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#1

Paintinator health restores

Archive: 4 posts


I noticed that in MGS Act 4 that there are those lifts that, when shot, come down and then their health restores.

I was wondering how this worked. I thought at first that it was an emitter making a new one, but they were connected to a piston, so it obviously wasn't that. Then I tried to connect a button to the Paintinator switch thinking that that might make it restore its health, but that didn't work either.

Does anyone have any ideas how they work?
2008-12-27 19:19:00

Author:
mikedcoley
Posts: 5


It's not quite as simple as it looks, but its not too hard either.

The simple answer for your question is that you just need to set the switch to "One-Shot" to have it auto-regenerate its health.

To actually make the piston work the way it does in the level, you need to also set the piston's "Flipper Motion" to "Out".

I just tried all this out right now, so unless I forgot to type something, it should work for you.
2008-12-27 19:46:00

Author:
Justin Hopewell
Posts: 135


Thanks a lot, that worked. One thing I noticed is that the switch has to actually be connected to something for its health to regenerate, so at first it seemed like it wasn't working. 2008-12-27 20:32:00

Author:
mikedcoley
Posts: 5


Ahh you just saved me posting about this, I was going to ask myself I couldn't figure it out when I was on earlier. Thanks for the explanation. 2008-12-27 20:43:00

Author:
Yana
Posts: 134


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