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The Last of Us.

Archive: 234 posts


http://www.youtube.com/watch?feature=player_embedded&v=vww91srKToY


The Last Of Us Unveiled At VGAs (http://blog.eu.playstation.com/2011/12/11/the-last-of-us-unveiled-at-vgas/)

Some of you may have read reports of a new PS3 (http://eu.playstation.com/ps3) exclusive called The Last of Us set to be revealed at the Spike TV 2011 Video Game Award Show (http://www.spike.com/events/video-game-awards-2011) (VGAs). We are now happy to reveal that The Last of Us (http://www.lastofus.com/) is being developed by Naughty Dog Inc. (http://www.naughtydog.com/), creators of such acclaimed game series as Uncharted (http://eu.playstation.com/ps3/games/detail/item328374/?WT.mc_id=PDC_blog_g), Jak and Daxter (http://eu.playstation.com/search-results/jak+and+daxter/) and Crash Bandicoot.
The Last of Us is a genre-defining experience that blends survival and action elements to tell a character driven story about a population decimated by a modern plague. Abandoned cities are being reclaimed by nature and the remaining survivors are killing each other for food, weapons and whatever they can get their hands on. Joel, a ruthless survivor, and Ellie, a brave, young teenage girl who is wise beyond her years, must work together to survive their journey across what remains of the United States.
?We are excited to finally unveil The Last of Us, a project the team has been working hard on for some time,? said Evan Wells, co president of Naughty Dog Inc (http://blog.eu.playstation.com/tag/naughty-dog/). ?Naughty Dog?s mission is to change the way people experience videogames. We are confident The Last of Us will take a leap forward in cinematic gaming and storytelling, providing gamers with an experience unlike anything else in the industry.?
We hope this teaser trailer has whetted your appetite and, as always, PlayStation.Blog (http://blog.eu.playstation.com/) will be the first place to hear about The Last of Us, this exciting new title from some of the industry?s most talented game designers.


http://blog.eu.playstation.com/2011/12/11/the-last-of-us-unveiled-at-vgas/
2011-12-11 10:31:00

Author:
Rabid-Coot
Posts: 6728


So another zombie shooter, eh? Well it looks good and the graphics look incredible but I don't know if people are mabye getting a bit fed up of zombie shooters.2011-12-11 10:37:00

Author:
craigmond
Posts: 2426


Uncharted: Zombie Apocalypse!

But really, from that final shot you can notice the similarities with uncharted on the level building. Fair, considering it's from the same developer.
I'll wait for gameplay videos and the such before adding this game to my wishlist. But it started with a "developer story" bonus.
2011-12-11 11:01:00

Author:
gdn001
Posts: 5891


Oh, zombies yet again!

It sounds very exciting anyway, but I wish it was a bit more realistic. Finding food, water, trading with people to get medicine,...
2011-12-11 11:15:00

Author:
Oddmania
Posts: 1305


Do we take bets on one of the characters getting infected towards the end of the game forcing the other to shoot them?2011-12-11 11:17:00

Author:
Rabid-Coot
Posts: 6728


Looks fantastic, those environments are really beautiful. I do hope the gameplay isn't just copied and pasted from Uncharted, I'd like to see something fresh.2011-12-11 15:54:00

Author:
booXely
Posts: 654


Oh, zombies yet again!

It sounds very exciting anyway, but I wish it was a bit more realistic. Finding food, water, trading with people to get medicine,...

That's quite the conclusion you're getting from a few bits of story information and a trailer where they're attempting to find supplies.
2011-12-11 18:45:00

Author:
Testudini
Posts: 3262


I'm so excited for this game. I don't think it'll be about zombies though... The website for the last of us has clips of ants being possessed and killed by a fungus (clips from the video below).

So imagine this:


http://www.youtube.com/watch?v=XuKjBIBBAL8

...with humans.
2011-12-11 19:41:00

Author:
anoken
Posts: 1654


The game must be ripping off this:
http://media.ign.com/games/image/object/884/884634/Mushroom-Men_SPOREWARS_Titlecard_FOBboxart_160w.jpg



Really, the game looks interesting, I'm hoping it has a deeper story like Uncharted than most survival/horror games out there.
2011-12-11 19:45:00

Author:
warlord_evil
Posts: 4193


I'm so excited for this game. I don't think it'll be about zombies though... The website for the last of us has clips of ants being possessed and killed by a fungus (clips from the video below).

So imagine this:

[disturbing video]

...with humans.

My god... that is insane! How have I never seen this one? Nuts!
2011-12-11 20:19:00

Author:
ryryryan
Posts: 3767


Speaking of behaviour altering parasites there's one that makes rats seek out cats instead of avoiding them http://news.nationalgeographic.com/news/2007/04/070403-cats-rats.html2011-12-11 22:52:00

Author:
Rabid-Coot
Posts: 6728


Actually, I'm really annoyed to see another game set in a realistic envyronment.
Too many realistic games this gen, I want to see the visions of people, their dreams, their hearts, their fantasies, now I only see that everything looks like COD.
I want to go in a place I've never seen before, neither in documentaries nor visited in person, when I play.
Also, I don't want to play ordinary John...I mean every Sony character is more of the same, they're getting annoying.
This reveal was a HUGE let down for me. HUGE!
2011-12-12 09:56:00

Author:
OmegaSlayer
Posts: 5112


Cant wait for this , Every game from ND has been brill so this should not disapoint2011-12-12 10:36:00

Author:
IrishSackBoy
Posts: 50


Wow, I'm quite excited for this game. I'm kinda getting dull with all the Zombie games lately (even though they're awesome), there's so many lol. But I'm excited for this because Naughty Dog doesn't disappoint me. In my opinion it's bound to have an excellent story, graphics, gameplay.
I'll be waiting anxiously for a release date and more trailers.
2011-12-12 12:56:00

Author:
Unknown User


ALSO...

Will it have multiplayer? :3
2011-12-12 13:03:00

Author:
gdn001
Posts: 5891


ALSO...

Will it have multiplayer? :3

I wonder will it??

It will be good game without it id imagine
2011-12-12 13:05:00

Author:
IrishSackBoy
Posts: 50


Network play:
no network play http://uk.playstation.com/ps3/games/detail/item438188/The-Last-of-Us/
2011-12-12 13:56:00

Author:
Rabid-Coot
Posts: 6728


http://uk.playstation.com/ps3/games/detail/item438188/The-Last-of-Us/

Prob just a placeholder,They would not just rule out MP
2011-12-12 14:15:00

Author:
IrishSackBoy
Posts: 50


I'm hoping this manages to pull off what the trailer of Dead Island promised and give a character based zombie game and not so much action.

I'm hoping those two would be the only humans in the game. OR at least for most of it. Isolation is always better when you're isolated .

Anyway, knowing Naughty Dog they have a pretty good chance of pulling it off, story wise and gameplay wise. Well, let's see.
2011-12-12 14:35:00

Author:
RockSauron
Posts: 10882


So are we thinking it will be linear like Uncharted, or open world like Arkham City? Like RockSauron suggested, a character based game would be fantastic. I was excited for Dead Island until I saw screenshots of electric knives and the like - then I just thought "meh".
I think there will be other humans in the game - the person who the guy killed first looked human. I have full faith in Naughty Dog to bring out another awesome game, whatever direction they take with it.
2011-12-12 15:25:00

Author:
Ali_Star
Posts: 4085


The first thing that came to mind when watching the trailer was "I Am Legend", very similar vibe and look, especially when they show the city at the end. The ants trailer posted is from the BBC documentary "Planet Earth", a must buy for everyone who has a Blu-ray player (ie. all PS3 owners). I bought the doc when it released a few years ago and I remember watching that scene with my wife and we both kind of looked at each other and said "what if that happened to humans?". Hopefully The Last of Us will give me my answer

Naughty Dog has proven themselves time and again, they have the Midas touch and if this turns out to be anything less then exceptional then I would be very surprised indeed. PS3 continues to get the best exclusives, all praise Sony
2011-12-12 17:34:00

Author:
OCK
Posts: 1536


This game looks like it will be great. I am hoping it is not another zombie game, which it doesn't appear to be. I love me some zombie killing, but I could use a break. I am still unsure if I would rather this be open world or linear, but I am sure that whichever it is, Naughty Dog will impress us all. I am going to bug Naughty Dog everyday until they agree to come on Radio Playstation and talk to us about this game 2011-12-12 17:52:00

Author:
Spider-Jew
Posts: 1090


Actually, I'm really annoyed to see another game set in a realistic envyronment.
Too many realistic games this gen, I want to see the visions of people, their dreams, their hearts, their fantasies, now I only see that everything looks like COD.
I want to go in a place I've never seen before, neither in documentaries nor visited in person, when I play.
Also, I don't want to play ordinary John...I mean every Sony character is more of the same, they're getting annoying.
This reveal was a HUGE let down for me. HUGE!
It sounds like you'd be interested in indie (http://www.indiedb.com/games/mindworld) games... (http://www.desura.com/games/machinarium)

2011-12-12 22:57:00

Author:
warlord_evil
Posts: 4193


Looks extremely interesting! Im sure ND will make it great, whichever direction gameplay takes us, but for now, Im kind of hoping its more like uncharted style progression, open world would just distract me and I would never finish it, much like Dead island and Fallout.2011-12-12 23:47:00

Author:
grayspence
Posts: 1990


Liner is sometimes good I think2011-12-13 00:12:00

Author:
IrishSackBoy
Posts: 50


It's just been demoed to the press so it shouldn't be too long before we get some details.2011-12-13 01:32:00

Author:
Rabid-Coot
Posts: 6728


It sounds like you'd be interested in indie (http://www.indiedb.com/games/mindworld) games... (http://www.desura.com/games/machinarium)



Don't forget this. (http://nitronic-rush.com/download-game/)

Also, I'm not going to make any assumptions on whether this is going to be good or not, but this definitely doesn't look like your average zombies shooter for a few reasons.

1: If you look closely at the "zombie" that attacks Beardy (I know his name is Joel, but he shall forever be Beardy.) you can see that it's missing a face, and in it's place is this massive fungus looking thing instead of your typical infected. Now, i'm not quite sure if it will make much of a difference, but it's just interessting, and could give a fresh take. (My opinion)

2: Ellie says something at the end of the trailer about how "All we ever do is survive." and how it "Must've been nice" going about your daily life, leading us to believe that she's never known anything different and that this infection has been in play for quite a while, and it could provide a massive challenge with such low resources and other assistance, which is also notable earlier in the trailer when they have to search for anything they can find.

3: People are attacking other people giving even more of that sense of isolation and that anyone's hostile which will has the chance to really keep you on your toes.

That's just my opinion, and obviously i'm just judging from the trailer, so i have a high chance to be wrong.
2011-12-13 02:15:00

Author:
Merc
Posts: 2135


Nice article here (http://www.usatoday.com/tech/gaming/story/2011-12-12/last-of-us-naughty-dog/51851164/1)


A spore of an idea from the Planet Earth documentary series is growing into a new video game from Naughty Dog, the studio behind the PlayStation 3's flagship Uncharted franchise. The Sony-owned studio's recent release, Uncharted 3: Drake's Deception, is nominated for multiple game-of-the-year awards.
This new project, The Last of Us, involves a virulent fungus that spreads through the human population in the near future. That leaves the unaffected in a constant battle for survival.
VIDEO: Trailer for 'The Last of Us'
In the first trailer for the game, shown during Saturday's Spike TV Video Game Awards broadcast, a middle-aged man and a teenage girl are attacked by zombie-like mutated humans. "This is our routine. Day and night," says the girl character, Ellie, in a voice-over. "All we do is survive. It never lets up."
Expected for PS3 in late 2012 or early 2013, The Last of Us is a rare new intellectual property in an era when publishers rely heavily on trusted franchises. "The team at Naughty Dog is known for incredible storytelling, and what excites me most about The Last of Us is the potential of a grittier and more mature story," says Geoff Keighley of Spike's GameTrailers TV. "If Uncharted is the video-game version of Indiana Jones, The Last of Us has the potential to be a video-game version of Cormac McCarthy's The Road."
Although the designers don't want to give away the entire story line, the development team recently gave an exclusive inside look into the project. At the start of the game, the lead character, Joel, finds Ellie, and they team up. Joel is "a vicious survivor. When he meets this girl, she is his one chance at redemption," says Neil Druckmann, the game's creative director. "That kind of arc has always been intriguing."
Back in 2008, Druckmann had been mulling an idea for a graphic novel about a father and daughter in a zombie tale. He and game director Bruce Straley were watching the BBC/Discovery series Planet Earth and saw a segment on the cordyceps fungus. At the time, both were working on Uncharted 2: Among Thieves; they had also worked on Uncharted: Drake's Fortune.
In close-ups, the documentary showed how the parasitic fungus infected ants and, having taken over their brains, resulted in protruding growths from their heads. A thousand-plus fungus variations exist, each genetically targeting an individual species. "We instantly thought 'humans,' " Straley says.
The two discussed how "it would be a cool realistic backsetting to a zombie movie where this thing jumped species," Druckmann recalls, "not knowing there was going to be another (game) project."
Meanwhile, Naughty Dog co-presidents Evan Wells and Christophe Balestra had been considering splitting the one-project-at-a-time studio into two teams. "We felt if we didn't expand the roles for people, we could potentially lose them, because they really wanted to be challenged," Wells says. "We didn't want to lose that talent."
So after Uncharted 2 shipped, some studio members moved to the Last of Us project, while others worked on Uncharted 3.
Like the Uncharted games, The Last of Us has a third-person perspective, in which you see the character on-screen, but it has a more realistic, cinematic look. "We're trying to move the medium of video games into an area elevated in the same manner of respect of film," Balestra says. "We want to redefine what our medium is even called. 'Video game' is not an accurate name anymore. It is not necessarily a game with rules and a winner and a loser. It's an experience."

I hope there will be infected animals too
2011-12-13 06:52:00

Author:
OmegaSlayer
Posts: 5112


Looks like I will get my answer then. I should have pitched the idea to someone after watching 'Planet Earth', I could have taken credit for it lmao.2011-12-13 06:55:00

Author:
OCK
Posts: 1536


Just read a news article saying this has been in development for 2 years it seems

http://www.digitalspy.ie/gaming/news/a355729/the-last-of-us-in-development-for-two-years-says-naughty-dog.htmlI
2011-12-13 10:44:00

Author:
IrishSackBoy
Posts: 50


Looks extremely interesting! Im sure ND will make it great, whichever direction gameplay takes us, but for now, Im kind of hoping its more like uncharted style progression, open world would just distract me and I would never finish it, much like Dead island and Fallout.

I think it can still be open world without ever getting distracting - take Arkham City for example.


Nice article here (http://www.usatoday.com/tech/gaming/story/2011-12-12/last-of-us-naughty-dog/51851164/1)

I hope there will be infected animals too

As long as they don't start doing "special" enemies like big 8 foot tall brutes, and pukers and the like... just keep it within the realms of "realism".
2011-12-13 12:30:00

Author:
Ali_Star
Posts: 4085


I think it can still be open world without ever getting distracting - take Arkham City for example.



