object I want sucked up (right now just a block of cardboard) I have a tag that has an "attract" label and is colored blue.

For testing I have the follower attached to a button.

When I press the button I can see the the sensor activate, but it's not attracting the box. When I had this same setup but with the microchip on a vehicle, it worked. I pressed the button and the car was attracted to the block.

I'm new to this so I'm sure I'm missing something obvious so any help I can get is appreciated. Thanks.

Let me explain better and simpler.

I want to herd a bunch of sackbots to a point under a tube. Then I want to activate a magnet or vacuumm and suck the sackbots up the tube. I'd also like to keep a running count of how many are "rescued".
2011-12-26 16:23:00

Author:
SirGreenDay
Posts: 144


There are different causes that could make that fail happen. Is the range of follower enough ranged? Another thing: if box is made of dark matter or light matter (if the box has got an anti-gravity modifier with Liquid Resistance set to 100%, it will be as if it was Dark Matter), it won't move. There's also a 3rd possible cause: it could be glued to the ground.

EDIT: probably Floatability Zero set to 100% also could dark-matter the box

EDIT2: I can give you an object that is a number display. I designed it to be easily used by other players. You can set it up with the colour you want, and you can use them combined: the object is a calculator-like digit. It has got inputs to set a manual value, to raise and to decrease 1. It also has got outputs that send a quick pulse if cycle is completed (useful to combine with a copy for multiple digit displays). I could also make a system that would store the amount of sacks in an a.nalogic signal which could be used for scoring. Send a message or a friend request to my PSN ID (SebasSBM) and I'll try to help you.
2011-12-26 18:42:00

Author:
SebasSBM
Posts: 159


As I stated in my post. The boxes I'm trying to "vacuum" up are cardboard and they are not glued down. I tried setting it up with sackbots passing under a tube and when they pass under the tube they kind of jump up, but they aren't actually sucked up.

Am I using the correct logic ? If so, what could be causing this not to work ?
2011-12-26 20:23:00

Author:
SirGreenDay
Posts: 144


adjust the acceleration and decceleration on the follower... if its too weak the follower won't be able to lift the object (cheers gravity), set acceleration to 100% and slowly wind it down if its to strong2011-12-26 21:12:00

Author:
ForgottenEnigma
Posts: 1414


Yeah, I already set the acceleration to 100%. Max speed is also 100. If I walk by the area covered by the tag sensor and stop, the tag is activated but the sackbot doesn't move. If I just walk by it and keep going. When the sackbot hits the tag sensor area it jumps up a little but then just keeps going.2011-12-26 22:15:00

Author:
SirGreenDay
Posts: 144


Ok, maybe I'm not right in this, but check it out anyway. I could be right this time...

If I understood well, it works for a bit of time, and then stops, right? Is the tag sensor area probably just a little circle just under the tube, nearby the ground? If this is the case, what happens is this: when the sack is enough up, it goes out of the range, and follower stops working.

So, if what I am saying is right, do this: pick the cable that connects tag sensor to follower, disconnect it from the follower and connect it to a counter's input. Set the counter to max 1, and current amount 0. Connect the counter's output to the follower. It should work.

If I'm wrong in this, I just can't get what are you trying to ask. I hope it will be useful this time.
2011-12-26 23:57:00

Author:
SebasSBM
Posts: 159


the follower itself must be on the moving object and you must set the follower to follow blue tag attract within the followers option menu (not the tag sensors menu)2011-12-27 00:25:00

Author:
ForgottenEnigma
Posts: 1414


I may be completely wrong since i am not on PS3 and memory dont serve me well at the moment but is there any setting on the follower that allows or disables up-down movement?2011-12-27 10:38:00

Author:
zupaton
Posts: 167


Switch the microchips around. That way, the block has the follower and the tube has the tag that the block follows, instead of vice versa.2011-12-27 15:34:00

Author:
L1N3R1D3R
Posts: 13447


Hah. So obvious that none (almost) could imagine...2011-12-27 16:37:00

Author:
zupaton
Posts: 167


Ok. I figured it out but now there's another issue. To get the Sackboy to be sucked up the tube, I had to put the follower on his microchip. But now the sackbot won't follow me anymore. It's like placing a follower tag on his chip, overwrites his "follow" procedure.2011-12-27 19:20:00

Author:
SirGreenDay
Posts: 144


Ok, to Fix that problem, apply a tag sensor to your sackbot. Adjust it so that the sackbot needs to be in a acceptable position to be sucked up the tube. Then, wire the sensor to a second Behavior chip, all of this on the sackbot microchip. Also, wire the sensor to your follower. Be sure that the New behavior chip Set to IDLE. Finally, set a not gate down, and wire your sensor to this, then follow-up by wiring your not gate to your original behavior chip. So that as long as the Sackbot is not in range, he follows you and his standard settings, but once he walks under the tube, he freezes and lifts. If you are still having trouble getting him to lift, wire the tag sensor to an anti-gravity tweeker, with dampening set to around 50 or 60, to keep him from floating forward as he is trying to stop.

Hope this helps, or that I had any decent Idea what you problem was :/
2011-12-31 00:21:00

Author:
Unknown User


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