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Allow all players to remotely control a Controllinator

Archive: 4 posts


In the level I'm currently working on, I'm trying to give the players the ability to stop and start time (such that when time is stopped, nothing moves around them).

Currently, I'm using a controllinator that is remotely controlled by the nearest sackboy, and he can stop and start time by pressing triangle. However, I'd like to have more than one player be able to control this. For instance, player 1 could stop the time, but player 2 could decide to start it by also pressing triangle.

I can't think of any way for all 4 players to remotely control the same controllinator. I also thought about each player having their own controllinator, and when they press triangle, it will enable a tag that will tell a central microchip that state should be changed. However, I also could not figure out a way to make sure that each player definitely has access to a remote controllinator, other than extensively using sackbots, which I'd personally like to avoid.
2011-12-06 05:07:00

Author:
MananTheMoon
Posts: 11


You need the seperate controllinator design, but since closest player lock to the first person within its range, you need to emit the four controllinators and the person closest to the emiter will gain control.. its not an easy system to get working but since we can't specify who controls the controllinator its the only way I can think of... for now

Regards
Dave
2011-12-06 20:10:00

Author:
ForgottenEnigma
Posts: 1414


@Dave, thanks for responding.

I guess the biggest issue I'm having is how to make sure that each player definitely gets a controllinator. If I just emitted 4 controlinators that are all remotely controlled, there is a good chance that one player would gain control of all 4 controllinators (or at least that some players might get more than one controllinator, and others will get none), right?

It seems like, with this method, it would be very hard to ensure that all players are remotely controlling a controllinator, unless the level constantly emitting tons of remote controlinators so that each player is likely to get at least one. That seems like it would be a bit inefficient and probably buggy with people often losing control when they die.
2011-12-08 19:55:00

Author:
MananTheMoon
Posts: 11


I can't think of any way for all 4 players to remotely control the same controllinator.

I don't think there's any reliable way to guarantee it for four players.

Two players is easy enough though - if you place controlinators at either side of the level bounds, and have their Eject inputs continually cycling, they'll keep reconsidering which player is closest, and since the two players are highly unlikely to occupy exactly the same space, each controlinator will always be locked on to a different player.

You might be able to get it working for more players by placing more of them along one axis of the level, but there's always a chance that one player is further away from the nearest one than all the other players.
2011-12-09 17:10:00

Author:
Aya042
Posts: 2870


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