As long as they don't start doing "special" enemies like big 8 foot tall brutes, and pukers and the like... just keep it within the realms of "realism".

I suppose so, if you dont have a problem with attention span like me. However, Ive yet to play any of the batman Arkham games, so I'm sure you have a point.

Also, agreed. I would like to have a game where the enemy models LOOK different, but not having to deal with a steriod-pumped meathead or a jawless acid spitting girrafe. (ala L4D/L4D2) Dont get me wrong, I loved Left 4 dead, but they did it well enough to include it, but keep it full of variety, unlike Dead island with those "thugs" and "rams" around every other corner.Im sure even if they did come up with some special infected type of creature, it would make sense with the story, since I have high doubts that this will include multiplayer.
2011-12-13 18:04:00

Author:
grayspence
Posts: 1990


If this game is like inFAMOUS meets I Am Legend, then I'm definitely buying it. Naughty Dog has yet to disappoint me. 2011-12-13 23:23:00

Author:
CyberSora
Posts: 5551


Concept art http://www.eurogamer.net/articles/2011-12-14-beautiful-the-last-of-us-concept-artwork-screenshot-gallery2011-12-14 09:28:00

Author:
Rabid-Coot
Posts: 6728


I thought Uncharted was going to follow the tradition created by Crah Bandicoot and Jak & Daxter. After the trilogy, Uncharted: Kart Racing and the game in which you play as Sully

Seriously now, I was hoping for a new Jak but I'm glad they didn't jump right into the production of another Uncharted. There aren't many trilogies that haven't reached their peak in the second installment and even though I loved U3 it wasn't as good as Uncharted 2. An Uncharted 4 this soon would run the series straight into the ground.
2011-12-15 20:54:00

Author:
SnipySev
Posts: 2452


If this game is like inFAMOUS meets I Am Legend, then I'm definitely buying it. Naughty Dog has yet to disappoint me.

So an amazing story with the worst, most pointless ending of all time? This game looks promising, I just hope they get the online formula right (if there is one).
2011-12-15 21:17:00

Author:
WoodburyRaider
Posts: 1651


http://media1.gameinformer.com/imagefeed/featured/sony/thelastofus/cov_227_front.jpg
http://media1.gameinformer.com/imagefeed/featured/sony/thelastofus/hubcontent/Joel-hit-with-plank.jpg
Combat includes both gunplay and melee attacks. Weapons will break after repeated use, so you'll have to scavenge around for new items frequently.
http://media1.gameinformer.com/imagefeed/featured/sony/thelastofus/hubcontent/Joel-points-out-bridge.jpg
Most post-apocalyptic worlds are bleak and gray. Naughty Dog utilizes natural growth to spice up the color palette and add a sense of the abnormal. Notice the yellow bridge in the background? Yep, this is Pittsburgh.
http://media1.gameinformer.com/imagefeed/featured/sony/thelastofus/hubcontent/Joel-and-Ellie-in-well-lit-street.jpg
The developers stress that The Last of Us is not one long escort mission. Although you won't control Ellie in the game, her AI is one of the team's primary areas of focus. In our demo she always managed to keep up, yet stay out of the way. She didn't seem to need any babysitting at all.

via http://www.gameinformer.com/p/lastofus.aspx
2012-02-02 22:52:00

Author:
Rabid-Coot
Posts: 6728


http://media1.gameinformer.com/imagefeed/featured/sony/thelastofus/hubcontent/Joel-hit-with-plank.jpg

Whatever you do don't look closely at that truck.
2012-02-02 22:57:00

Author:
warlord_evil
Posts: 4193


http://media1.gameinformer.com/imagefeed/featured/sony/thelastofus/hubcontent/Joel-hit-with-plank.jpg

Whatever you do don't look closely at that truck.

https://encrypted-tbn1.google.com/images?q=tbn:ANd9GcTDjh2f_X9Ew6e-WIETxQdB17WafpuI58hhaNLnCUwofCKk82uVsQ

Seriously though. Did they just forget about the truck?
2012-02-02 23:13:00

Author:
Whalio Cappuccino
Posts: 5250


Whatever you do don't look closely at that truck.
They should have waited for the scenery to load completely before taking the snapshot.
2012-02-02 23:47:00

Author:
gdn001
Posts: 5891


Consider this a no-buy from me now. Lazy developers.2012-02-02 23:53:00

Author:
ryryryan
Posts: 3767


Consider this a no-buy from me now. Lazy developers.

... This is a no buy for you just because one object in one screenshot is not fully developed yet? Um... k... :/

I admit they shouldn't have released that screenshot if they wanted to make it the most appealing... but to completely write off a game because a single object isn't rendered fully yet? That... that truck isn't the game. Are we really so fickle as to only get games that render their cars completely? I mean, that you... eh, **** it, yes that below average truck screws up the entire game.
2012-02-03 00:15:00

Author:
RockSauron
Posts: 10882


Out of everyone Rock... everyone... I didn't expect it from you :'(2012-02-03 00:16:00

Author:
ryryryan
Posts: 3767


Out of everyone Rock... everyone... I didn't expect it from you :'(

... Expect what? What, was that supposed to be sarcasm? I see. Well, to be fair, your brand of sarcasm left little hints that it wasn't reality. Plus I do know a lot of people ARE that fickle when it comes to graphics... Unless you ARE that fickle and that was your true feelings. But then that calls your last statement into question. As such, I propose the following: Milk makes cheese.
2012-02-03 00:18:00

Author:
RockSauron
Posts: 10882


As such, I propose the following: Milk makes cheese.

That we can all agree upon.
2012-02-03 00:19:00

Author:
Merc
Posts: 2135


I recognise this notion and support it.

Now back to the game at hand. Is this a 2012 game?
2012-02-03 00:31:00

Author:
ryryryan
Posts: 3767


... This is a no buy for you just because one object in one screenshot is not fully developed yet? Um... k... :/

I admit they shouldn't have released that screenshot if they wanted to make it the most appealing... but to completely write off a game because a single object isn't rendered fully yet? That... that truck isn't the game. Are we really so fickle as to only get games that render their cars completely? I mean, that you... eh, **** it, yes that below average truck screws up the entire game.

Yes we are that fickle. Look at that truck. It's 2-D! The game is a complete turn off now and I don't care what they say or do. Seeing that truck was absolutely disgusting. I've never been more ashamed of my generation.
2012-02-03 00:32:00

Author:
Whalio Cappuccino
Posts: 5250


Now back to the game at hand. Is this a 2012 game?

They havn't set any date for it yet.
2012-02-03 00:59:00

Author:
Rabid-Coot
Posts: 6728


Saw th enew pics...still interested more in RE6 2012-02-03 06:56:00

Author:
OmegaSlayer
Posts: 5112


There's a summary of whats in Game Informer here http://www.neogaf.com/forum/showthread.php?t=4619932012-02-05 19:10:00

Author:
Rabid-Coot
Posts: 6728


There could have been many reasons why that truck looked that way. I've seen this while playing all 3 Uncharted games many times where when I first see a certain object during my playthroughs, it would would just like that truck (And this is a series with graphics I loved to death). It would fix itself and become completely rendered a couple seconds later, becoming a very detailed object. This could vary well be the case with that truck if they took the snapshot at the wrong time. And the game wasn't even fully developed yet. Knowing Naughty Dog, they will fix this.

And does how good a game is really all lie in the hands of HD graphics? We didn't have advanced HD graphics in older generations and games were still fun back then.
2012-02-07 22:18:00

Author:
Grat
Posts: 14


We didn't have advanced HD graphics in older generations and games were still fun back then.

It was mostly a joke that no one took sarcastically. However, in older generation games, those WERE the advanced HD graphics of that time. So technically yes, we did have advanced HD graphics, for that time.
2012-02-07 23:28:00

Author:
Whalio Cappuccino
Posts: 5250


February has been a month flush with new information about The Last of Us (http://eu.playstation.com/ps3/games/detail/item438188/?WT.mc_id=PDC_blog_g) trickling out from a variety of websites, magazines and more that have visited the Naughty Dog (http://www.naughtydog.com/) studio over the past three months. One of the more in-depth looks at The Last of Us (http://blog.eu.playstation.com/tag/The-last-of-us/) came from the US publication Game Informer (http://www.gameinformer.com/), who put together a cover story hub (http://www.gameinformer.com/p/lastofus.aspx) for all the OTHER information they managed to squeeze out of us from a very, very short visit.
The most important part of their visit, for me, was that we were able to show a well-polished, nearly fifteen minute game demo of The Last of Us.

http://farm8.staticflickr.com/7196/6943966351_5d44750ae6_o.jpg

The gameplay demo starts with Joel and Ellie driving down a highway congested with abandoned vehicles, eventually encountering another survivor who looks hurt and is limping towards their pickup truck. Surprisingly, Joel hits the accelerator and just before he barrels into the survivor, he pulls out a gun and shoots at Joel ? missing Joel and only breaking the windshield. With this immediate threat behind them, Joel doesn?t have time to react as another survivor in the group rolls a bus downhill towards Joel and Ellie, broad-siding them and sending the truck careering into a long-abandoned convenience store.
This is where the gameplay begins ? a very tense, deliberate overview of the unique AI for The Last of Us; how the balance of power between weapons creates an atmosphere of extreme tension in combat, exploring the environment and scavenging; and the relationship between Joel and Ellie ? both in combat and out of combat.


http://farm8.staticflickr.com/7190/6797845324_8009d8c614_o.jpg
http://farm8.staticflickr.com/7038/6797847372_caec165802_o.jpg
http://farm8.staticflickr.com/7201/6943959949_c310933c7d_o.jpg
http://farm8.staticflickr.com/7070/6943963395_5bf17a642c_o.jpg
http://farm8.staticflickr.com/7198/6943966839_561650ce49_o.jpg
http://farm8.staticflickr.com/7202/6943967067_1fbdc201eb_o.jpg


Joel and Ellie are immediately besieged by the group of survivors, leading to a brutal melee sequence with Joel, before other survivors reveal that they have a gun and start shooting. This tips the balance of power until Joel can draw his own gun and then both sides are taking cover and moving around to try to get a good shot off. When Joel?s pistol clicks, revealing he has no ammunition, the remaining survivor thinks he?s got the upper hand and moves much more aggressively since he still has a gun with ammo. Just when he thinks he?s got Joel, Ellie whips a brick at him, stunning him long enough for Joel to take him out via melee attacks.


http://farm8.staticflickr.com/7051/6797844592_c639b6788a_o.jpg


But this was only the first wave of this group of survivors coming after Joel and Ellie. A new pack arrive in the convenience store, carrying a variety of weapons and Joel and Ellie duck out through a broken window to reassess the situation and figure out how they can get out of there alive. What ensues is several minutes of cat and mouse, and Joel and Ellie diligently work to take out each of the survivors one-by-one until none remain.


http://farm8.staticflickr.com/7065/6943961941_1035726ab8_o.jpg


With the combat behind them, Joel and Ellie banter back and forth while they explore the environment for anything that they can scavenge that may be useful to them. The exploration takes them through an abandoned building where the survivors apparently were camped out (and killing innocent people) to another roadway choked with abandoned vehicles ? strangely beautiful as nature has overgrown everything ? as they head towards the bridge that is their only way out of this city, away from any other survivors with less than noble intentions.
ALL of the screenshots were taken directly from our gameplay demo ? yes, actual gameplay. I think they do a great job of representing a decent slice of the beauty and destruction present in the environments, and of the exploration and brutal nature of conflict in the world of The Last of Us.
The team has been cranking away at building more to the game and story of The Last of Us since we last hosted visitors ? we can?t wait to pull back the curtain just a little more when the time comes.

http://blog.eu.playstation.com/2012/03/02/balance-of-power-gameplay-in-the-last-of-us/
2012-03-02 14:13:00

Author:
Rabid-Coot
Posts: 6728


http://www.youtube.com/watch?feature=player_embedded&v=ShP5xn9Tz902012-05-16 00:58:00

Author:
Rabid-Coot
Posts: 6728


does the search work on this site? lol2012-05-16 01:10:00

Author:
GribbleGrunger
Posts: 3910


does the search work on this site? lol

The serch function isn't brillint, the find all the topics I started one does work quite well though.
2012-05-16 01:17:00

Author:
Rabid-Coot
Posts: 6728


looking good, but based on the gameplay description, it looks to be waay similar to uncharted. any chance of a free roam game, where you are forced to use stealth to kill?2012-05-16 08:06:00

Author:
Smudge228
Posts: 533


Sure, there's been the occasional quote here and there, but developer Naughty Dog has been really quiet about The Last of Us (http://ps3.ign.com/objects/123/123980.html), its first non-Uncharted PlayStation 3 game. Months ago, we met survivors Joel and Ellie as they battled infected humans turned monsters, but then, the game went dark. Today, Naughty Dog is ready to reveal a new cutscene from the game and answer some questions -- like why the studio already tweaked Ellie's design.

IGN: So, I hear you've changed Ellie. How? I'm watching this trailer and I don't notice any "Cole"-like V-necks or anything. Why'd you change her?
Neil Druckmann (Creative Director): When we came up with the character of Ellie we put a lot of thought into what we wanted her to look like, researching the facial proportions, coloring and bone structures of dozens of faces and bodies. In addition to this, we held numerous casting sessions to ensure we had the right performance capture artist to represent Ellie, eventually selecting actress Ashley Johnson. As we?re still in the midst of development with The Last of Us, the team has been continuing to put a lot of thought into the creation of Ellie. After delving further into the game?s narrative over the past few months, we decided to modify Ellie?s model to better reflect Ashley?s personality, and also resemble a slightly younger teen more fitting to the story. We're happy with the final result shown in the cinematic we have released today, and hope the fans like her too.
IGN: What has it been like at Naughty Dog since the VGA announcement?
Bruce Straley (Game Director): It's been a flurry of activity. We?ve been hard at work on The Last of Us for quite some time, but the VGA announcement really lit a fire under our *****. It signaled to the whole team that this is real now that everyone knows about the game, now let?s go finish it!
IGN: It can be hard to get people behind a new game, but everyone seems to have taken to The Last of Us. Were you expecting that? Were you expecting the Naughty Dog name to mean so much to people?
Bruce Straley: From the beginning we were trying to do something different, a darker look at the world, but with the depth of character and performance that Naughty Dog has been known for. Somehow we managed to take everyone by surprise by revealing that Naughty Dog has a new game in the works.
We knew people would be stoked once they found out Naughty Dog was developing the game, but we never expected the kind of reaction we felt first hand at the VGAs. It's humbling and stressful as now we have to live up to our fan?s expectations.
IGN: Now that Game Informer and other sites have peeled back some of the layers to The Last of Us, how do you describe this title to people who don't know about it? What exactly is going on in this world?
Bruce Straley: It's a game about the human condition. 20 years after a plague has decimated our society, how does man survive? When all moral and ethical codes have been stripped, who do you trust? After watching your friends and loved ones pass, do you think you could still love? What is life without hope? We?re trying to make you feel these dilemmas while you?re playing The Last of Us.

