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#1

Story character animations

Archive: 4 posts


I'm having a little problem. I'm trying to make a cinematic in which a sackbot does a certain animation. I've seen in a couple of story and DLC levels that some special animations can be activated at will. I'm taking about the animations the story characters can perform (Dr. Higginbotham spreading his arms as if he's showing something, Victoria clapping her hands, Avalon doing a Usain Bolt-like move... ). Do you fellow sackchums have any idea how to activate these?

Thanks
2011-12-22 13:41:00

Author:
Unknown User


I think its done by using different behavior chips and changing the animation style2011-12-22 15:41:00

Author:
Zero10100
Posts: 385


I think you need to activate a Behavior chip with a specific Expression Type (mood) for a specific Story Character Animation Style. Activating a "Happy" Expression Type for a Sackbot using the Avalon Animation Style will make the bot do the special "Avalon Pose".2011-12-22 15:45:00

Author:
Slaeden-Bob
Posts: 605


I think you need to activate a Behavior chip with a specific Expression Type (mood) for a specific Story Character Animation Style. Activating a "Happy" Expression Type for a Sackbot using the Avalon Animation Style will make the bot do the special "Avalon Pose".

I tried it out and it worked! It is, as you said, triggered by the expression type. thank you very much.
2011-12-22 16:31:00

Author:
Unknown User


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