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#1

Multi-resetting switches with paintinator

Archive: 5 posts


On some of the MGS levels, MM have three blocks which you must shoot in a set time. As you shoot each one, a light goes on on it. Take too long, it goes off and you have to start again. Get all three lights on at the same time, you get a result (e..g in the MGS case, sticker opportunity appears).

Anyhoo, has anyone got any idea how they do this? Becuase I've been playing about and have NO IDEA!!!
2008-12-27 09:28:00

Author:
Unknown User


I'll try to explain. First, what you want is that your action activates a "timer" which will stay active for a certain amount of time.
(You could use my "Input Saver" from my level Shiwa's Devices (https://lbpcentral.lbp-hub.com/index.php?t=t=5159) for this, but I pretty much revamped almost every switch and made them more simple. I'll also remake the level and add more explanations, so you might want to check back later. Little bit of advertising ) To make such a timer, attach a piston to a movable block, let's use glass, and to some dark matter, so you can put your switch out of sight. Put a magnetic switch onto the dark matter and a magnetic sensor (the ones that don't have output; don't know what they're called in english) onto the glass block. Invert the magnetic switch. Now set the piston to catapult in the direction of the glass block, and set the timer to the amount of time you want the Input to stay active (Normally the time equals one period; with catapult on it's half a 'period'.) Now link your paint switch (or other) to the piston and set it to one shot. If you want to make your timer precise, you have to set the radius of your magnetic switch so that it will barely recognize the sensor, when the piston is in.
Now you have your timer, let's call it Input Saver.
Here's how it should look like:

|D-Mi|---->|G-S|
S~~1~^


---> = Piston with catapult direction
|G-S| = Glass block with magnetic sensor
|D-Mi| = Dark matter block with inverted magnetic switch
S = Random switch
~~1~ = Wire with one shot setting
^ = Connection Wire/Piston


Now you need something, which checks if all Inputs are still active. (You can use the AND Gate from my level; But again, I'm gonna update it with simpler versions.) Build something like this:

|D|---|G|---|G-S| |D-M|

|D| = Dark matter block
|G| = Glass block
--- = Piston

This is called an AND Gate.
Let's say only 2 Inputs need to be active for something to happen. So you have 2 Input Savers. Link the magnetic switch of each Input Saver to one piston of the AND Gate and set it to directional. Now if you want the "last action" to be timed too, you can use another Input Saver. Otherwise just use a permanent switch. Link the magnetic switch of the AND Gate to it.

If you want to have more than two Inputs checked, 3 for example, either make an AND Gate with more pistons/blocks, or link them like this:

_ _ _ I1~~AND~~I2
I3~~AND~~^
O~~~^

( _ _ _ = place holder, cuz spaces don't work)
I1, I2, I3 = Input 1,2,3
AND = AND Gate
O = Output


Hope this wasn't too confusing, it's not easy to explain this stuff with text only. I'd be happy if you visit my switch level later, I'm trying to update it asap, maybe even today.
2008-12-27 11:20:00

Author:
Shiwayari
Posts: 167


My son and I were wondering if the new "Require all" feature can be used for this kind of thing, not just requiring all players to activate the switch, but to require all connected switches to be activated? We haven't messed with it yet, though, but it's on other switches, not just proximity.2008-12-27 17:29:00

Author:
Unknown User


you would have to set up some sort of switch system in the very beginning of the level and place a "no new players pole thingy" (can not remember what it is called), and after that set up a device that can say how many people are in a level, (the only thing i can think of is that the device emits a box with a key switch on it, and it drops it next to a key, and each key switch operates a different piston (4 pistons total), and you can go from there, my head just stoped functioning, so just go from there and if anyone can expand on the concept go right ahead)

Cheers!
2008-12-27 17:50:00

Author:
RAINFIRE
Posts: 1101


Thanks all for replies. Has given me some ideas - and I'll definitely be visiting your design level Shiwayari! That was a top response - need to sit down and digest it though.2008-12-29 14:07:00

Author:
Unknown User


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