IGN: Who is Joel and who is Ellie?
Neil Druckmann: Joel is a brutal survivor of the world you see in The Last of Us. He?s seen what life was like before the pandemic. He?s had to do some horrible things to survive, and he has few moral lines left to cross. Ellie has only known life inside the military quarantine zone. Much of her knowledge of the world as it was comes from pop culture items like comic books and magazines ?relics left over from ?the old world.? She?s a young teenage girl that?s wiser and braver beyond her years. She?s been toughened by the harsh realities of her environment.
IGN: What's left of the world right now in the wake of this virus? Joel and Ellie have escaped a quarantine zone, but how safe is even that place?
Neil Druckmann: Civilization as we know it in present day has been radically changed after the pandemic. The human population has been decimated and most cities have been abandoned, left to be reclaimed by nature. Now city streets are flooded and covered in moss, vines, and newly grown trees. Quarantine zones were set up by the military as outposts for survivors ? a way to escape the ever-growing numbers of infected. Martial law, however, presents its own set of dangers. Citizens are constantly monitored, supplies are scarce, and anyone caught breaking the law is executed. In the world of The Last of Us, safety is a relative term.
IGN: How are people able to survive outside of these safe zones?
Neil Druckmann: Those on the outside must be especially tough to deal with the constant threat of the infected. During their journey Joel and Ellie will meet several factions of survivors that manage to live outside of the Quarantine Zones through different means.
IGN: Why release this cutscene -- Joel and Ellie taking on some drifters? What about it makes it your showcase?
Neil Druckmann: We wanted to whet people?s appetite before E3. This trailer is a nice little teaser that shows a good look into the world of The Last of Us. It also hints at the layers in Joel and Ellie?s relationship and frames their different perspectives on this world.
http://assets2.ignimgs.com/2012/03/02/the-last-of-us-20120302090934102-3609107_640w.jpg Beat it.


IGN: What is the status of the rest of the world? Has any country or significant enclave avoided infection, or is this a worldwide pandemic?
Neil Druckmann: Communication and fast modes of transportation (like flying) quickly disappeared once the outbreak occurred. 20 years later, everyone that is still alive in the U.S. assumes that the rest of the world is in shambles.
IGN: How slow was the infection to drive humanity back to these hideouts? Did it all happen in a flash or was it a gradual process? How much of this history is in the game?
Neil Druckmann: The Infection was quick in driving mass migrations towards Quarantine Zones. While some made it, many failed in their escape. Much of that backstory will be left for the player to piece together between the environmental storytelling and conversations between the characters.
IGN: What is the status of the United States government? Are the enclaves independent, or are they taking orders from a centralized organization?
Neil Druckmann: The Quarantine Zones used to be under the centralized control of the military. Over the years most of the Quarantine Zones collapsed leaving many survivors to fend for their own. At the outset of the story Joel and Ellie are in one of the last remaining Quarantine Zones. While it's still run by the military ? this Quarantine Zone has no contact with any of the other Zones.
IGN: What are the major economic focuses of the enclaves? How do they survive?
Neil Druckmann: Each enclave has their own way of procuring food and supplies for survival. So far we?ve talked about the military quarantine zone that forces its citizens into hard labor, producing goods. With this cutscene, we?re revealing a second enclave of hunters ? survivors who ambush and kill others for their precious belongings. Joel and Ellie will encounter these and other enclaves and bear witness to their methods of survival.
IGN: How's making The Last of Us different from making Uncharted? You can't really go on location for these environments...
Bruce Straley: Actually, you can. We had a rainy day field trip to a hospital that was being torn down. The whole bottom floor was flooded and the power was out. It was so creepy! But yeah, there?s a wealth of stuff out there ? just do a quick search on the Internet ? where abandoned buildings and ruins have been slowly retaken by nature. It's been well documented by photographers with an interest in this kind of locale, and there?s a whole genre of photography dedicated to this. It's really beautiful stuff. The funny thing is, anybody that?s had to deal with a leaky roof has good reference for The Last of Us.
http://assets1.ignimgs.com/2011/12/11/the-last-of-us-20111211004512728-3572422_640w.jpg Sorry, bro!


IGN: Why didn't you make this a co-op game? You have two main characters.
Bruce Straley: Well, to put it simply, it's just not the type of game we Dogs are choosing to make right now. We?re interested in telling a very tight, well-constructed, narrative-driven gaming experience that (if we do our jobs right) successfully parallels the player?s feelings with our main protagonist. And in co-op it's very difficult to align both of the players? intentions with the narrative, or even the gameplay goals. A lot of this has to do with play styles of each individual. Not everyone wants to play the game the same way, and this breaks the other person?s experience. It's certainly an interesting challenge, but for now we?ve chosen a hard enough path just making the single-player game.
IGN: Uncharted's combat is all about wasting bullets and then just finding more. If we're scavenging in this apocalypse, is that style of fighting out the window?
Bruce Straley: Not completely, but it will have a much different feel, and greater consequence if you choose to play that way. The Last of Us takes place in a much darker, more brutal world. There has to be realistic tension between the characters, and a sense of danger and consequence when you are in combat. Civilization and the production of goods as we know it have ceased, and many things are in short supply ? especially expendables like bullets, or first aid supplies. Because of this, you?re going to have to make judgment calls on when to use and when to conserve your supplies. But there still will be avenues the more action-oriented player can take to make their way through the game. That creates very different combat scenarios from most shooters out today.
IGN: What can people expect from The Last of Us at E3?
Bruce Straley: Our team has been working hard to have something ready at E3 that will please our fans. We?d love to say more, but we don't want to spoil anything.



http://uk.ign.com/articles/2012/05/15/the-last-of-us-new-trailer-new-ellie
2012-05-16 10:03:00

Author:
Rabid-Coot
Posts: 6728


there's a slight discrepancy in that interview. this particular paragraph struck me as odd:


She’s a young teenage girl that’s wiser and braver beyond her years. She’s been toughened by the harsh realities of her environment.

then you watch the latest trailer. wouldn't she be as cynical and protective as Joel? I would say she could even be MORE cynical and protective, after all she knows no other world. Joel at least would have some traces of past memories of how it 'used to be'. the cut scene we saw recently doesn't match up here. she demonstrates a naivety and a willingness to 'trust'. she hasn't always been with Joel (as mentioned by Naughty Dog) so surely in order to survive in this austere environment, she must have lived an insular and protected life, only venturing out when necessary and NEVER venturing near any other outsiders. this suggests to me that she was brought up in a protected environment... perhaps where our story begins

this verifies my thoughts:


Those on the outside must be especially tough to deal with the constant threat of the infected.

so where was she living?
2012-05-16 11:04:00

Author:
GribbleGrunger
Posts: 3910


Just because she's wise beyond her years doesn't mean she isn't more trusting than Joel. A wise 13 year old is still a hundred times more na?ve than a 40 year old.2012-05-16 12:02:00

Author:
SnipySev
Posts: 2452


Just because she's wise beyond her years doesn't mean she isn't more trusting than Joel. A wise 13 year old is still a hundred times more na?ve than a 40 year old.


She’s a young teenage girl that’s wiser and braver beyond her years. She’s been toughened by the harsh realities of her environment.

she would not have trusted the guy who was supposedly injured
2012-05-16 13:51:00

Author:
GribbleGrunger
Posts: 3910


Maybe by "harsh realities" they meant having to constantly fend off monsters or scarcity of food and supplies, not ambushes. But apparently you know their background and personalities better than the producers themselves?2012-05-16 14:48:00

Author:
SnipySev
Posts: 2452


http://www.youtube.com/watch?feature=player_embedded&v=8ZYkj0glnqs2012-06-05 06:57:00

Author:
Rabid-Coot
Posts: 6728


Seems like the most mature Naughty Dog game to date.

I'm glad to see there's survival conventions like inventory, med-packs, life bar, ammo conservation... it won't be as straightforward as Uncharted.
2012-06-05 08:33:00

Author:
SnipySev
Posts: 2452


I really like the realistic edge they are going with for this game. Notice how in the E3 gameplay, it only takes a couple of shots to kill someone. Much more realistic than an enemy taking 50 bullets before they die, like in most games nowadays. Although I suppose they could be playing on Easy mode.. 2012-06-05 11:16:00

Author:
Plasmavore
Posts: 1913


I really like the realistic edge they are going with for this game. Notice how in the E3 gameplay, it only takes a couple of shots to kill someone. Much more realistic than an enemy taking 50 bullets before they die, like in most games nowadays. Although I suppose they could be playing on Easy mode..

No, I guess it's really more realistic. It makes sense, considering ammo is very scarce. You don't want to be spraying bullets all over the place.

It also took forever to strange that other guy, unlike in Uncharted where it takes like 5 seconds.
2012-06-05 11:26:00

Author:
SnipySev
Posts: 2452


No, I guess it's really more realistic. It makes sense, considering ammo is very scarce. You don't want to be spraying bullets all over the place.

It also took forever to strange that other guy, unlike in Uncharted where it takes like 5 seconds.

Exactly! I love how they're doing this. It makes the events happening seem much more real and believable.
2012-06-05 13:50:00

Author:
Plasmavore
Posts: 1913


I also love how they're making the enemy AI behave dynamically depending on the situation. Like how they get more agressive when they find out we have no ammo left. It's kind of like the way enemy behavior in Batman games change depending on how scared they are.

I wonder if you can point an empty gun at them to threaten them, without giving away the fact that it's out of ammo.
2012-06-05 14:36:00

Author:
SnipySev
Posts: 2452


Loved the e3 demo.

Kind of survival horror without the horror... though there probably will be horror with the weird fungus zombies.

Realistic in all the right ways. Very tense gameplay, necessary to play stealthily if you want to survive and to conserve ammo as much as possible. I loved the way he bashed people hand-to-hand as much as possible instead of using the gun to conserve ammo. Really can't wait to see more.
2012-06-05 15:06:00

Author:
Burrich
Posts: 1018


I wonder if you can point an empty gun at them to threaten them, without giving away the fact that it's out of ammo.

I LOVE this idea. We need more strategy when it comes to fights in video games, I feel. I like the idea of having to think of a plan for every right, rather than just running into a room, bang bang, take cover, bang bang.
2012-06-05 15:06:00

Author:
Plasmavore
Posts: 1913


I LOVE this idea. We need more strategy when it comes to fights in video games, I feel. I like the idea of having to think of a plan for every right, rather than just running into a room, bang bang, take cover, bang bang.

I'm Alive does this, so that you can approach the enemy you're holding up and push him off into a pit. But it doesn't execute the idea very well, it starts to feel repetitive because every enemy behaves exactly the same.
2012-06-05 15:46:00

Author:
SnipySev
Posts: 2452


Just watched an interview on gametrailers which confirmed that Last of Us will have multiplayer! Wonder how that'll work .

http://www.gametrailers.com/video/e3-2012-the-last-of/731523
2012-06-06 15:42:00

Author:
Burrich
Posts: 1018


Just watched an interview on gametrailers which confirmed that Last of Us will have multiplayer! Wonder how that'll work .

Hmmmmm, not a fan of that idea - I'm assuming coop.

However, given what ND did with Uncharted - ie having multiplayer as just an extra, not an intergral part of the game, I have a lot more faith with them. Unlike Dead Space 3 for example - where I'm sure they'll c**k up a once great game.

My problem with coop, is that it's hard to find someone who goes throught the game at a same pace as you. I like to take my time during my first playthrough, but with my luck I'd join up with someone who's already played the game 336 times and rushes through it like a mad man.
2012-06-06 15:53:00

Author:
Ali_Star
Posts: 4085


ND confirmed it will only launch in 2013

This year won't be as great as I initially thought it would be. Bioshock Infinite, Last of Us postponed and Metal Gear Rising postponed to 2013. ME3 was a huge disappointment. The Last Guardian is nowhere to be seen. Sigh.

On the other hand it seems 2013 will be the best year ever, even better than 2011.
2012-06-06 16:18:00

Author:
SnipySev
Posts: 2452


Just watched an interview on gametrailers which confirmed that Last of Us will have multiplayer! Wonder how that'll work .

perhaps a link would be helpful. i've been looking at gametrailers for the last few days and i haven't seen that interview

edit: http://www.gametrailers.com/video/e3-2012-the-last-of/731523
2012-06-06 16:30:00

Author:
GribbleGrunger
Posts: 3910


http://www.gametrailers.com/video/e3-2012-the-last-of/731523

Skip to 1:35.
2012-06-06 16:34:00

Author:
Burrich
Posts: 1018


yeah, i found it but thanks anyway 2012-06-06 17:09:00

Author:
GribbleGrunger
Posts: 3910


Naughty Dog had us sit down in one of the SCEA rooms above the west hall for nearly 45 minutes. In that time they gave us some back story on the game, went through the demo shown during the conference with new twists and turns, answered a few questions and wrapped it up with some brief one-on-one time. (all photos seen here were taken inside the meeting room ).

No photos and filming were allowed during gameplay. Sorry if you were hoping to see more of the game.

Now that I've summed things up, lets get into this.

Player choice will play a major role in The Last of Us. The demo that Naughty Dog presented showed a few new surprises that we didn't see the first time around.

The game went into a completely different direction from what was shown during the Sony press conference demo and created a completely different and unique experience. As soon as Joel and Ellie entered the flooded hotel room they go towards the left side. Ellie gets a boost from Joel to throw down a ladder and Joel picked it up. This is the first occasion where the gameplay took a completely different narrative to what was shown during the original demo. When Joel and Ellie finally made it upstairs, Joel took cover next to the vent, but waited for enemies to disperse and split up before progressing forward. Joel then threw a bottle into a window to cause a distraction. While the enemies were distracted Joel took Ellie into a room that was never explored during the original demo. Joel and Ellie interacted by talking about a dead lady in the bath tub and found some bandages in a drawer that can be used as a health item.

After talking about the dead lady in the bath tub, Joel and Ellie continued on the same path as the original demo. Joel snapped the first enemy's neck, but this time took more of a defensive and conservative approach. Joel picked up a brick and smashed a guys face in and that's when the enemy AI took notice. Once noticed Joel took cover and waited for the enemies to reveal themselves before shooting. The enemy AI was very defensive as well by taking cover and conserving ammunition. The game took a very similar path as the E3 demo, however this time nobody died from a shotgun blast to the head. Most of the kills were done defensively and the gun was used only when necessary.

The presentation continued forward with gameplay that was not shown during the Sony press conference. Ellie entered an elevator shaft and began to shimmy across a ledge Nathan Drake style. When Joel attempted to do the same, he fell through the elevator into a dark and flooded basement. Joel flicks on a flashlight and tells Ellie to stay where she's at as he tries to find a way back to her. He begins to swim a bit and hears people coming and then the presentation ended.

Naughty Dog then did a bit of Q&A and here is what I've gathered.

Joel will play somewhat of a father figure towards Ellie. Joel has seen the worst humanity has to offer and Ellie just so happens to be the best thing in his life. Ellie on the other hand is a very capable 14 year old girl and a worthy companion. She has a deep fascination about life before the outbreak. There will be a few father daughter type of moments during the game.

There is a lot of new tech surrounding The Last of Us including new lighting, new AI, and soft shadows.

As you can tell from the demonstration preview there will multiple approaches to gameplay.

