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Global Attributes and Attribute Token

Archive: 2 posts


taken from another thread but i thought it a decent idea for a discussion:

the trouble is that the data transfer could be different from one creator to another. how would it remember that you picked up two potions, or three spells, or that you have a key for a room in the second section? all these variables need to be catered for if it's to work well. it would certainly have to be like a global setting and it would certainly have to be values that could be interpreted by the creator. perhaps a 'token' system that ties in with the global system. the creator would have lets say 10 slots at his/her disposal and these slots can be given a label. you then get given the token on completion of that level. when you enter the next level all you have to do is take the token out and place it on a token panel (like the sticker sensor panels) and each labels value then gets transferred to the second level and so forth. if you could keep that token in your popit then it would work as a save too and you could continue the following day

so you would have:

Global attributes

10 slots, each with a label (named by the creator) and a setting to 'save to token' or 'award' (default for a game with only one level. which of course can be changed to 'save token' if/when the creator decides to continue with the series. the creator would also have an option to 'save' or 'give' the score at the end of each level. 'save' would give you no score but would continue in the following level and 'give' would award you the score you achieved but wouldn't be added to the next level.

Attribute token

this would contain the labels and values gained. up to ten attributes can be used and would be stored in your popit for future plays. you would also have an 'accumulate' setting 'on/off' if you want to allow people to replay certain sections to level up. it would also award you the points you scored in the previous level if the setting had been 'save'. you would also be able to attach any sticker you want onto the token.

Token sensor

this would unlock those labels and values and automatically update the global attributes as soon as you place the attribute token down
2011-11-21 20:35:00

Author:
GribbleGrunger
Posts: 3910


yeah this is like the "cookie chips" that people have discussed before, i think this is something really vital, especially for people who want to make long levels or series that have to transfer information through more intricate and less obvious techniques than score bubbles. 2011-11-22 22:03:00

Author:
Skalio-
Posts: 920


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