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#1
Gateway
Archive: 7 posts
So, the stage isn't entirely complete, there are a few things on the stage I would like to fix. Right now however I'm not really in the mood to fix this stage. It is 91% complete, the gameplay is pretty hard only if you let yourself make it hard. You only get 1 life to do everything in the stage, afterwards, you're pretty much stuck and you'll either have to restart or return to your Pod. Recommendation: 1 PLAYER ONLY, you can have others with you as long as they don't kill the main robot of the story, otherwise, you're stuck once again. I've been working on this stage pretty much all summer, so this stage has been in the works for at least 4 months. I stopped working on it a few months ago due to lack of other sackfolk playing my stages. I kept getting requests to upload the stage, so I did, but as a Beta stage instead. Tell me what you think of the gameplay and overall story, if you want me to continue the GateWay Series, leave your reviews, hopefully to inspire me to make the other 7 parts to the story. Besides that, I'm working on another Series, an original story inspired from a few games I've played over the course of my 19 years of living, haha. http://lbp.me/v/0hwfbc | 2011-12-09 22:52:00 Author: Rixsch Posts: 239 |
this sounds like it's right up my alley. Soon as I get back home I'm on this like white on rice. | 2011-12-09 23:19:00 Author: biorogue Posts: 8424 |
Just played your level. It's pretty cool but why do you only get 1 life and 1 try for everything? I had to restart a few times, then I got pretty far and got stuck again. Didn't really feel like doing it all over again after that. The puzzles are pretty nice though and not too hard to solve, if you would have more tries for it that is. Maybe I'll try again tomorrow to see what's after it. Edit: Also thanks for playing mine and for the nice comment! | 2011-12-10 00:53:00 Author: Firehuntah Posts: 75 |
thanks Biorogue and Firehuntah, it means alot, my friend is composing a Sackbot Checkpoint thingy, but he seems rather busy with DC Universe Online right now, if you know anyone who can create 9 Sackbot Checkpoints it would mean alot and the stage would be at 96% if it is complete. It would still be Beta though due to the fact that part of the story is still missing at the end of the stage. | 2011-12-12 20:59:00 Author: Rixsch Posts: 239 |
I wanted to finish this, but I got stuck, um, I forgot where. It says something about a hologram and I didn't jump far enough over the hologram and fell down the shaft. The way is blocked to get back up to the area. I did like the way it looked though and the puzzles are pretty good. There is a lot to read and my A.D.D. kicked in and I just skipped over it. I'm going to revisit it again though as like I said, I want to finish it. | 2011-12-12 21:23:00 Author: biorogue Posts: 8424 |
I wanted to finish this, but I got stuck, um, I forgot where. It says something about a hologram and I didn't jump far enough over the hologram and fell down the shaft. The way is blocked to get back up to the area. I did like the way it looked though and the puzzles are pretty good. There is a lot to read and my A.D.D. kicked in and I just skipped over it. I'm going to revisit it again though as like I said, I want to finish it. Oh yes, I actually fixed that part, since I added the Sackbot Checkpoint due to excessive request, I decided to add parts where it was necessary for the bot to die so you wouldn't get stuck, though, I do believe there are still some minor problems, I will fix it eventually, the 3D background will be improved as well | 2012-01-03 19:47:00 Author: Rixsch Posts: 239 |
cool, I'll give it a replay | 2012-01-03 22:30:00 Author: biorogue Posts: 8424 |
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