Naughty Dog stressed the importance of scavenging and conserving items and ellie will help you scavenge these things by pointing items out as well as assist you in combat. There are multiple approaches to gameplay, for example, if you are not spotted by enemies you can completely skip combat.

Throughout the game you will encounter different types of survivors on Joel and Ellie's nation wide trip. You will also possibly see new variations of infected people, however Naughty Dog didn't elaborate much on that.

The backpack system will be easy and accessible so you can cycle through items without spending a lot of time there. If you spend too much time in your backpack enemies will take notice of you. This feature is to give players a sense of urgency.

As you've seen in the demo, players will have limited health. Enemy AI will work together to kill you and scavenge items. They will kill you no matter what. Don't take the enemy AI too lightly, for example they can break a choke hold.

Everything you do in the game will impact the story from items you scavenge, enemies you kill, and objects you interact with. Interacting with stuff plays an important role with Ellie because you gain a closer bond with her.

That's all I've got for you guys, I hope you enjoyed these extra details and I look forward to revealing more of my E3 coverage very soon. Stay tuned to DualShock Nexus for more.


http://www.dualshocknexus.com/2012/06/new-details-revealed-for-last-of-us.html
2012-06-08 00:42:00

Author:
GribbleGrunger
Posts: 3910


WARNING: SOME BAD LANGUAGE


http://www.youtube.com/watch?v=zo0pkZbMSiU
2012-06-29 02:08:00

Author:
GribbleGrunger
Posts: 3910


It was funny reading all the comments in the beginning of this thread when there wasn't much information. Everyone was all like: "ZOMBIES!!!" or "OH GOSH NOT ANOTHER ZOMBIE GAME!!!" And now hundreds of thousands of people want this game right after they saw the preview at E3. Right off the bat when I saw the first trailer, I noticed that ND was the publisher, so I went out a preordered it..... That was the biggest mistake of my life.... I am moving to L.A. before it comes out, so that means I have to drive back to my hometown to pick it up.... -_-2012-06-29 02:29:00

Author:
theonlybub
Posts: 690


Right off the bat when I saw the first trailer, I noticed that ND was the publisher, so I went out a preordered it..... That was the biggest mistake of my life.... I am moving to L.A. before it comes out, so that means I have to drive back to my hometown to pick it up.... -_-

Couldn't you just cancel the pre-order?
2012-06-29 02:33:00

Author:
Dragonvarsity
Posts: 5208


Dang, gribble beat me to it. I was going to post that LBP remake. You should put it in a spoiler though and tag it "Language"2012-06-29 02:50:00

Author:
biorogue
Posts: 8424


Naughty Dog has done it again. The Last of Us shows some unbelievable realism to the game, not to mention that the mixture of graphics and foliage makes the post-apocalyptic city looks like its been reclaimed by nature. And this game was also given a significant amount of praise, as the game itself earned many awards back at E3, and it still has yet to be released. And as for the gameplay - I've been told that the gameplay hasn't been scripted, meaning different results comes out every time. So for example, if you watched the gameplay, you saw that Ellie (the 14-year old girl) picks up a brick. That's not actually gonna happen every time, so the playthroughs are fresh most of the time. I'm sure this game will make it to the top in no time upon its release.

However, I'm sure the game is still undergoing lots of stuff, so I wouldn't be surprised if it were to release somewhere in early 2013.
2012-06-29 03:30:00

Author:
chronos453
Posts: 175


Dang, gribble beat me to it. I was going to post that LBP remake. You should put it in a spoiler though and tag it "Language"

Is that OK?
2012-06-29 19:58:00

Author:
GribbleGrunger
Posts: 3910


I only have one issue with this game... anyone who's played recent games like Walking Dead and Amy know what I'm talking about...
They're pairing an older man with a kid... this seems to be in so many apocalyptic games.
I'm sure the game will be nice and I love the trailer but the whole girl and an older man concept is seeming becoming a trend.
Who would have thought fungus would be so evil?
2012-07-03 09:43:00

Author:
Megaboy93
Posts: 77


Hideo Kojima is visiting Naughty Dog's studios. What the hell are they plotting, I wonder?

https://p.twimg.com/AxY7rI8CMAA8XlQ.jpg

The awesomeness was too much to contain. A few seconds after this foto was taken, Santa Monica exploded.
2012-07-10 11:52:00

Author:
SnipySev
Posts: 2452


http://www.youtube.com/watch?v=krLNvmYF7lM&feature=player_embedded2012-07-14 09:51:00

Author:
Rabid-Coot
Posts: 6728


http://www.youtube.com/watch?v=MX6eqoCLbTc&feature=player_embedded2012-08-15 19:18:00

Author:
Rabid-Coot
Posts: 6728


Just WOW!


http://www.youtube.com/watch?v=GApCMW1F7a0&hd=1
2012-09-05 17:37:00

Author:
GribbleGrunger
Posts: 3910


Are you lot insane!? BUMP... WATCH!!! ^2012-09-06 19:25:00

Author:
GribbleGrunger
Posts: 3910


Reminds me a little of Enslaved. Not sure I want to hit anyone in the head with a pipe though...totally cool when it's an insane robot. Don't much care for sneaking either. Also pretty sure I wouldn't have needed a ladder to get to that upper area, looked perfectly climbable without, hope all the puzzles aren't so contrived. Anyway, looks pretty darn cool...hope it's a decent length game with all that detail (unlike Enslaved).2012-09-06 19:54:00

Author:
fullofwin
Posts: 1214


I had seen it already. It's a 15 minute nerdgasm from start to finish.

I love the little details in this game, like Joel's face bleeding for a while after he gets beaten up, the liquid stirring inside the molotov bottle, or the edge of his shirt sliding down when he removes the revolver from the back of his pants.
2012-09-06 20:58:00

Author:
SnipySev
Posts: 2452


I had seen it already. It's a 15 minute nerdgasm from start to finish.

I love the little details in this game, like Joel's face bleeding for a while after he gets beaten up, the liquid stirring inside the molotov bottle, or the edge of his shirt sliding down when he removes the revolver from the back of his pants.

Wrong video. This is a different video altogether. Same location, totally different playthrough

WATCH:


http://www.youtube.com/watch?v=GApCMW1F7a0&hd=1
2012-09-06 21:17:00

Author:
GribbleGrunger
Posts: 3910


Wrong video. This is a different video altogether. Same location, totally different playthrough.

Yeah, I know. I saw it on Eurogamer.
2012-09-06 23:17:00

Author:
SnipySev
Posts: 2452


Are you lot insane!? BUMP... WATCH!!! ^

Keep it in your pants bro.
2012-09-07 02:19:00

Author:
Whalio Cappuccino
Posts: 5250


Looks good from the demo.

When they got the ladder why didn't the guy keep it there so the girl could get down? You hear her jumping down a few seconds later.
2012-09-07 12:21:00

Author:
Ayneh
Posts: 2454


http://www.youtube.com/watch?v=opUvBt6h2C4&hd=12012-09-15 12:47:00

Author:
GribbleGrunger
Posts: 3910


The Last of Us Prequel Comic, Art Book Revealed

Dark Horse has announced plans to release a comic telling the backstory of Ellie from The Last of Us, as well as a The Last of Us art book. Four issue miniseries The Last of Us: American Dreams will show that Ellie “has grown up in a postpandemic world, shuttled between military orphanages in one of the last remaining quarantine zones and resigned to the fact that when she’s old enough, she’ll be channeled into the army or left to fend for herself—until she meets an older girl determined to find a third way out.”

American Dreams will explore “the first steps” of the journey that leads Ellie to meeting Joel and sets the stage for the story of The Last of Us. For more on exactly how American Dreams will factor into the plot of the game, we spoke with Naughty Dog creative director Neil Druckmann, who will be writing the comic along with co-writer and artist Faith Erin Hicks.

“At first I was very reluctant to do anything like this, just because we’re still developing the game,” Druckmann told IGN. “There’s a lot to be done in the game and it requires so much energy that I didn’t want to be distracted by something else. At the same time, I didn’t want to just hand off these characters and find a writer, find an artist and do this thing and just say it’s not canon. If we were going to do this, we wanted to do it right.”

http://oyster.ignimgs.com/wordpress/stg.ign.com/2012/10/pastedgraphic-4-copyjpg-9d9df2_800w-610x905.jpg

In order to do it right, Druckmann and his team made sure that American Dreams will be an experience that anyone -- whether they’ve played The Last of Us or not -- will be able to appreciate. “I wanted to see a story that can stand on its own, so if you’ve never played the game you’d still be able to read this comic and get an intriguing story with these characters,” he said. “At the same time, if you do read this comic book and you play the game, you should get greater depth, a greater understanding of these characters and the world and what’s going on with them. The other cool thing is that working on the comic book has helped me develop more of Ellie’s backstory. Because we haven’t finished the game yet, we’ve been able to weave some of those threads into the story of the game. So there are certain parts as you play the game, if you’ve read the comic book, you’ll understand what Ellie’s referring to, or have a deeper understanding of what made her make that decision.”

Druckmann told us that the team paid careful attention to the backstory they’d already drafted for Ellie before adapting it into American Dreams. “The hard part was ‘where was Ellie before all these events of the game?’ How was her character different? And then trying to make those differences be a big part of this story,” he said. “In the broad strokes we kind of knew her backstory, and then we picked out a particular event and said ‘let’s flesh out this event for this story.’ Just like we do with the game, it’s very character-driven. That’s the journey of Joel and Ellie, here we have the events of Ellie before, but we introduce this character Riley who Ellie is very drawn to for reasons you’ll see in the story in the comic. The relationship that she forms with this other girl sets up some of the events that lead into the story of the game.”

Overall, Druckman says he and Hicks mainly focused on the same storytelling tenets that Naughty Dog follows for creating compelling plots in games. “Different mediums obviously require different writing execution, but on a high level I don’t know if they’re that different from how we approach storytelling [in games], which is that we try to find characters who have interesting contradictions within them,” he said. “We try to create interesting relationships within characters and those relationships usually lead to some kind of personal conflict or external conflict, so you set up a structure, an arc, a journey that these characters are going to go through that will forever change them. So in that way it’s very much the same, and that’s why we’ve approached the comic book like we wanted to tell another story of Ellie, show Ellie a year before the events of the game and show a journey she went on that has changed her, that has brought her closer to the character that we see at the beginning of the game.”

The Last of Us: American Dreams is currently scheduled to be released in Spring 2013. As for how that relates to the timing of the game, Druckmann simply said “They’re both coming out in the same year. That’s all I can say at this time.” Separately from American Dreams, Dark Horse will also release a The Last of Us art book. The book will launch “in conjunction with the release of the game” and will be a deluxe hardcover “exploring the characters, the infected humans, and the intricately realized world of the game.”

http://uk.ign.com/articles/2012/10/12/the-last-of-us-getting-tie-in-comic-art-book
2012-10-12 18:27:00

Author:
GribbleGrunger
Posts: 3910


Released 7 May 20132012-12-08 03:20:00

Author:
GribbleGrunger
Posts: 3910


Released 7 May 2013

Don't forget to add the trailer (http://kotaku.com/5966783/the-last-of-us-arrives-in-may).
2012-12-08 06:45:00

Author:
Merc
Posts: 2135


Cover art
http://oyster.ignimgs.com/wordpress/stg.ign.com/2012/12/8252729323f94854ba6ebjpg-84366d_800w-610x769.jpg

Pre-order bonuses
http://oyster.ignimgs.com/wordpress/stg.ign.com/2012/12/82527386132af9cc647dbjpg-48a046_800w-610x764.jpg

Seems like the multiplayer is going to be reminiscent of the Uncharted 3 multiplayer.
2012-12-10 15:41:00

Author:
VenemoX
Posts: 197


Not really interested in the multiplayer, although I appreciate why they crowbar it into these games. Stops people trading them in.2012-12-10 15:56:00

Author:
LieutenantFatman
Posts: 465


I wonder if the multiplayer will be as tense as the single player? given the melee upgrade but no extra guns etc.. I'm guessing the ammo will still be just as sparse...2012-12-10 16:20:00

Author:
Smudge228
Posts: 533


It'd be great if it was a Free-roam type multiplayer game reminiscent of DayZ, where you and a bunch of survivors (In a server of like. 18 max people..?) have to fend for yourselves in the world. The game would be ranked in seasons, just like fighting games. Your total score for the season is based on how well you do as a survivor (Do you find food and protect yourself from harm well? Your rank is going to go up. If you get sick or start to go thirsty or starve, your rank goes down) If you die, your rank restarts at zero, and you lose all of your inventory and such.
The multiplayer component is where things heat up. You can team up with other survivors, or kill them on sight. It's a cool concept.
2012-12-10 21:13:00

Author:
grayspence
Posts: 1990


Wow, that sounds really interesting actually, I'd be very keen to give that a go. I was more thinking just standard deathmatch like in Uncharted. Not particularly exciting. But if they went with something similar to what you've suggested, that could be pretty amazing.2012-12-10 21:20:00

Author:
LieutenantFatman
Posts: 465


Yeah, I hope they make the multiplayer different and, well, survival horrish instead of just another deathmatch :/2012-12-10 21:38:00

Author:
RockSauron
Posts: 10882


I don't really care for the multiplayer, but I trust Naughty Dog to make multiplayer that isn't essential to the game, yet doesn't feel tacked on and unecessary. They did a good job with Uncharted in this respect. I never bothered too much with the MP on U2 and U3, but didn't feel like it being there hindered my enjoyment of the game. Also they kept the MP trophies required for the platinum to a minimum, which is good in my book. I hate "grafting" MP trophies.
In U3, they included one trophy for competitive MP and one for coop. It's like they were saying "we know you may not buy the game for the MP, but at least give it a go".
2012-12-11 11:58:00

Author:
Ali_Star
Posts: 4085


IGN interview and preview:

http://uk.ign.com/articles/2013/02/04/the-last-of-us-the-sights-and-sounds

Adam Sessler's opinion:

http://www.youtube.com/watch?v=xlIZwa-Z0Ng&list=UUQXR8pItAoKDAJSbphFxbrg&index=2

Adam Sessler interview

http://www.youtube.com/watch?v=HA2cuwYSIqs&list=UUQXR8pItAoKDAJSbphFxbrg&index=1

Desctructoid:


I expected a lot of things from The Last of Us, but what I didn't expect, and what I was pleasantly surprised by, was that it scared me more than any recent survival horror game. I don't know that Naughty Dog would classify it as a straight up survival horror, but between the time I spent scrounging to survive, and the rest of the time I spent scared ****less, it definitely fits under the classification.

