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Do you agree w/ me that getting plays is to dependent on luck?
Archive: 17 posts
Do you agree with me that getting plays in lbp2 is to dependent on luck? I know some people who have created great things, some better than the ones on cool pages, but they dont have to much plays. Remember in little big planet 1 where it was easier to browse different levels without having to search something specific or for it to be on cool pages or MM picked? Well, now, you either must have alot of plays in the first place to get on cool pages which will give you even more, or luckily a MM molecule will suddenly stumble apon your masterpiece, and pick it. All of this has something to do with luck, which is sad. I would work hard on a level (a couple of months or so) and get four plays at the most. It just seems unbalanced, agree? *Note that this is an old post, and i actually do get plays now haha. But even with that, there are many underrated creators out there. Also, i was a newbie to the community when i posted this lol, so please ignore my ignorance >_< | 2011-12-19 00:38:00 Author: zories Posts: 19 |
No . | 2011-12-19 00:49:00 Author: Rabid-Coot Posts: 6728 |
Yeah, there's a certain amount of luck. Being able to be chosen in the raging sea of "The Cool Levels" is pretty darn lucky, IMO. | 2011-12-19 02:01:00 Author: flyinhawaiian Posts: 357 |
There is a great amount of luck, but the fact that you said "a week or 2" as being quite long shows us why you don't get plays. I've been working on my health meter toolkit for a year ! (in which I took a pause only to make a LBPC Contest level one month). Making a level can be way longer than what you may think. Still, you should be happy, you have more hearts than I do. This world is unfair. D: Seriously though, the H4H ruined a lot of stuff, and the cool pages are totally lame. | 2011-12-19 02:38:00 Author: Unknown User |
Yeah, there's a certain amount of luck. To be fair, there's a certain amount of luck to pretty much everything... | 2011-12-19 06:06:00 Author: Silverleon Posts: 6707 |
>_> notice how i also said "people who have made great creations" when i said that, i was not just talking about me. You then get the nerve to say "that shows us why you dont get much plays" well thank you, for noticing my effort that i put into my levels, for the greatness of my levels was totally what i was talking about. No. I was asking a simple question for everyone in general. Sorry that you took a year on a level and did not get much from it, but that doesnt mean to rant to me about it and comment on my effort when i was clearly talking about something else. Now please, take your little storm cloud of despair, and learn to read carefully and be able to tell the difference between a ues or no question and compare and contrast question. *once again looking back on this post.....gee i get defensive easily lol.... | 2011-12-19 06:22:00 Author: zories Posts: 19 |
Yeah, luck does seem to play a large part to have your creations become recognised AND popular. For me, I've been creating since early LBP1 but only recently started getting a lot of plays because one of my levels was MM picked during the summer. As grateful as I am for that, I get ALOT of negative reviews because my levels are generally quite hard and the younger generation don't appreciate it, which can stifle your enthusiasm. LBPC is also a great place to advertise your levels and it definitely helps to politely ask a popular creator or 2 to check out your work. As pivott mentioned though, 2 weeks doesn't seem like a long time to spend on creating a level. All my levels have taken me at least 2 months to make, sometimes longer. Overall, i think persistance is the key my friend...... | 2011-12-19 08:40:00 Author: bossveg Posts: 47 |
>_> notice how i also said "people who have made great creations" when i said that, i was not just talking about me. You then get the nerve to say "that shows us why you dont get much plays" well thank you, for noticing my effort that i put into my levels, for the greatness of my levels was totally what i was talking about. No. I was asking a simple question for everyone in general. Sorry that you took a year on a level and did not get much from it, but that doesnt mean to rant to me about it and comment on my effort when i was clearly talking about something else. Now please, take your little storm cloud of despair, and learn to read carefully and be able to tell the difference between a ues or no question and compare and contrast question. He did mean it to put you down. He was just saying. Most great levels take more than 2 weeks. If I was able to get a level out in two weeks, I would be greatly disappointed. As it is, I have an RPG going that I've been working on for several months, yet I've barely even scratched the surface. Back on topic: Everything requires luck. Even the smallest amount. But getting plays isn't completely luck. Your Cool Pages 'rank' is dependent on your play/heart ratio. (The strongest influence is in the first hour) So when you publish a new level, you go lovingly spam [1] all your friends to go play it. Lets say in under an hour you get 25 friends to play it, and another 25 randoms play it, there's 50 plays. Now if, say, 30 of them heart it, your ratio is now 50/30 which is good. The closer you can get those to the same (Or more hearts) the better you're doing. There are other strategies as well to do well in that critical first hour, but this is a basic, intro thingy that I'm thinking up at 1:20 a.m. So if I messed anything up, blame my dizziness, tiredness, or my annoyance at many things that went on today. [1] *I do not encourage spamming of any kind. What I mean by this is solely just for friends. If people get mad at you, then I take no blame as it was your choice to take my advice. | 2011-12-19 09:18:00 Author: Speedynutty68 Posts: 1614 |
