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Emitting objects in the extra layers

Archive: 8 posts


I'm trying to emit objects in the glitched background and foreground with the extra layers cascade. I attached an emitter to a square and was able to move it wherever I wanted within my cascade, but the emitter continues to spit out the objects on the original plane. In other words, the emitter was moved, but the object it emitted stayed in place. Is it even possible to make objects emit in the extra layers?2011-12-09 04:26:00

Author:
Rainbro Dash
Posts: 121


1) Go to your cascade. If you want an object frontward, get a cascade layer the equal amount of spaces back. (same vice-versa)
2) Place a thick piece of light matter with an emitter on it in the middle layer.
3) Capture your object with the 3D piece in the back/front and set it up in the emitter.
4) If you're emitting back, move the emitter frontward. If your emitting front, move the emitter backward.
5) Allow it to emit.

Unless this is broken now, (which I doubt) it should work.

Note- May have gotten my directions wrong in step 4.
2011-12-09 06:02:00

Author:
Speedynutty68
Posts: 1614


Do you mean as a one off or during gameplay?

It doesn't really matter really because the answer is yes for both, but if done during gameplay things can get tricky due to how the layers are treated.

There is a great video tutorial by comphermc that goes through all the nuances of later emitting. And the freefalling sack level in Mm picks is an example of 'in game emitting'
2011-12-09 06:05:00

Author:
Mr_Fusion
Posts: 1799


I used emitters in the background to create an animated fountain in my Munchy Bunny Bounce, in the second half if you want to see example: http://lbp.me/v/08j5gm
1: Made the objects I wanted to emit, sent them into the background, and captured as new background objects.
2: Place emitters on a piece of material and sent it into the background.
3: Tweak each emitter (now in the background) to emit the captured background objects.

I have in in game tutorial with notes you can take into create mode, and a cascade with 30 foreground and 30 background layers; if those are useful to you:
http://lbp.me/v/0b6hcn
2011-12-09 20:29:00

Author:
Pookachoo
Posts: 838


I'm trying to emit objects in the glitched background and foreground with the extra layers cascade. I attached an emitter to a square and was able to move it wherever I wanted within my cascade, but the emitter continues to spit out the objects on the original plane. In other words, the emitter was moved, but the object it emitted stayed in place. Is it even possible to make objects emit in the extra layers?

Rather than sending the emitter itself into the background, instead you should send your object into the background, capture it and then load it into an emitter that is placed on the normal layers. That's always worked for me.
2011-12-12 09:33:00

Author:
Ungreth
Posts: 2130


What Ungreth says. Also, if you want to be absolutely sure, before capturing it, intersect that object with a piece of invisible holo that stretched out from the back (or front) layers into the 3 normal layers. When I do this, I find the emitter does not mess up.

Also, this becomes essential if you want to use visible holo or sticker panel material in the foreground layers; some kind of bug causes it to be only visible where it overlaps objects in the normal layers; so what you do is create a holo shape I mentioned, set it to 1% visibility, color dark blue; this way it is technically visible, not really visible to a player and prevents your foreground holo/sticker from disappearing.
2011-12-13 10:51:00

Author:
Antikris
Posts: 1340


Also, what does MM wait to promote extra glitch to official feature? 2011-12-13 11:01:00

Author:
OmegaSlayer
Posts: 5112


Also, what does MM wait to promote extra glitch to official feature?

From what I heard, there's a new mod working for Mm itself who has been moderating levels do to the fact of extra layers. (Including theck and Thack) But this may just be rumor.
2011-12-14 07:15:00

Author:
Speedynutty68
Posts: 1614


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