Gametrailer game footage:

http://www.gametrailers.com/videos/zjsym4/the-last-of-us-enter-the-apocalypse
2013-02-04 11:04:00

Author:
GribbleGrunger
Posts: 3910


Here's a short gameplay video (http://www.eurogamer.pt/videos/the-last-of-us-novo-trailer-do-jogo). It's the same scene shown in the interview Gribble posted, only unedited.2013-02-04 12:24:00

Author:
SnipySev
Posts: 2452


Joel's like a ninja, even with a flashlight turned on, in a dark place, those creatures still can't see him coming.2013-02-04 15:30:00

Author:
Schark94
Posts: 3378


The most deadly, called "clickers" are blind and rely on sounds to find you. The others are probably just retarded.2013-02-04 16:23:00

Author:
SnipySev
Posts: 2452


it said in the interview that the virus grows inside the hosts eye sockets, I guess it's safe to assume that all the enemies have some form of sight issue due to this. looked intense beyond anything though, really cool looking game. it had better have a co-op survival mode...2013-02-04 18:03:00

Author:
Smudge228
Posts: 533


Sony have this evening confirmed to TheSixthAxis that The Last of Us has indeed been delayed, and will now launch worldwide on 14th June 2013. We reported that there were signs (http://www.thesixthaxis.com/2013/02/12/the-last-of-us-may-have-been-delayed/) that the game had been pushed back earlier in the week, and were awaiting confirmation from the publisher before publishing any further rumours on the matter.
We got that confirmation through an hour or so ago.
“As a team we pride ourselves on setting a very high quality bar for every aspect of our games – gameplay, story, art, design, technology and more,” said a statement from Naughty Dog, the developers of the game. “We want to make sure The Last of Us raises that bar even further – for ourselves, and most importantly, our fans.”
“As we entered the final phase of development for The Last of Us, we came to realise just how massive Joel and Ellie’s journey is. But instead of cutting corners or compromising our vision, we came to the tough decision that the game deserved a few extra weeks to ensure every detail of The Last of Us was up to Naughty Dog’s internal high standards.”
We’ll hopefully have hands on with the game soon enough.



http://www.thesixthaxis.com/2013/02/13/sony-confirm-the-last-of-us-delay/
2013-02-13 19:39:00

Author:
Rabid-Coot
Posts: 6728


Disappointing but better have a complete game rather then a game that cuts corners to make a due date. I can wait an extra month better then waiting an entire year like Bioshock Infinite.2013-02-14 03:02:00

Author:
argetlam350
Posts: 212


scince it was previously releasing during exam period I couldn't have got it anywho. any news or details on the multiplayer yet? a co-op mode like that video they showed would be more then fantastic.2013-02-14 12:31:00

Author:
Smudge228
Posts: 533


Nah the multiplayer is still mostly a secret. No vids on it.2013-02-14 17:22:00

Author:
argetlam350
Posts: 212


Heh, the 14th of June? Perfect date for me! I'll be able to pick it up first day, since it comes out a day after my birthday!2013-02-15 15:57:00

Author:
TheMonkeyBlade
Posts: 687


The Last of Us will ship June 14. We need more time to polish and deliver a game to the quality you all expect. http://bit.ly/YrLxcg

A tweet from @cbalestra, Co-Presidant from Naughty Dog.

Personaly Can't wait! ^^
2013-02-16 13:27:00

Author:
tom230889
Posts: 117


http://www.youtube.com/watch?v=LEgC-uj387I&feature=player_detailpage2013-02-28 10:27:00

Author:
Schark94
Posts: 3378


We'll get a chance to play this when GOWA releases next month. I hope Sony continue this trend so that when we get TLOU we also get a demo of Beyond, and when we get Beyond we get a demo of Puppeteer. To me that's the best possible method of promotion.2013-02-28 23:14:00

Author:
GribbleGrunger
Posts: 3910


So, how about that game "The Last of Us"?

I heard it's going to be about zombies or sumthin.
2013-03-02 01:31:00

Author:
Whalio Cappuccino
Posts: 5250


New info on TLOU from GAF member Secretarial Dog who does not have privileges to create threads. I thought this new info which is a combination of his source who played the game as well as from M! Magazine Germany's preview of the game. All sounds awesome except the listen mode which should be turned of before playing. Thanks Secretarial Dog for the info! I am filtering out specific story moments so this is only related to gameplay mechanics. No Spoilers!


- joel has his own hit detection. if you get shot in the left arm, he would hold his injured arm with his right hand and also loose constantly blood. you definitely have to treat the wound immediately because of the constantly loss of health and the screen would turn red.

in order to stop losing health, you have to get the bullet out of the wound, disinfect it with alcohol or antiseptic and bind the wound. all by holding the r1 button one by one.

the process to get the bullet out of the wound is not presented realistically, it would be too bloody and brutal.


- if you get shot in the right arm (joel is right-hander) you have of course make sure to treat the wound like described above with the left arm. but after that, you can't just take out your shotgun immediately and shoot like nothing has happened before. you arm still hurts so if you aim with a heavy weapon like the shotgun or an assault rifle, your crosshair moves all over the place. you don't have 100% control over the aiming.

to shoot respectably with an injured right arm, you have to switch to a smaller gun like the pistol.


- same procedure if you get shot in the leg. he would lean immediately against a wall to treat the wound.

but now you hobble and can't run fast anymore for minutes, also when hit with a pole against the leg.


- no health kit around you can also use toilet paper and rubber band to bind the wound.

- the game plays very fluently, so no shortage of moments. you are able to open doors and move objects such as boxes or furniture. sometimes to get to higher positions, to clear a path or to block doors from coming enemies. to move a cabinet for example, you have to press a button repeatedly. by playing the demo he understood this as a scenario thing, meaning that he could not always do this, but he didn't attempt.


- blindfire is not possible in the game. bullets are rare and so does every bullet count. you always have to aim if you want to shoot your gun. by just pressing the r1 button, it will only pop up the crafting menu. he discovered this while running away from a clicker.


- the a.i. helps out if you could not find the transition. he was prompted by tess to show him where to go, which he made sure that this wasn't just staged, but controlled by the a.i. The game also helps if you are desperately lost and don't know what to do, the game prompts to press the l3 analog stick for a hint.


- while playing the demo he never had to save ellie from the infected, she also never died in the demo playthrough. he was impressed by her self-preservation.


- playing tlou on the lowest difficulty will not turn the game into a shooter. as he understood, the gameplay will not be affected essentially. stealth will still be very important. what he definitely can say about the lowest difficulty is that you find more ressources, ammunition, weapons compared to higher difficulty.


- resource management is handled very well and balanced judging by the demo.
a normal 2x4/stick can handle 10 punches on enemies before it brakes, as he remembers. in the demo he took the 2x4 attached scissors with a tape and created a club with spikes and now this weapon will only handle 4 punches on enemies before it brakes, but of course is more powerful now. so you always have to ask if it's worth to use up stocks, because they have their own life.


- control points are placed generously, at least in the demo. he didn't had to start far away after dying.


- you only punch with your fists in close combat if you don't have a close combat weapon such as a brick equipped or in your bag. if you press the punch button he will automatically get the close combat weapon out of his bag or back and punch with it


- there is a tutorial level in the beginnig of the demo after meeting the infected for the first time which describes the controls with hints on the screen.


- quick turn is possible and very effective because clickers are extremely fast and often turn their backs randomly. it's very hard to attack a clicker from behind with a shiv, he was able to do it just once in the demo. you can also lean to get a better perspective. to get behind a low cover, you have to crouch manually and you can also crouch fast but is very loud to do so and will alarm off the infected.


- the input lag is very heavy in tlou. he found it to be bigger than in uncharted 3 but without actual measurement numbers of the input lag you should take this as a subjective opinion and not as a fact. nevertheless, he liked it because of the weight in the character and you aren't able to headshot the infected just easy like the enemies in an uncharted game.


- he understood the listen mode for people who don't play with headphones, because with them, you can hear every sound the infected are doing from far away and therefore have definitely a better overview. while in listen mode, you can see enemies through more than 2 walls, also which type of enemies are ahead of you and which direction they are facing.

http://www.neogaf.com/forum/showthread.php?t=523236
2013-03-13 08:38:00

Author:
GribbleGrunger
Posts: 3910


Nice to see another attempt at a more realistic approach to damage, maybe this'll be the one to start a new trend.2013-03-13 10:57:00

Author:
Rabid-Coot
Posts: 6728


Nice to see another attempt at a more realistic approach to damage, maybe this'll be the one to start a new trend.

I'm still waiting for a game where you can kneecap someone to injure them John Reese (http://personofinterest.wikia.com/wiki/John_Reese)-style, instead of killing them.
2013-03-13 12:12:00

Author:
Ali_Star
Posts: 4085


I'm still waiting for a game where you can kneecap someone to injure them John Reese (http://personofinterest.wikia.com/wiki/John_Reese)-style, instead of killing them.

I don't know about this John Reese, but in Red Dead Redemption you can slow down enemies by shooting them in the legs. They start limping realistically and everything.
2013-03-13 16:22:00

Author:
SnipySev
Posts: 2452


I don't know about this John Reese, but in Red Dead Redemption you can slow down enemies by shooting them in the legs. They start limping realistically and everything.
Here's hoping that carries over to GTA V.

As for TLOU, it keeps getting better and better...
2013-03-13 17:36:00

Author:
gdn001
Posts: 5891


https://twitter.com/Neil_Druckmann/status/311873472877969408 Fake.2013-03-13 18:08:00

Author:
Rabid-Coot
Posts: 6728


I don't know about this John Reese, but in Red Dead Redemption you can slow down enemies by shooting them in the legs. They start limping realistically and everything.

I know, but you still have to kill them don't you? A shot to the knees should be a way to put someone out of the game, without killing them and without the need to be stealthy.
2013-03-13 18:33:00

Author:
Ali_Star
Posts: 4085


I know, but you still have to kill them don't you? A shot to the knees should be a way to put someone out of the game, without killing them and without the need to be stealthy.

Because defeating an enemy with a single shot to the knee wouldn't be very challenging.
2013-03-14 13:37:00

Author:
SnipySev
Posts: 2452


Because defeating an enemy with a single shot to the knee wouldn't be very challenging.

Fair point, but it's just like a headshot, which is (or should be) an instant kill. Plus, you'd probably have to disarm the kneecapped enemy to make sure they couldn't strike back. It would just add a bit of extra depth to any shooter that's aiming for a bit of realism.
2013-03-14 18:36:00

Author:
Ali_Star
Posts: 4085


Fair point, but it's just like a headshot, which is (or should be) an instant kill. Plus, you'd probably have to disarm the kneecapped enemy to make sure they couldn't strike back. It would just add a bit of extra depth to any shooter that's aiming for a bit of realism.

Yes indeed, that would be an interesting addition. Although if we're going for realism, it's very possible that shot could easily kill the enemy as they quickly bleed out. Just like a tranq' shot from the MGS game could potentially kill people as different people require different amounts for it to be effective.
2013-03-14 19:48:00

Author:
LieutenantFatman
Posts: 465


http://www.youtube.com/watch?v=HPvzgFzSv8E&hd=1


http://www.youtube.com/watch?v=Hyq9UjT0YVQ&hd=1


http://www.youtube.com/watch?v=OkhaanaZ9_0&hd=1


http://www.youtube.com/watch?v=hRFoNXMQmNk
2013-03-24 09:21:00

Author:
GribbleGrunger
Posts: 3910


New video interview. No spoilers, just environments, but notice there's something very interesting about the bus scene we've seen before. It appears an unknown character is dragging the ladder up onto the bus now? Multiplayer?

http://popwatch.ew.com/2013/04/08/last-of-us-video/

http://www.abload.de/img/ajplvk.gif
2013-04-08 23:36:00

Author:
GribbleGrunger
Posts: 3910


Fair point, but it's just like a headshot, which is (or should be) an instant kill. Plus, you'd probably have to disarm the kneecapped enemy to make sure they couldn't strike back. It would just add a bit of extra depth to any shooter that's aiming for a bit of realism.

The head is the most difficult body part to hit, though. It's a small target , it moves around a lot and it's pretty easy to miss. Not only are 1-shot-kill headshots realistic, they require skill. The game would be pretty easy if a kneecap was all it took to defeat an enemy.
2013-04-09 00:02:00

Author:
SnipySev
Posts: 2452


This game looked amazing on the videos and previews, reminds me alot of the movie "The Road", but i have no idea how it will play, other than that the concept is pretty good and it has a good setting and promising storyline, any release dates for it yet?2013-04-09 01:41:00

Author:
Ragnarok
Posts: 898


any release dates for it yet?

June 11th-14th.
2013-04-09 09:04:00

Author:
Rabid-Coot
Posts: 6728


Really good quality video of the latest trailer:

https://mega.co.nz/#!oAwnWD5L!KqV6aG6TkDVkRIR6MgyKQGBDntc7lP5Id9kNgw4 2tHg

... and some pics:

http://i.minus.com/ibjRkHxYwZW4GZ.png

http://img708.imageshack.us/img708/5967/1234wxm.png
2013-04-13 16:30:00

Author:
GribbleGrunger
Posts: 3910


Here's some 40 minutes of gameplay footage from early on in the game. Obviously, it contains minor spoilers.


https://www.youtube.com/watch?v=tAC-DMsYm0s


https://www.youtube.com/watch?v=V2FuIQdG1e0
2013-05-17 17:14:00

Author:
SnipySev
Posts: 2452


Hmm uncharted meets mad max meets rage , sounds good , looks like it even has surrvial horror elements too ?2013-05-17 23:40:00

Author:
Brutal
Posts: 184


I'm not seeing the Mad Max and Rage influences. Besides the fact that human civilization is in shambles, the world in The Last of Us still seems pretty normal. The cities and buildings are still relatively well preserved. People still wear normal clothes, use normal weapons, drive normal vehicles, and still seem to remember the pre-apocalyptic days pretty well.

To me it seems like it's between The Walking Dead and The Road level of post-apocalypticness.
2013-05-18 00:42:00

Author:
SnipySev
Posts: 2452


The videos don't work anymore so here I'm posting these again:


https://www.youtube.com/watch?feature=player_detailpage&v=B6aZmmj185Y


https://www.youtube.com/watch?feature=player_detailpage&v=LxlYVQJKMlg
2013-05-24 20:53:00

Author:
Schark94
Posts: 3378


I ain't watching any of these videos! They seem to be showing a lot of the game before it's actually released. Too many potential spoilers for my liking. I'm just gonna play the demo (given with the GoW: Ascension game) when it comes out to see if I like it. If I do, I'll pre order it.2013-05-25 12:25:00

Author:
Ali_Star
Posts: 4085


I read through most of these posts, and so far people still don't get that these are not the so called "zombies" you see in games or "The Walking Dead". These are infected people from a toxic fungus. Cutting off their head or limbs doesn't have to be the way to kill them. They can be killed like a human: Bleeding out, stabbed/shot to the heart, etc. This game is using even more advanced technology than the Uncharted games and the environments are outstanding! I cannot wait for this game to come out.

I have been a ND fan since the Crash Bandicoot games and I have to say I love their work. The story for this game is the most important element. Such as the relationship between Joel and Ellie. The characters look flawless and the fact that this is ND's first M rated game shows that they went all out for the realistic part of this game. The menu screen is incredible and the realism is mind blowing.

I don't see how this game couldn't win the Game of the Year award in many different categories. I preordered this game back when I first heard about it....so over 2 years now.... XD I cannot wait any longer. Just saw the picture of the disc being held in Naughty Dog's Facebook page..... SO JELLY RIGHT NOW! Haha!
2013-05-30 09:38:00

Author:
theonlybub
Posts: 690


Anybody played the demo?

