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#1

I'm missing the multi-player level sumissions

Archive: 3 posts


People are doing amazing things with levels. When using sackbots in place of players amazing things are possible. But as I run through the MM Picks looking for levels to play with the kids I see a trend... the other day I saw only ONE in the entire first list that didn't have that bold 1P ONLY in the description. Kind of a bummer that in pursuit of more complex and impressive levels we are losing the multi-player fun that makes it so popular at our house.

Luckily there are still a couple million out there!
2011-12-24 16:36:00

Author:
Unknown User


A lot of time, the level is limited to the number of players because the system can't keep up with the gameplay.

I put the 1 Player recommended on my level, The Explorers because the thermo is high. LBP adds the costumes of the players to the thermo. So, if people have complex costumes, with decs, etc, it will put the thermo over the top and cause strange glitches.

So, in many cases, the creator recommends it due to limitations of the system.

As far as Sackbot levels with complex logic, those take up lots of thermo. So, adding 4 of them would force the creator to have to choose to reduce there level design to compensating.

It's a toss up for sure.

The first level I made, Jumper, was designed to be multiplayer. I was designing Explorers for multiplayer as well, but the thermo killed my good intentions.

Not much you can do sometimes. Many times, in complex levels, the multiplayer option is the firsr to go.
2011-12-24 23:37:00

Author:
CYMBOL
Posts: 1230


In some levels that restriction is necessary. For example in puzzles that would be ruined if done by 2 players, levels full of events that could separate a group, levels whose thermo is so full that it'd ruin the experience with lag, levels whose story is supposed to be about 1 hero only, etc.
It's for the same reasons why Uncharted can be more exciting than Gears of War even though Gears features co-op mode: a solo experience is much easier to control and guide into the desired directions because 1 player is much more predictable and easily influenced and a group of players.

We do need more co-op levels though, I'll give you that. I remember this awesome level from LBP1 I played with my sister (I don't recall the title unfortunately). One player had to control a jetpack, grab the second player and fly him through dangers and obstacles of all shapes and forms. Meanwhile, the second player had a paintinator and had to destroy the baddies shooting at them to unlock the doors to the next area. It was a great example of a simple but brilliant and addictive co-op idea.
2011-12-25 05:34:00

Author:
SnipySev
Posts: 2452


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