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Triggers reset when player dies...?
Archive: 3 posts
Hi, I am trying to find out a good way to put my on/off triggers back to a normal state in case a player dies from a lethal part in the game. Is it possible to switch everything back to the normal state with a player trigger next to a checkpoint? Is it wise to wire Sequencers reset to a player trigger next to a checkpoint or is there a better way without screwing up the whole sync? And how todo it with individual on/off triggers? All advice is welcome . | 2011-11-25 15:22:00 Author: CarfDarko Posts: 38 |
An inverted player sensor wired to the reset port? | 2011-11-25 15:25:00 Author: Ayneh Posts: 2454 |
An inverted player sensor wired to the reset port? ..with a very large radius, meaning that when no player is present (dead), stuff gets reset. Does not take into account multiplayer; it will work for multiplayer when all players have died. | 2011-11-25 15:29:00 Author: Antikris Posts: 1340 |
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