I have.
2013-05-31 19:57:00

Author:
Ali_Star
Posts: 4085


any good?
worth mentioning there's some season pass dlc announced including two multiplayer packs and a single player add-on, maybe some other stuff too, I don't remember.
I won't be getting the pass scince the scam of uncharted 3's but it's nice to see future single player dlc is coming scince that's what people are excited for here.
2013-05-31 20:59:00

Author:
Smudge228
Posts: 533


any good?
worth mentioning there's some season pass dlc announced including two multiplayer packs and a single player add-on, maybe some other stuff too, I don't remember.
I won't be getting the pass scince the scam of uncharted 3's but it's nice to see future single player dlc is coming scince that's what people are excited for here.

Yeah it's good, but short. Most of it is exploration, but there is one main combat area and it's pretty tough. I died horribly 3 times!

I won't be getting the season pass, as it's unlikely that I'll delve into multiplayer too much.
2013-05-31 21:34:00

Author:
Ali_Star
Posts: 4085


Yeah demo was a good bit shorter than I was expecting. Still it was impressive in ways, the exploration and upgrade aspects are very enjoyable. It's linear but with a good few options for deviations from the main path to explore (rewarding with finding upgrade parts and medkits) and differences in ways you can approach the combat. I have a feeling that planning your attack is gonna be a large part of the fun, the enemies are extremely reactive.

Looking forward to it just the demo left me really wanting more rather than satisfied. Which I guess is perfect for a demo...

In fairness it did seem to give a very good idea as to the overall feel of the game and what you'll end up doing for most of the game without ruining any story.

Actually the more I think about it, the more impressed I am by the choice of demo.
2013-06-01 02:53:00

Author:
Burrich
Posts: 1018


I was looking at a few of the responses on Playstation forums.... are lot of people are really ****** off at the length of the demo, because they bought GoW JUST to play it! I find this absolutely HILARIOUS and it serves them bloody right. Who pays 30-odd quid just to play a demo?? Idiots, that's who!2013-06-01 11:19:00

Author:
Ali_Star
Posts: 4085


well the reviews are apparently allowed to come out from the 4th or 5th of june, so we'll soon see how the game stacks up. a bit odd that they've announced multiplayer dlc's that can be pre-ordered before they've even shown off the multiplayer...2013-06-01 17:02:00

Author:
Smudge228
Posts: 533


Played the demo again last night. Played it slightly differently this time, still managed to die a few times though!

First part I played differently was a bit where you properly meet your first 'clicker'. First time I threw a brick to distract it and then crept by. Second time I was a bit more adventurous and threw the brick AT the clicker, hitting her (I think it was a lady clicker) on the head, before charging up to it, picking up the brick then bashing it on the head. Satisfying indeed.
2013-06-03 11:57:00

Author:
Ali_Star
Posts: 4085


Yeah, I'm currently saving up for this game, right now, only $20 short.
I really love the Uncharted series, even though I only got into them recently. Oh Naughty Dog, you, err, naughty dog...
2013-06-04 01:09:00

Author:
TheUltraDeino
Posts: 1274


http://www.youtube.com/watch?v=gO0iNQXujww

First trailer for the multiplayer. Looks good though I'm getting the game more for the single player but this doesn't look bad at all.
2013-06-05 03:47:00

Author:
argetlam350
Posts: 212


Not had a chance to watch the video above yet, but reading about the multiplayer, it sounds like it has some serious potential. Nice to see ND are trying to be a bit different from the rest.2013-06-05 10:08:00

Author:
LieutenantFatman
Posts: 465


I wonder if the MP will take a DayZ approach (more survival oriented than preset matches between players).2013-06-05 11:59:00

Author:
gdn001
Posts: 5891


Review scores are coming in. High scores all round. 2013-06-05 15:22:00

Author:
Ali_Star
Posts: 4085


Perfect scores. Perfect scores everywhere.

Pre-ordering this a few days ago was a good decision.
2013-06-05 15:56:00

Author:
SnipySev
Posts: 2452


Yep happy for my Survival Edition preorder. Can't wait for the 14th to get my hands on the game.2013-06-05 16:05:00

Author:
argetlam350
Posts: 212


So, this year Troy Baker voiced the protagonists in two games focused on story. Which are also the two most serious GOTY candidates besides GTA V.

Dude's doing pretty well for himself.
2013-06-05 16:24:00

Author:
SnipySev
Posts: 2452


http://abload.de/img/the-last-of-us_-660x3pok9i.jpg

http://i.imgur.com/PN3c5JS.jpg
Eurogamer (http://www.eurogamer.net/articles/2013-06-05-the-last-of-us-review)10/10
IGN (http://www.ign.com/articles/2013/06/05/the-last-of-us-review)10/10
Edge (http://www.edge-online.com/review/the-last-of-us-review/)10/10
Destructoid (http://www.destructoid.com/review-the-last-of-us-255287.phtml)10/10
GamesRadar 5/5 (http://www.gamesradar.com/the-last-of-us-review/)
TheSixthAxis 10/10 (http://www.thesixthaxis.com/2013/06/05/review-the-last-of-us/)
VideoGamer 10/10 (http://www.videogamer.com/reviews/the_last_of_us_review.html)
CVG 10/10 (http://www.computerandvideogames.com/409703/the-last-of-us-review-survival-horror-masterpiece-is-naughty-dogs-finest-moment/)
Gamereactor 10/10 (http://www.gamereactor.eu/reviews/78011/The+Last+of+Us/?sid=a6aa9a7da88f0bd2c31f023b9b117cb3)
Machinima 10/10 (http://www.insidegamingdaily.com/2013/06/05/the-last-of-us-review/)
OPM UK (http://www.officialplaystationmagazine.co.uk/review/the-last-of-us-review-spoiler-free-naughty-dogs-latest-masterpiece-is-a-case-of-apocalypse-wow/) 10/10
PushSquare 10/10 (http://www.pushsquare.com/reviews/ps3/last_of_us)
Giant Bomb 5/5 (http://www.giantbomb.com/reviews/the-last-of-us-review/1900-580/)
Cheat Code Central 5/5 (http://www.cheatcc.com/ps3/rev/thelastofusreview.html#.Ua9SPZyt8nc)
Adam Sessler(Rev3) 5/5 (http://www.youtube.com/watch?v=ZEs33aWkX2Q)
Guardian 5/5 (http://www.guardian.co.uk/technology/gamesblog/2013/jun/05/the-last-of-us-ps3-video-game-review)
Empire Online (http://www.empireonline.com/reviews/reviewcomplete.asp?GID=973)5/5
The Telegrapgh 5/5 (http://www.telegraph.co.uk/technology/video-games/10101001/Review-The-Last-of-Us-Playstation-3.html)
Examiner 5/5 (http://www.examiner.com/review/the-last-of-us-review-an-experience-for-a-generation)
Digital spy 5/5 (http://www.digitalspy.co.uk/gaming/review/a487340/the-last-of-us-review-ps3-a-beautiful-world-with-a-compelling-story.html?utm_source=twt&utm_medium=snets&utm_campaign=twitter)
Gamingbolt 10/10 (http://gamingbolt.com/the-last-of-us-review)
Godisageek 10/10 (http://www.godisageek.com/2013/06/the-last-of-us-review/)
Digital fix 10/10 (http://gaming.thedigitalfix.com/content/id/1772/the-last-of-us.html)
GameInformer 9.5/10 (http://www.gameinformer.com/games/the_last_of_us/b/ps3/archive/2013/06/05/the-last-of-us-review-naughty-dogs-grim-masterpiece.aspx)
EGM 9.5/10 (http://www.egmnow.com/articles/reviews/egm-review-the-last-of-us/)
GameBeat 9/10 (http://venturebeat.com/2013/06/05/the-last-of-us-review/)
GameSpot 8/10 (http://www.gamespot.com/the-last-of-us/reviews/the-last-of-us-review-6409197/?tag=Topslot;Slot1)
polygon (http://www.polygon.com/game/the-last-of-us/3040)7.5/10


gamerankings (http://www.gamerankings.com/browse.html)
metacritic page (http://www.metacritic.com/game/playstation-3/the-last-of-us/critic-reviews)
2013-06-05 16:45:00

Author:
GribbleGrunger
Posts: 3910


So, this year Troy Baker voiced the protagonists in two games focused on story. Which are also the two most serious GOTY candidates besides GTA V.

Dude's doing pretty well for himself.

Looks like he's the voice of the Joker in Arkham Origins too. He's the next Nolan North! This time next year, you'll be fed up of hearing his voice in every game!
2013-06-05 16:47:00

Author:
Ali_Star
Posts: 4085


Impressive scores but I was going to get the game anyways despite scores. I've always enjoyed Naughty Dog games. It does look like they have made another brilliant game judging by scores.2013-06-05 17:28:00

Author:
argetlam350
Posts: 212


I'm just getting more and more excited for this, can't wait to start playing it. Not long to go now.2013-06-05 17:43:00

Author:
LieutenantFatman
Posts: 465


The Multiplayer actually looks really interesting. I've never been a fan of the typical CoD-style multiplayers but I'm looking forward to checking this out.. Hopefully it won't take as long to connect to the servers as it did in Uncharted 2 the couple of times I tried that MP out.. 2013-06-05 17:55:00

Author:
Plasmavore
Posts: 1913


http://abload.de/img/the-last-of-us_-660x3pok9i.jpg

http://i.imgur.com/PN3c5JS.jpg
Eurogamer (http://www.eurogamer.net/articles/2013-06-05-the-last-of-us-review)10/10
IGN (http://www.ign.com/articles/2013/06/05/the-last-of-us-review)10/10
Edge (http://www.edge-online.com/review/the-last-of-us-review/)10/10
Destructoid (http://www.destructoid.com/review-the-last-of-us-255287.phtml)10/10
GamesRadar 5/5 (http://www.gamesradar.com/the-last-of-us-review/)
TheSixthAxis 10/10 (http://www.thesixthaxis.com/2013/06/05/review-the-last-of-us/)
VideoGamer 10/10 (http://www.videogamer.com/reviews/the_last_of_us_review.html)
CVG 10/10 (http://www.computerandvideogames.com/409703/the-last-of-us-review-survival-horror-masterpiece-is-naughty-dogs-finest-moment/)
Gamereactor 10/10 (http://www.gamereactor.eu/reviews/78011/The+Last+of+Us/?sid=a6aa9a7da88f0bd2c31f023b9b117cb3)
Machinima 10/10 (http://www.insidegamingdaily.com/2013/06/05/the-last-of-us-review/)
OPM UK (http://www.officialplaystationmagazine.co.uk/review/the-last-of-us-review-spoiler-free-naughty-dogs-latest-masterpiece-is-a-case-of-apocalypse-wow/) 10/10
PushSquare 10/10 (http://www.pushsquare.com/reviews/ps3/last_of_us)
Giant Bomb 5/5 (http://www.giantbomb.com/reviews/the-last-of-us-review/1900-580/)
Cheat Code Central 5/5 (http://www.cheatcc.com/ps3/rev/thelastofusreview.html#.Ua9SPZyt8nc)
Adam Sessler(Rev3) 5/5 (http://www.youtube.com/watch?v=ZEs33aWkX2Q)
Guardian 5/5 (http://www.guardian.co.uk/technology/gamesblog/2013/jun/05/the-last-of-us-ps3-video-game-review)
Empire Online (http://www.empireonline.com/reviews/reviewcomplete.asp?GID=973)5/5
The Telegrapgh 5/5 (http://www.telegraph.co.uk/technology/video-games/10101001/Review-The-Last-of-Us-Playstation-3.html)
Examiner 5/5 (http://www.examiner.com/review/the-last-of-us-review-an-experience-for-a-generation)
Digital spy 5/5 (http://www.digitalspy.co.uk/gaming/review/a487340/the-last-of-us-review-ps3-a-beautiful-world-with-a-compelling-story.html?utm_source=twt&utm_medium=snets&utm_campaign=twitter)
Gamingbolt 10/10 (http://gamingbolt.com/the-last-of-us-review)
Godisageek 10/10 (http://www.godisageek.com/2013/06/the-last-of-us-review/)
Digital fix 10/10 (http://gaming.thedigitalfix.com/content/id/1772/the-last-of-us.html)
GameInformer 9.5/10 (http://www.gameinformer.com/games/the_last_of_us/b/ps3/archive/2013/06/05/the-last-of-us-review-naughty-dogs-grim-masterpiece.aspx)
EGM 9.5/10 (http://www.egmnow.com/articles/reviews/egm-review-the-last-of-us/)
GameBeat 9/10 (http://venturebeat.com/2013/06/05/the-last-of-us-review/)
GameSpot 8/10 (http://www.gamespot.com/the-last-of-us/reviews/the-last-of-us-review-6409197/?tag=Topslot;Slot1)
polygon (http://www.polygon.com/game/the-last-of-us/3040)7.5/10


gamerankings (http://www.gamerankings.com/browse.html)
metacritic page (http://www.metacritic.com/game/playstation-3/the-last-of-us/critic-reviews)

I don't think I'll get the game anymore, the scores are waaaaaay too low
2013-06-05 18:02:00

Author:
TheUltraDeino
Posts: 1274


I don't think I'll get the game anymore, the scores are waaaaaay too low

Yeah, I was thinking of getting it until I saw the GameSpot and polygon scores. #lastofussuxlol
2013-06-05 18:28:00

Author:
Ali_Star
Posts: 4085


I don't really care much for Metacritic, and you guys probably don't care much for it either, but the scores of The Last of Us are tied with LittleBigPlanet 1. 2013-06-05 19:26:00

Author:
warlord_evil
Posts: 4193


I don't really care much for Metacritic, and you guys probably don't care much for it either, but the scores of The Last of Us are tied with LittleBigPlanet 1.

Indeed. To be honest, anything that averages above say 70 on Metacritic has done pretty darn good.

I think a good indicator of quality on Metacritic is looking at the number of positive reviews vs mixed vs negative. So far (after 51 reviews) it's 100% positive!
2013-06-05 19:47:00

Author:
Ali_Star
Posts: 4085


Indeed. To be honest, anything that averages above say 70 on Metacritic has done pretty darn good.

I think a good indicator of quality on Metacritic is looking at the number of positive reviews vs mixed vs negative. So far (after 51 reviews) it's 100% positive!
LBP1 had about 81 positive, and none below (I think). Reviews are still rolling in for TLU though.

To be honest, despite the high reviews for TLU, it doesn't really look like something I'm interested in. The game simply sounds too dark (morally) for me - it's a bit of the same reason I didn't get Bioshock Infinite, there's simply too much dark stuff that I don't find appealing in any game.
2013-06-05 20:14:00

Author:
warlord_evil
Posts: 4193


This game must be perfect from what I see in GG's post. Naughty Dog is making the best games in the world!2013-06-05 20:23:00

Author:
Schark94
Posts: 3378


To be honest, despite the high reviews for TLU, it doesn't really look like something I'm interested in. The game simply sounds too dark (morally) for me - it's a bit of the same reason I didn't get Bioshock Infinite, there's simply too much dark stuff that I don't find appealing in any game.

