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Sun Lander

Archive: 11 posts


This is my new level, which is nearing the "complete stage." It is based on "Moon Lander" by "I_P1NKY_I," who i received help from. I am willing to play a give feedback on whatever, whenever and by whoever. please put the LBP.me link in your post if you want me to play your level.

I appologize for the pixelated level picture, I am working on new photos.

Thanks.

PS
This is the 3rd time i have posted this level in the F4F category... I am yet to receive a single play, so i appreciate the plays!
http://lbp.me/v/4ypedn
2011-11-29 15:20:00

Author:
xtremesackboy
Posts: 479


Queued. Will try and get on tonight to check it out. 2011-11-29 15:33:00

Author:
Lady_Luck__777
Posts: 3458


got it queued, thought I had already checked this out, but I guess not.2011-11-29 15:40:00

Author:
biorogue
Posts: 8424


you may have came across it in a thread and played it, but i never really received very much feedback from anyone at all. Thanks you guys, it really helps out!

Keep in mind that this level is still in "work phase" and is not 100% complete.
2011-11-29 16:33:00

Author:
xtremesackboy
Posts: 479


Hi there! I played the level, and it was pretty good. It was certainly very challenging. The levels were well laid out for the most part and the visuals worked very well. Here are a few twaeks you could make to improve:


I had my points reach 0 every time I played the level, I feel losing 1,000 everytime is a bit much given how tough it is.
The one with the spinning green rock was very difficult, shrink it a bit.
Perhaps set the controlinator to automatically enter and have the plyer enter it the second they spawn, and remove the option to leave the controlinator.


Do these and you should be fine

For F4F, you wouldn't be so kind as to play my level 'Snow Place Like Home (https://lbpcentral.lbp-hub.com/index.php?t=65285-Snow-Place-Like-Home), would you? Thanks.
2011-11-29 18:48:00

Author:
kirbyman62
Posts: 1893


Definately queued! I better check this out next time I get on LBP2, sounds interesting 2011-11-29 20:54:00

Author:
Unknown User


@Kirby
Sure thing, queued and now playing!
2011-11-29 22:46:00

Author:
xtremesackboy
Posts: 479


I really like this level. The gameplay is simple and fun, and the visuals match the retro arcade-feel of the gameplay perfectly. I do have some criticisms, though:

I felt that the level was too hard at points, most notably the small space you had to blast through after getting rid of the rocks on stage six and some of the tight spaces on stage 8. Maybe you should widen some of the gaps to make it less frustrating.

I experienced an odd inconsistency regarding the music. Sometimes, it would loop the "absolute power" music, and other times it would play that "there's a ghost in me" song instead. The ghost song works well, but personally I found that the "absolute power" music got a little annoying. The Cosmos interactive music might work well for this level.

I also have a couple of nitpicks:

On stage five, the ship spawns behind the score, which makes taking off a little annoying.

Maybe you could start the level with the darkness right up. Seeing the sackperson come out of the checkpoint for a split second before cutting to the intro image is a bit jarring.

Overall, though, it's a really great an well executed level. It could do with just a little bit of work though.

F4F: https://lbpcentral.lbp-hub.com/index.php?t=65658-Afterlife-Part-1-Hell&p=956220#post956220
2011-12-04 14:21:00

Author:
Unknown User


@railway
Thanks for the input. There's so much work behind each and every change I make, you have no idea!

Thanks for the input, and I'll play the level right away. It's queued.
2011-12-07 23:05:00

Author:
xtremesackboy
Posts: 479


It's been updated, guys! Feel free to check out the new music tracks that improve gameplay, plus a few more (unnoticable) things i added!2011-12-08 02:29:00

Author:
xtremesackboy
Posts: 479


Thanks all, I appreciate it, I really do!2011-12-13 04:13:00

Author:
xtremesackboy
Posts: 479


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