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#1
Lighting switch in MGS level pack?
Archive: 11 posts
Hey, I saw this little bug-lookin' switch all over the place in Media Molecule's MGS level pack. http://www.anim8.biz/forum_imgs/lbp1.jpg Which, when you approach it, changes the lighting of the level. http://www.anim8.biz/forum_imgs/lbp2.jpg http://www.anim8.biz/forum_imgs/lbp3.jpg And I wish that I had access to it for my own levels. | 2008-12-26 22:52:00 Author: Unknown User |
MM will give us access to this switch sometime, probably soon. The only reason they haven't yet(probably) is because it isn't quite ready for release. Just like the require all option on proximity switches. They used it in their levels, but we didn't get it initially. | 2008-12-26 23:05:00 Author: BassDeluxe Posts: 984 |
I did this effect in my mini game / survival challange im doing except mine is constantly changing over time not in certain areas. Your stationary in the same building so i figured i would jazz it up. I removed all lightning made it kind of dark. Made the classic hallowed out dark matter rectangle w/ the a piston pushing a block down it. And on the block I have a magnetic key.. and I have mag switches the same color as the key. The first switch is "day" its linked up to 3 lights i have floating above the players view attached to dark matter so they float. The second switch is "dusk" the third "night" I have the piston on a long cycle, so it goes day dusk night..night dusk day. Just have to tweak the radius's just right to get it to line up and get the right colors your after. Best i could come up w/ for this effect hope it helps! | 2008-12-27 00:22:00 Author: Hamsalad Posts: 2551 |
Yeah, I'm guessing this is going to be in a future patch. I'm in no rush for it. | 2008-12-27 00:28:00 Author: Voltiare Posts: 646 |
Mm has more goodies than they're willing to share. First the 'Require all' then the Proximity Setting on the Proximity Swich, then this. | 2008-12-27 02:47:00 Author: DRT99 Posts: 431 |
They're not hoarding, mate. >.> They simply aren't realeased bacause it's not ready for release yet. If you recall, they released the "Require All" option, after it was ready. | 2008-12-27 03:35:00 Author: BassDeluxe Posts: 984 |
This would make for an awesome MGS sneaking mission level | 2008-12-28 03:09:00 Author: Astrosimi Posts: 2046 |
Already beat you too it Check the LittleBIGWorkshop and I'm also on LittleBIGPlanetoid | 2008-12-30 22:04:00 Author: LeonBlade Posts: 1 |
You know, there must be a "Require All" version of the Grab switch, because on one level (Serpent Shrine, I believe) there is a two player area, and to get up there is a winch attached to a Sponge block. If there's more than one person then the winch doesn't activate until all people are holding on. | 2008-12-31 04:06:00 Author: alexbull_uk Posts: 1287 |
You know, there must be a "Require All" version of the Grab switch, because on one level (Serpent Shrine, I believe) there is a two player area, and to get up there is a winch attached to a Sponge block. If there's more than one person then the winch doesn't activate until all people are holding on. oh yeah i noticed that too, but on the subject, i'm picturing the global switch coming soon, could possibly this next thursday | 2008-12-31 15:52:00 Author: jjdragon Posts: 257 |
then what about in the collector fight, theres that red glass thats FLAT and not all lumpy like the rest of the glass is. | 2008-12-31 18:28:00 Author: DRT99 Posts: 431 |
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