Fair enough. Personally I like games with morally dark (or morally grey) aspects, especially when they make you think about what you would do if you were forced into the same situation. Games like TLOU that involve post apocalyptic scenarios are great at this. Another one is The Walking Dead. A game that constantly forces you to make tough decisions, when there is no clear cut "right" or "wrong" answer.
2013-06-05 20:24:00

Author:
Ali_Star
Posts: 4085


Fair enough. Personally I like games with morally dark (or morally grey) aspects, especially when they make you think about what you would do if you were forced into the same situation. Games like TLOU that involve post apocalyptic scenarios are great at this. Another one is The Walking Dead. A game that constantly forces you to make tough decisions, when there is no clear cut "right" or "wrong" answer.
To be honest, I think that the "ZAMBIEZ" plot has been done before waaay to many times (doesn't mean I don't like zombie games like L4D or PvZ, I just don't like the plot) however, I'm really interested in the plot of TLOA. Unlike other "ZAMBIEZ" plots, it's actually more realistic with the fungi thing. (For those who don't know, certain fungi can actually turn ants into zombies, sure it's not humans, but fungi might evolve to make human zombies some day)
2013-06-05 20:33:00

Author:
TheUltraDeino
Posts: 1274


A lot of places are saying it beats the Uncharted games, and I love those, so I have to check this out. Yes Zombies are overused, but if utilised correctly it can still be awesome. Just looks at Telltales The Walking Dead, brilliant game, with an excellent story. It's all about the people and the journey rather than the moaning groaning monsters.2013-06-07 13:28:00

Author:
LieutenantFatman
Posts: 465


A lot of places are saying it beats the Uncharted games, and I love those, so I have to check this out. Yes Zombies are overused, but if utilised correctly it can still be awesome. Just looks at Telltales The Walking Dead, brilliant game, with an excellent story. It's all about the people and the journey rather than the moaning groaning monsters.

The tone is obviously a lot more serious compared to Uncharted. Fans of Uncharted may not necessarily like TLoU. But it's fair to say that Naughty Dog know how to make a good game! One thing I love about Naughty Dog is that they don't release yearly sequels. The step up between Uncharted and Uncharted 2 was a similar level to the one between Assassins Creed and ACII.... yet Ubisoft went ahead an butchered what could've been a great series by releasing annual updates.

Regarding "zombies" (ie the infected/clickers), from what I've read they're not the main focus in this game. The main focus is the story and the threat of other human beings.
2013-06-07 13:45:00

Author:
Ali_Star
Posts: 4085


Have to admit... I'm pretty late to this party and have only just placed my order...

however, not making the same mistake as U3... bought the season pass too this time as with Uncharted they added a load of extra content (that wasn't included at the start) to it later and if you didn't have it you soon fell behind in multiplayer as map packs were expensive (especially for re-skinned U2 maps) =/
2013-06-07 13:45:00

Author:
ForgottenEnigma
Posts: 1414


Have to admit... I'm pretty late to this party and have only just placed my order...

however, not making the same mistake as U3... bought the season pass too this time as with Uncharted they added a load of extra content (that wasn't included at the start) to it later and if you didn't have it you soon fell behind in multiplayer as map packs were expensive (especially for re-skinned U2 maps) =/

Where did you pre-order it from? I went for the standard Sights and Sounds one off Zavvi. I hope I get it on release day, but I'm not overly confident. I rarely pre-order games. In fact, this might be only the 2nd or 3rd time I've done so.
2013-06-07 14:41:00

Author:
Ali_Star
Posts: 4085


Where did you pre-order it from? I went for the standard Sights and Sounds one off Zavvi. I hope I get it on release day, but I'm not overly confident. I rarely pre-order games. In fact, this might be only the 2nd or 3rd time I've done so.

Bought the game (standard sights and sounds) and its season pass from Game.co.uk, they usually deliver on release as long as you order leaving plenty of time. The pass is emailed to you on release day so you're guaranteed to get it on time.


Anyway, anyone up for starting a LBPC tribe on its multiplayer?
2013-06-07 16:30:00

Author:
ForgottenEnigma
Posts: 1414


Interesting that the pre order price on the PSN store is ?39.99, which is the standard retail price here in the UK. Usually PSN store downloads are much more expensive than if you were to buy the disk copy. I would've gone for that option if I had enough space on my HDD.2013-06-07 18:23:00

Author:
Ali_Star
Posts: 4085


Some Naughty Dogs did an ama in reddit. (http://www.reddit.com/r/IAmA/comments/1fvtwj/naughty_dog_auaa_hi_were_max_dyckhoff_programmer/)2013-06-08 15:49:00

Author:
TheUltraDeino
Posts: 1274


I hope I get it on release day, but I'm not overly confident.

Well I can now confirm that game.co.uk got it to me a day before release... shame I have to work and can't actually play it until then though... =p

anyone here want to play online sometime, add me on PSN
2013-06-13 14:14:00

Author:
ForgottenEnigma
Posts: 1414


Well I can now confirm that game.co.uk got it to me a day before release... shame I have to work and can't actually play it until then though... =p

anyone here want to play online sometime, add me on PSN

Mine is only due to be posted tomorrow! Serves me right for trying to save an extra 2 quid by getting it off Zavvi! :arg:

EDIT: Have received an email from Zavvi. There's been a delay delivering my order.
They've given my 10% off my next order.
2013-06-13 17:26:00

Author:
Ali_Star
Posts: 4085


WICKED! My copy arrived about 30 minutes ago here at work, it is in my bag, ready to take home. Now to somehow get the kids to bed early and convince Mrs Ross that she wants to knit quietly on the couch while I gorge on the TV until midnight.2013-06-13 23:00:00

Author:
aratiatia
Posts: 374


Of course my appointment with the dentist HAD to be today

TLOU will have to wait a few hours. So close, yet so far...
2013-06-14 06:18:00

Author:
SnipySev
Posts: 2452


Just a heads up, keep an eye on the auto save feature... it can glitch out and states that it is constantly saving but not actually doing anything. I lost the first 2 hours of game progress due to this and had to restart. If you see this happen its better to cut your losses before you get too far.


Apart from that... loving the game so far... enemies are really creeping me out though.

Edit:

seems it's a common problem:

http://community.eu.playstation.com/t5/The-Last-of-Us/Auto-save-problem/td-p/19138856
2013-06-14 15:28:00

Author:
ForgottenEnigma
Posts: 1414


Can you save manually?2013-06-14 15:53:00

Author:
Ali_Star
Posts: 4085


Can you save manually?

yes and no...

you can normally, but it blocks the option when the auto save is on. I'm basically manually saving every 15 mins now... it is still playable, just keep an eye on it.
2013-06-14 15:55:00

Author:
ForgottenEnigma
Posts: 1414


So after we've all finished the story 'n all that good stuff, is there anyone here up for some multiplayer? From what I've seen it seems really fun, but since it's so heavy on teamwork, I really don't want to play with a bunch of random people who're going to approach it like it's Uncharted or CoD (BECAUSE IT'S NOT!).2013-06-14 17:43:00

Author:
VenemoX
Posts: 197


Well I just picked mine up, the artbook alone was worth the extra 20 dollars for the Survival Edition. Though now I have to wait for my FF14 A Realm Reborn Closed Beta to finish downloading in order to play the game. Oh well, can't wait to get started.2013-06-14 18:11:00

Author:
argetlam350
Posts: 212


They've already patched the autosave glitch so no worries there.

That opening sequence actually brought a tear to my eye - I don't remember a Commodore 64 game ever doing this, how far we've come.

Tried one game of multiplayer last night, there were only 8 of us and I'm not sure if that is the standard number but there was a lot of crouching and stealthing around. It looks like quite deep customisation which I haven't explored yet. I'll stick to the campaign first and dabble in online features later.
2013-06-14 22:04:00

Author:
aratiatia
Posts: 374


Just a heads up, keep an eye on the auto save feature... it can glitch out and states that it is constantly saving but not actually doing anything. I lost the first 2 hours of game progress due to this and had to restart. If you see this happen its better to cut your losses before you get too far.


Apart from that... loving the game so far... enemies are really creeping me out though.

Edit:

seems it's a common problem:

http://community.eu.playstation.com/t5/The-Last-of-Us/Auto-save-problem/td-p/19138856

It was a problem with the servers, not the game. It's sorted now
2013-06-15 11:17:00

Author:
GribbleGrunger
Posts: 3910


So after we've all finished the story 'n all that good stuff, is there anyone here up for some multiplayer? From what I've seen it seems really fun, but since it's so heavy on teamwork, I really don't want to play with a bunch of random people who're going to approach it like it's Uncharted or CoD (BECAUSE IT'S NOT!).

Add me... we need a lbpc tribe!
2013-06-15 17:29:00

Author:
ForgottenEnigma
Posts: 1414


The brick is the best weapon ever. Period.2013-06-16 09:29:00

Author:
SnipySev
Posts: 2452


Has anyone finished it yet? I'd like to see a discussion for the ending...2013-06-16 15:00:00

Author:
anoken
Posts: 1654


Has anyone finished it yet? I'd like to see a discussion for the ending...

Do what happened with bioshock infinite and start a new thread for a spoiler filled discussion.
2013-06-16 17:44:00

Author:
ForgottenEnigma
Posts: 1414


I got the game yesterday and I'm really enjoying it. I'm also happy to say that Naughty Dog's multi-player mode is actually good.2013-06-16 21:24:00

Author:
amoney1999
Posts: 1202


Have you guys noticed every calendar in every abandoned house is on October 2013? Isn't that when the Xbox One launched?

I see it now. Microsoft created the fungus. The spores were supposed to infiltrate a people's brains and convince them to buy tthe Xbone. But they caused the apocalypse instead. Classic Microsoft.
2013-06-17 11:10:00

Author:
SnipySev
Posts: 2452


So which Let's Play of this would you guys recommend?2013-06-17 22:11:00

Author:
Ayneh
Posts: 2454


Have you guys noticed every calendar in every abandoned house is on October 2013? Isn't that when the Xbox One launched?

I see it now. Microsoft created the fungus. The spores were supposed to infiltrate a people's brains and convince them to buy tthe Xbone. But they caused the apocalypse instead. Classic Microsoft.

Actually it comes out in November, but you were close.
2013-06-17 22:30:00

Author:
amoney1999
Posts: 1202


Have you guys noticed every calendar in every abandoned house is on October 2013? Isn't that when the Xbox One launched?

I see it now. Microsoft created the fungus. The spores were supposed to infiltrate a people's brains and convince them to buy tthe Xbone. But they caused the apocalypse instead. Classic Microsoft.

http://2.bp.blogspot.com/-gfLByU3CLc8/T3hI75lUnaI/AAAAAAAABfQ/SGl1fNqn794/s1600/paranoia.jpeg
2013-06-17 22:32:00

Author:
Schark94
Posts: 3378


My copy has finally landed! 3 working days late!


Have you guys noticed every calendar in every abandoned house is on October 2013? Isn't that when the Xbox One launched?

I see it now. Microsoft created the fungus. The spores were supposed to infiltrate a people's brains and convince them to buy tthe Xbone. But they caused the apocalypse instead. Classic Microsoft.

Crikey! The PR disaster keeps getting worse for Microsoft.
2013-06-18 14:46:00

Author:
Ali_Star
Posts: 4085


Wow.. that feeling when you finish the game..
You feel so.. empty :l.
This game hits you real hard bruh.

Anyone else want to discuss the game more in depth? In that case, we should start a discussion thread.
2013-06-18 19:47:00

Author:
VenemoX
Posts: 197


Wow.. that feeling when you finish the game..
You feel so.. empty :l.
This game hits you real hard bruh.

Anyone else want to discuss the game more in depth? In that case, we should start a discussion thread.

Yes, you should start a thread for story/ending discussion. Anything in this thread that even REMOTELY hints at anything to do with the story should be put in spoiler tags IMO.

I finally got my copy and have played through an hour or so. A bit p****d off to be honest, not because of the game itself but because of the state the game case arrived in. Shattered bits of plastic everywhere, the edges of the box are completely buggered. Looks like it has been crushed by a heavy object. Disk is fortunately unharmed.
2013-06-18 21:29:00

Author:
Ali_Star
Posts: 4085


It's a great game, though having played through Walking Dead only a few months ago, the first few hours felt very over-familiar from a narrative PoV, and I was pretty unimpressed, given the hype this has got. Glad I stuck with it though, it really kicked in for me from about a third of the way through right to the end. Playing through a second time, have upped the difficulty and switched off that sonar-vision thing. Waaay more tense.2013-06-18 23:10:00

Author:
julesyjules
Posts: 1156


It's a great game, though having played through Walking Dead only a few months ago, the first few hours felt very over-familiar from a narrative PoV, and I was pretty unimpressed, given the hype this has got. Glad I stuck with it though, it really kicked in for me from about a third of the way through right to the end. Playing through a second time, have upped the difficulty and switched off that sonar-vision thing. Waaay more tense.

I've played for about an hour or so, so I'm not very far into the game. Cutscenes are beautiful (if such a word can be applied to a post apocalyptic scenario ). The opening scenes are brilliant (in spoilers in case someone is reading who hasn't started the game).

A very unexpected start to the game, playing as Joel's daughter. I could have happily spend an hour of peaceful moments with daddy before everything goes to s**t! We all knew she was gonna die, but it was still upsetting when she did.

Playing on Normal at the moment with listening mode on, but I do intend to eventually play through on the highest difficulty with no listening mode..... if I can stomach it!
2013-06-19 11:54:00

Author:
Ali_Star
Posts: 4085


Curse those clickers. That sound they make is so haunting. So much nope.2013-06-19 14:23:00

Author:
SnipySev
Posts: 2452


3.4 million sold in three weeks:



Sony Computer Entertainment confirmed today that the global sales of PS3 exclusive ‘The Last of Us’ has exceeded 3.4 million units as of July 3rd. This sales figure was achieved in less than 3 weeks since the global launch on June 14, 2013.

The-Last-of-Us-Ellie-InsertThe PS3 exclusive was released to almost perfect scores across the board and, “surpassed all sales expectations to become the fastest-selling PS3 title of 2013,” according to Sony’s press-release sent out this morning (Tuesday).

The story of ‘The Last of Us’ is a journey “of survival in a world radically transformed, twenty years after a virulent pandemic of the cordyceps fungus has ravaged the human population,” states Sony. The company goes on to say that the story, “provides a realistic experience that explores the depths of humanity through main characters Joel and Ellie. Their journey is rife with emotionally charged moments as the narrative centers on themes of survival, loyalty, love and redemption.”

“These sales figures are a testament to the blockbuster quality of The Last of Us,” said Shuhei Yoshida, President of Sony Computer Entertainment Worldwide Studios. “The teams at Naughty Dog are true visionaries and their storytelling capabilities are second to none, this title is an undisputed demonstration of that. SCE continues to be committed to delivering unique gameplay experiences that redefine the interactive entertainment industry and The Last of Us is a perfect example.”

http://theslanted.com/2013/07/7630/sony-confirms-the-last-of-us-sales-pass-3-4-million-fastest-selling-ps3-title-of-2013/
2013-07-09 08:46:00

Author:
GribbleGrunger
Posts: 3910


http://i.imgur.com/9uBgAUz.jpg

Made by a redditor. (http://www.reddit.com/r/gaming/comments/1jau66/the_last_of_us_ellie_plush_is_completed_here_she/)
2013-07-30 15:43:00

Author:
SnipySev
Posts: 2452


Darn, after the Bioshock Infinite DLC news, I was hoping you were posting some good news about TLoU DLC. 2013-07-30 16:39:00

Author:
Ali_Star
Posts: 4085


I reckon it's way too soon for that announcement.2013-07-30 17:22:00

Author:
SnipySev
Posts: 2452


Is anyone going through Let's plays to see the reactions of other people during key points of the story?

