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#1

Triggers reset when player dies...?

Archive: 3 posts


Hi,

I am trying to find out a good way to put my on/off triggers back to a normal state in case a player dies from a lethal part in the game. Is it possible to switch everything back to the normal state with a player trigger next to a checkpoint?

Is it wise to wire Sequencers reset to a player trigger next to a checkpoint or is there a better way without screwing up the whole sync? And how todo it with individual on/off triggers?

All advice is welcome .
2011-11-25 15:22:00

Author:
CarfDarko
Posts: 38


An inverted player sensor wired to the reset port?2011-11-25 15:25:00

Author:
Ayneh
Posts: 2454


An inverted player sensor wired to the reset port?

..with a very large radius, meaning that when no player is present (dead), stuff gets reset. Does not take into account multiplayer; it will work for multiplayer when all players have died.
2011-11-25 15:29:00

Author:
Antikris
Posts: 1340


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