I agree. You have to be fairly noticed in one way or another to get plays. I do so wish that MM would have included a recording feature of some kind with the game, similar to games such as Noby Noby Boy or, yes, even COD. You just have to pick out the right time to publish a level, when there's a lot of traffic, and make it interesting. Creative titles, descriptions, and patches usually catch the eye. Maybe a popular level genre (not referring to bomb/shark/monster/boat/toilet survivals)? It really depends. So yes, luck is very involved in plays. But so is timing and effort. | 2011-12-19 19:45:00 Author: Sackpapoi Posts: 1195 |
To be fair, there's a certain amount of luck to pretty much everything... http://www.youtube.com/watch?v=jOSjuXdfBdU You know you're right when Sean Bean agrees with you I agree too. Doing something worth playing is really the key to not only getting feedback, but also deserving said feedback. But to get to the 4 digit numbers you'll need to get noticed, and to get noticed you'll need to be lucky. Of course you can do your best to improve your odds. Recruit the plays of your friends, do some F4F, politely tell a few good creators you know that it'd mean a lot to you if you had the privilege of their honest feedback. But then again the community is fairly upredictable, so there's no way to know for sure. One example that keeps coming to my mind of how unfair the community can be is Frozen50 (http://lbp.me/u/Frozen50/levels)'s work. He has a totally rad series called "The Heist" that in my opinion, is elgible for an MM pick. Seriously, go check it out. It's great. And his most played level, how many plays do you think it has? 380. A level that's 10 times better than mine got almost 10 times less plays. Yeah, I do believe luck has a significant role in this. | 2011-12-20 15:42:00 Author: SnipySev Posts: 2452 |
A lot of it's luck. It takes lots of luck to get into the cool pages. However getting an MM pick is skill. The most important thing that you can do is to make your level fun and look good. People will quit your level if they get really bored. I'm not the best creator. I've queued your level so you'll get another play and review soon. I've noticed that my levels have been getting a couple of plays every single day somehow for a few months and I've never been on the cool pages. This can't be luck. Sometimes I wonder how LBP 2 works | 2011-12-20 17:18:00 Author: SkaterOllie795 Posts: 145 |
You never know what will catch on. My level, The Da Vinci Ghost Effect, took less time to make than any level I've ever made. And got the most plays. It was actually the number one level on Cool Pages when PSN went down due to the hackers. Go figure. It wasn't supposed to be a level I made for mass plays. Otherwise, I would have spent more time on it. I guess the title was just very intriguing. CompherMC has a level called, Duck, Duck, Death. He stated he made it in a few hours, and it has more plays than most of his levels. All you do is jump over hazards til you die. The community is strange. Obviously, you could always sell your soul and simply pander to the community by making levels that showcase the latest costume pack, or describe the latest patch info, or giving away other peoples glitches, etc. It's all enough to drive you a bit crazy if you let it. | 2011-12-20 17:40:00 Author: CYMBOL Posts: 1230 |
....It helps to have a good reputation, just to let you know | 2011-12-20 17:52:00 Author: Valeview Posts: 1581 |
It's all enough to drive you a bit crazy if you let it. We create artificial environments for others to explore with little cloth dolls. And we spend hours on this site debating about the art of creating and exploring artificial environments with little cloth dolls. Aren't we all a bit crazy already? | 2011-12-20 18:11:00 Author: SnipySev Posts: 2452 |
We create artificial environments for others to explore with little cloth dolls. And we spend hours on this site debating about the art of creating and exploring artificial environments with little cloth dolls. Aren't we all a bit crazy already? I'm not. Not sure about you though... | 2011-12-20 21:54:00 Author: CYMBOL Posts: 1230 |
it doesnt take luck at all. its all about when. Like me for example i always check how much players are online so that the level would get noticed quicker. And friends/support, i let people know that my new level is out and ask for support because obviously we all need some sort of help. Or you could tell people on forum websites, im sure they would like to see whats new. | 2011-12-20 22:08:00 Author: dermZ96 Posts: 86 |
I'm not. Not sure about you though... The scary people in white coats said somethind about "inconclusive results" and let mummy take me back home | 2011-12-21 01:51:00 Author: SnipySev Posts: 2452 |
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