So far, I've been pleased with Yogscast Hannah's playthrough, as well as -*Puts on flame retardant suit*- Pewdiepie's playthrough. He can be very real and serious if he's playing the right game.
2013-07-30 19:15:00

Author:
grayspence
Posts: 1990


I've been seeing Hanna's playthrough as well, also to see her reactions. She hasn't given PS3 games any love until now.

She's awesome, but she really should be playing the game with stereo sound. When she's trying to locate an offscreen taunting enemy and looks for him in the opposite direction, it's because of that. It's really frustrating.
2013-07-30 21:00:00

Author:
SnipySev
Posts: 2452


Darn, after the Bioshock Infinite DLC news, I was hoping you were posting some good news about TLoU DLC.

Wish granted:

http://uk.ign.com/articles/2013/08/01/the-last-of-us-dlc-details-coming-soon
2013-08-01 01:50:00

Author:
ForgottenEnigma
Posts: 1414


Neil Druckmann and Bruce Straley did an IAmA on reddit a couple hours ago. (http://www.reddit.com/r/IAmA/comments/1jg952/hi_were_neil_druckmann_creative_director_and/)

Some interesting trivia:
-Joel and Ellie's last names were going to be Miller and Williams. But early on, ND decided not to include any last names in the game. For some reason, the japanese manual of the game still refers to them as Joel Miller and Ellie Williams. The only character whose complete name we know is Jimmy Cooper, Joel's neighbour who appears very briefly during the intro.

-According to Druckmann, Sarah's mother left Joel after Sarah was born. That's why there aren't any pictures of her in their house.

-At some point there were overgrown fungi on the walls which shot poisoned darts, but Naughty Dog ended up removing them because they didn't fit very well with the theme of the infection.
2013-08-01 02:59:00

Author:
SnipySev
Posts: 2452


Neil Druckmann and Bruce Straley did an IAmA on reddit a couple hours ago. (http://www.reddit.com/r/IAmA/comments/1jg952/hi_were_neil_druckmann_creative_director_and/)

Some interesting trivia:
-Joel and Ellie's last names were going to be Miller and Williams. But early on, ND decided not to include any last names in the game. For some reason, the japanese manual of the game still refers to them as Joel Miller and Ellie Williams. The only character whose complete name we know is Jimmy Cooper, Joel's neighbour who appears very briefly during the intro.

-According to Druckmann, Sarah's mother left Joel after Sarah was born. That's why there aren't any pictures of her in their house.

-At some point there were overgrown fungi on the walls which shot poisoned darts, but Naughty Dog ended up removing them because they didn't fit very well with the theme of the infection.

yes, some interesting snippets:

http://www.playstationlifestyle.net/2013/07/31/the-last-of-us-ama-talks-future-ideas-dlc-ps4-alternate-endings-cut-content-unkarted-racing-much-more/
2013-08-01 09:30:00

Author:
GribbleGrunger
Posts: 3910


Some nice snippets there. I think I read at one point that they also considered flying clickers at one point, bud decided against it because they were too unrealistic.2013-08-01 10:05:00

Author:
Ali_Star
Posts: 4085


This game has changed EVERYTHING2013-08-01 13:48:00

Author:
GribbleGrunger
Posts: 3910


Naughty Dog shared a picture on Twitter (https://twitter.com/Neil_Druckmann/status/364530072343961600) showing the ending they had in mind back when the game was still in pre-production. Tess was originally conceived as the main antagonist of the game. Both her character and the ending were then radically altered.

I don't think this qualifies as a spoiler, since it doesn't reveal anything of the final story. So you can check it out if you haven't finished the game yet. I wouldn't risk reading the replies, though.
2013-08-07 00:09:00

Author:
SnipySev
Posts: 2452


Original plot revealed:

http://uk.ign.com/articles/2013/08/09/the-last-of-us-original-plot-ending-and-villain-revealed

Goes without saying that you shouldn't click the link if you haven't completed the game.
2013-08-09 12:42:00

Author:
Ali_Star
Posts: 4085


Meh interesting different take but I agree with most of ND said about that ending that it was anticlimactic and just not as good along with probably not caring much for Ellie if she didn't kill anyone until the end of the game. I know some people don't like the ending of The Last of Us currently but I thought it was a perfect ending.2013-08-09 19:37:00

Author:
argetlam350
Posts: 212


http://img.gawkerassets.com/img/18whm52wtc1m9jpg/ku-bigpic.jpg2013-08-09 21:55:00

Author:
GribbleGrunger
Posts: 3910


Ill say there is The Last Of Us on LBP!
here is the link:

http://lbp.me/v/k55vhd
2013-08-09 22:34:00

Author:
Thechozenone1
Posts: 7


The more I think about the ending, the better I think it is. At first it seems anticlimatic, but now I think it's brilliant. Here's my conclusion:

I think it's really obvious that Ellie knows Joel is lying, judging by her face when she utters that last "okay". Thanks to the outstanding facial animation, you can see she's making an effort to keep her facial expression neutral. Her eyes glimmer, indicating that she's fighting back tears.

I think Ellie accepts Joel's lie because she understands his motivations. As Joel said, they must find a reason to keep living on. By becoming his surrogate daughter, she has also become his reason to live, and she knows it .

It's worth noting that during the game, it's strongly suggested that Joel has tried to kill himself at least once but couldn't go through with it. If I recall correctly they find the corpse of someone who overdosed on pills, and he tells Ellie that opting for suicide isn't as easy as it seems.

So Ellie understands that Joel just needs her in his life. But she can't help but feel betrayed. I think Naughty Dog wanted that to reflect how the audience feels about Joel's final choice.

Joel's no hero. He doesn't even qualify as the reluctant anti-hero type. That fact is made clear throughout the game. And yet, on some subconscious level we still expect him to do something selflessly heroic by the end, because conventional storytelling has conditioned us to believe that every story has its hero.

But nope. Our expectations are subverted: his final decision is incredibly selfish, and probably doomed the human race. Like Ellie, we end up feeling betrayed by him in a way.


But wait, there's more! Here's the mindblowing part!

During the last bit of gameplay, we control Ellie instead of Joel! Didn't that strike you as slightly odd? We controlled Ellie during most of Winter, but back then Joel was gravely wounded. In the epilogue he's fine, so why pass the role of playable character onto Ellie? Surely Naughty Dog had a good reason for this perspective change, right?

I think they did this to mark the moment when we stopped relating to Joel, and started relating to Ellie more. Like her, we end up being disappointed in Joel (even though we understand his decision), so to reflect that, we end up playing as her. It's kind of poetic.

Or is this all just a coincidence and I'm overthinking things?
2013-08-18 19:49:00

Author:
SnipySev
Posts: 2452


The more I think about the ending, the better I think it is. At first it seems anticlimatic, but now I think it's brilliant. Here's my conclusion:

I think it's really obvious that Ellie knows Joel is lying, judging by her face when she utters that last "okay". Thanks to the outstanding facial animation, you can see she's making an effort to keep her facial expression neutral. Her eyes glimmer, indicating that she's fighting back tears.

I think Ellie accepts Joel's lie because she understands his motivations. As Joel said, they must find a reason to keep living on. By becoming his surrogate daughter, she has also become his reason to live, and she knows it .

It's worth noting that during the game, it's strongly suggested that Joel has tried to kill himself at least once but couldn't go through with it. If I recall correctly they find the corpse of someone who overdosed on pills, and he tells Ellie that opting for suicide isn't as easy as it seems.

So Ellie understands that Joel just needs her in his life. But she can't help but feel betrayed. I think Naughty Dog wanted that to reflect how the audience feels about Joel's final choice.

Joel's no hero. He doesn't even qualify as the reluctant anti-hero type. That fact is made clear throughout the game. And yet, on some subconscious level we still expect him to do something selflessly heroic by the end, because conventional storytelling has conditioned us to believe that every story has its hero.

But nope. Our expectations are subverted: his final decision is incredibly selfish, and probably doomed the human race. Like Ellie, we end up feeling betrayed by him in a way.


But wait, there's more! Here's the mindblowing part!

During the last bit of gameplay, we control Ellie instead of Joel! Didn't that strike you as slightly odd? We controlled Ellie during most of Winter, but back then Joel was gravely wounded. In the epilogue he's fine, so why pass the role of playable character onto Ellie? Surely Naughty Dog had a good reason for this perspective change, right?

I think they did this to mark the moment when we stopped relating to Joel, and started relating to Ellie more. Like her, we end up being disappointed in Joel (even though we understand his decision), so to reflect that, we end up playing as her. It's kind of poetic.

Or is this all just a coincidence and I'm overthinking things?

Good theory, I like it!


... the fact that there is a bit of a personality switch between Joel and Ellie, which occurs as a result of her experience with David's crew. Through most of the game until then, it was Ellie who was talkative and chipper, and Joel who was downbeat. After that incident, that all changes, which is immediately apparent as you're walking down the highway towards the zoo.
2013-08-19 12:12:00

Author:
Ali_Star
Posts: 4085


DLC is going to be anounced this week. Source: Bruce Straley's twitter (https://twitter.com/bruce_straley/status/382157379975917569).2013-09-23 20:17:00

Author:
SnipySev
Posts: 2452


That's good, was wondering when they were going to do that, I wonder what we'll get. Would be good if they did a co-op mode of some sort, survival mode would suit the game's mood quite well I think even if it's not the most original idea.2013-09-23 20:26:00

Author:
LieutenantFatman
Posts: 465


I bet the DLC will focus on the giraffes2013-09-24 01:51:00

Author:
TheUltraDeino
Posts: 1274


I bet the DLC will focus on the giraffes

nah... the monkeys =p
2013-09-24 13:39:00

Author:
ForgottenEnigma
Posts: 1414


US web store leaks PS4 port

http://i.imgur.com/Dmr1cnC.png

https://store.sonyentertainmentnetwork.com/#!/en-us/home/games
2014-04-09 08:54:00

Author:
Rabid-Coot
Posts: 6728


Ooh exciting!!2014-04-09 08:56:00

Author:
Jauw
Posts: 484


My being late to the party on games has really paid off this time.2014-04-09 09:04:00

Author:
Rabid-Coot
Posts: 6728


$59.99... is that full price? Bit cheeky to release a port at full price.2014-04-09 09:25:00

Author:
Ali_Star
Posts: 4085


$59.99... is that full price? Bit cheeky to release a port at full price.

Ignoring the platform jump games re-released with all the DLC included often get bumped back up to full price on release.
2014-04-09 09:45:00

Author:
Rabid-Coot
Posts: 6728


To tell the truth, I wouldn't even pay half of the cost to play that game. I haven't played as underwhelming game as "The Last of Us" for quite some time, to be honest. I don't think it's a bad game but both its narrative and gameplay are pretty lackluster for me.

Just throwing my thought out there.

Even ignoring the fact I don't really quite like the game, full price release at this point, even if it includes the DLC, is absolutely criminal in my opinion. Who are they going to market that for anyway? People who like the game own it already and people who are looking to get into it would be much better off buying it for discount, just to be safe.
2014-04-09 16:16:00

Author:
FreeAim
Posts: 2462


Well, it's no secret that we have been working night and day at the studio to bring The Last of Us (http://blog.us.playstation.com/tag/the-last-of-us/) to PS4 (https://us.playstation.com/ps4/?CMP=soc_us__gm_PS4_PSBlog_4_9_14).

We?re calling it The Last of Us Remastered.
https://farm4.staticflickr.com/3817/13741695334_e2f461ca7a.jpg (https://www.flickr.com/photos/playstationblog/13741695334)
Moving our efforts to the PS4 has allowed us to remaster an already phenomenal looking The Last of Us in 1080p with a list of upgrades including higher resolution character models, improved shadows and lighting, upgraded textures, along with even more improvements. We love setting challenging technical hurdles for us when working on each game ? and this is no different. We?ve been working hard on The Last of Us Remastered to release a next-gen evolution worthy of the 200+ Game of the Year awards, not to mention the acclaim and expectations of our fans. We will be revealing more detailed information about the upgrades for the PS4 version in the coming months.
In addition to all the technical updates, we?re also including an exclusive director?s commentary for all in-game cinematics featuring Creative Director and Writer, Neil Druckmann; Voice Actor, Troy Baker, who plays Joel; and BAFTA Award winning Voice Actress, Ashley Johnson, who plays Ellie.
We?ve released a ton of additional content since The Last of Us launched in June 2013, including our first ever single player expansion, Left Behind. We?re happy to say that the major content releases will be included with The Last of Us Remastered:


Left Behind single player expansion
Abandoned Territories multiplayer map pack
Reclaimed Territories pack ? details will be coming soon on exactly what is included

Whether you are new to The Last of Us or have played it already on the PS3, we hope you are all looking forward to this release. We are!
You can preorder The Last of Us Remastered for PS4 right now from many of your favorite retailers (http://www.playstation.com/en-us/games/the-last-of-us-remastered-ps4?CMP=soc_us__gm_TLOU_PS4_ANNOUNCE_4_9_14) and receive these preorder bonuses:


100 Supply Points (XP) for use in Factions mode
Two special bonus skins for Joel and Ellie which will be unlocked after your complete the single player campaign
Increased Crafting Speed for use in the Single Player Campaign
Increased Healing Speed for use in the Single Player Campaign
9mm Reload Speed Increase Upgrade for use in the Single Player Campaign
Rifle Clip Capacity Increase Upgrade for use in the Single Player Campaign

If you preorder on the PlayStation Store (https://store.sonyentertainmentnetwork.com/#%21/cid=UP9000-CUSA00552_00-THELASTOFUS00000?emcid=pa-th-291%20?smcid=psblog::up9000-cusa00552_00-thelastofus00000?emcid=pa-th-291%20s-blog-2014-04-09-the-last-of-us-remastered-coming-to-ps4-summer-2014), you will receive three extra preorder bonuses to unlocks in Factions multiplayer:


Early Access to the Brawler Survival Skill in Factions Mode
Early Access to additional Loadout Points for use in Factions mode
Early Access to the Jeep Cap and Surgical Mask for use in Factions mode

Now that we?ve finally gotten the official announcement out of the way, we?ll be keeping you updated regularly about The Last of Us Remastered until it releases Summer 2014.



http://blog.us.playstation.com/2014/04/09/the-last-of-us-remastered-coming-to-ps4-summer-2014/
2014-04-09 17:24:00

Author:
Rabid-Coot
Posts: 6728


To be honest no game has never hooked me as much as TLOU except for LBP if course. I would totally buy it again on PS4 specially if they announce some kind of discount if you already bought it for PS3. Maybe a bit expensive but I would even get a PS4 after hearing they would remaster TLOU for PS4!2014-04-09 22:04:00

Author:
yugnar
Posts: 1478


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