#1
Require All Option?
Archive: 5 posts
So I noticed the new "require all" option on the proxes swicthes but I have not had the time to play around with it and figure out what it means. Anyone care to enlighten me? Thanks in advance (I bet it will be something really obvious lol). | 2008-12-27 01:03:00 Author: OCK ![]() Posts: 1536 |
It is really obvious(and useful). What it does is reguire all the players to stand in it to activate it. | 2008-12-27 01:05:00 Author: BassDeluxe ![]() Posts: 984 |
w/ my new mini game i did require all...and it was obviously just me testing it and it didnt move my start point away when i was standing on it so i figured it must be bugged if its just 1P.. idk maybe ill try it again, i thought it would be handy though | 2008-12-27 01:22:00 Author: Hamsalad ![]() Posts: 2551 |
It is really obvious(and useful). What it does is reguire all the players to stand in it to activate it. Ahhhh, very useful indeed. Thanks Bass! | 2008-12-27 01:31:00 Author: OCK ![]() Posts: 1536 |
No longer do we have to make complex switches to determine if all the players are close to a door and the likes. Thanks, Media Molecule! | 2008-12-27 05:37:00 Author: aer0blue ![]() Posts: 1603 |
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