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#1

Wall - E Top-Down RTS

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http://cineawesome.com/wp-content/uploads/2011/06/walle.jpg

Well hello there! My main project right now, is my Wall - E Top-Down level. It's about 67% done!
The level lockbox is published on my earth, and i'll publish the code later! I'm very interested in the concept/plot in Wall - E and so with the Top-Down genre. So i thought: "Nobody has ever made a real Wall - E level!? And especially not a Top-Down one!" So i decided to get working.

I know that a lot of my projects have screwed up, but i think it was because i lost the interest. And i haven't lost interest (probably never will) when it comes to Wall - E or Top-Down! So this is going to be a serious level.




Now, most of the time during the work on the Wall - E character has been advanced logic. In almost every logic part in one of my levels (In whole LittleBigPlanet 2) has been organized... But as soon as you get into the "Come-on!" Part you'll know why, the Wall - E logic isn't organized. First i thought that it was going to be easy but when i got into the complex stuff, i realized, it wasn't a piece of cake.

You can find the lockbox level here:
Visit LBP.me

http://lbp.me/v/87bcq4

The progress in this level is huge, for now! As soon as you've made the most of the logic, your only part is to make a great gamplay! Now, i said "Only.." this isn't easy at all! Of course if you want a great-super-awesome-epic gameplay it's going to be hard. But my gameplay isn't like that, my gameplay is a great-super-awesome-epic-fantastic-spectacular-powerful gameplay!!! or...it's going to be...-_-

I've made the most of the tutorial section and i'm now moving over to the "actual level" section which (of course) is my favorite section. That is the core of imagination in any LBP 2 level on earth!

Thanks!

--Ja?w2
2011-12-13 21:43:00

Author:
Jauw
Posts: 484


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