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#1

Glowing Target

Archive: 7 posts


I am making a top down level, and I want to make an object glow.

This should work similar to the brand crane, I just need to get it to glow only when the player is looking at it.
Can solemnest help?
2011-12-11 20:38:00

Author:
fly_4_a_jedi
Posts: 151


By "looking" what do you mean?

I'm guessing you are placing players in top down DCSs? If so, you can attach a long, triangular piece of Sticker Panel to the front of your DCS to operate as a "field of view". You can then place a tag of this piece of Sticker Panel, and use this to trigger Impact Sensors on the objects and hereby causing them to glow
2011-12-12 14:22:00

Author:
Slaeden-Bob
Posts: 605


How about only triggering the closest? I want to do this for like a telekinesis like thing.2011-12-12 21:19:00

Author:
fly_4_a_jedi
Posts: 151


Ah... challenge accepted... The closest only...
Well, I've got one way but it is totally twisted

If you place a tag sensor on the player and make it detect the tag A on objects, it will only detect the closest one and output its proximity. Run this signal through the tag B on the player. Now place two sensors set to tag B on the objects, but one of them set to signal strength. Then compare the signals to see if they are equal. If distance between player and closest object is same than distance between objectN and player, objectN is the closest! This is cool! Now you can change the range of sensors (oh, and make sure it doesn't light up if both signals are 0) to set the telekinesis range!
2011-12-13 00:02:00

Author:
Unknown User


I know I have built something like this for you pivottt(I don't think it was used), but I want to be able to use only one tag type(you have seen how many tags I use).

If no one else find a way with one tag, then I will do that way, but I don't want too. My 70stuff tags per level plus all of the objects I will make movable will just be ridiculous.ridiculous.
2011-12-13 00:08:00

Author:
fly_4_a_jedi
Posts: 151


yeah, well mine only uses two tags. one more or one less... (though if you have four players it gets crazy)
and it's with cents that you build dollars... still this is crazy ! using two tags sensors but one strength and one proximity ! using a tag sensor to transmit the proximity value detected by a tag sensor ! We're doing miracles ! Oh, and what we worked on was actually the lock on for the bullets in my game. They had to detect which player was closest and go to it. I ended up using 8 tags, one per bullet and one per player. Now I could totally own myself from the past ^^ with 5 tags, 1 per player and one for the objects.
2011-12-13 03:22:00

Author:
Unknown User


I have misread your first post. I am fine with using two tags, I just don't want to use 80only tags.
Thanks for reposting or I would have not noticed my misread.
2011-12-13 03:35:00

Author:
fly_4_a_jedi
Posts: 151


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