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#1

Font Trouble

Archive: 29 posts


the more i try to do in LBP2, the more i begin to realise that, although MM are brilliant at concepts and programming, they haven't got a clue what the community really needs. i mean, all this time LBP has been out and we still have pathetic fonts that are neither use nor ornament. surely someone must have mentioned it to MM? they can't take up that much memory. how about a font sticker pack with all the normal font sets! Come on, for goodness sake!!! END RANT

the problem: i went looking for fonts in the community and settled for Comphermc's nice selection. after finding out that you have to grab them yourself before you could use them individually, i began the process of writing 'GRAB'. i thought it would be easy. all i wanted was the word 'grab' on a sticker panel so that i could animate them a little bit... i've tried everything i could possibly think of. my last attempt appeared to work. Eureka!!!

i turned each letter i needed into sticker panel material and then stuck each letter on another sticker panel to spell the word and then turned the opacity down to 0 on the sticker panel i'd put the letters on. after viewing it in preview mode, all seemed well and dandy. i then grabbed them so that i had a copy and deleted the rest of the alphabet. BUT, when i then went into my bag to retrieve the word 'GRAB', there was nothing there but an invisible sticker panel. on experimentation, i found out that regardless of them being separate, if you delete one the others seem to disappear too.

what am i doing wrong? regardless though, i stand by my initial rant.
2011-11-21 16:04:00

Author:
GribbleGrunger
Posts: 3910


You need to ensure that the letters you make are entirely separate from the originals or there might be ownership issues or you'll get that daisychain effect you're getting.

I think most people use a cookie cutter method where you isolate a letter and cut into another material with it to make a mould.
2011-11-21 16:37:00

Author:
Ayneh
Posts: 2454


You need to ensure that the letters you make are entirely separate from the originals or there might be ownership issues or you'll get that daisychain effect you're getting.

I think most people use a cookie cutter method where you isolate a letter and cut into another material with it to make a mould.

ok! that's the only thing i didn't try. i'm still disappointed at the lack of fonts in the game though.
2011-11-21 16:41:00

Author:
GribbleGrunger
Posts: 3910


Don't ask why, but when you get a font set as a prize, for some reason LBP considers it one object, so if you delete one, you delete them all, etc.

To get around this, paste the entire font set in a level from your community prize list. Then, capture the set, so its in your own popit kit.

Now, when you paste THAT set on your level they will now act as separate pieces.

That should fix you up.
2011-11-21 16:54:00

Author:
CYMBOL
Posts: 1230


Also, I seem to recall Mr_Fusion did some work with fonts, including comp's ones, making them LBP2 compatible? http://lbp.me/v/4kvzqc2011-11-21 16:59:00

Author:
Ayneh
Posts: 2454


ok, so i captured it into my own objects and sure enough i can now move them individually. but you still can't delete one without the other and when you copy them to stamp, it selects them all. i got round this by writing the word and then placing a material over the word and again, sure enough, the letters where there when i deleted the original font. now all i needed to do was stamp them into another material to get the letters... but it won't stamp for some reason. it appears that even the spaces the letters left behind have some effect on the normal uses of this game!!!!

darn it and a million asterisks

I JUST WANT TO WRITE THE WORD GRAB, MM!!

edit!! and welcome back CYMBOL, i trust everything went ok then. did you get that bed bath?
2011-11-21 17:27:00

Author:
GribbleGrunger
Posts: 3910


Hmmm, that's really strange. Well, you could stamp the entire font set, then capture that. That way, you won't have to do this process ever again.

And, I'm not back, still in the hospital. Might be home tomorrow. And them on an IV for two weeks with some home care visits.

This surgery was actually a rush surgery to fix the last one from a few weeks ago. It got infected.... And well, probably not pleasant to explain.

But, it looks like I may by on the way to a slow and steady mend... I hope.

Anyway, I'd just stamp the entire font set and call it a day.
2011-11-21 18:00:00

Author:
CYMBOL
Posts: 1230


i'll attempt a complete stamp as you say, and i hope things settle down soon because the community needs people like you 2011-11-21 18:13:00

Author:
GribbleGrunger
Posts: 3910


one more thing about the game limits. if you look up the hardware info on the PS3 you will find that sony only gave the PS3 256mb of RAM. even base model computers come with more then that. My 12 year old Mac G3 ha 1 gig of RAM. further slap in the face, the xbox has 512mb. So if some of you have ever played games that where multi platform and have them choke on the PS3 (like Fallout NV when you get near an area with a lot of fire) theres why. If Sony had made the system with more RAM im sure the thermal of our levels would be lower too.2011-11-21 18:40:00

Author:
OutcastZeroOne
Posts: 139


one more thing about the game limits. if you look up the hardware info on the PS3 you will find that sony only gave the PS3 256mb of RAM. even base model computers come with more then that. My 12 year old Mac G3 ha 1 gig of RAM. further slap in the face, the xbox has 512mb. So if some of you have ever played games that where multi platform and have them choke on the PS3 (like Fallout NV when you get near an area with a lot of fire) theres why. If Sony had made the system with more RAM im sure the thermal of our levels would be lower too.

there's 512mb of ram in the PS3, it's just split up for different reasons (256 MB system and 256 MB video) but it can be split up differently. the reason 1st person studios make the PS3 sing is because they use the hardware in the right way and don't try to use it like a PC. sony devs are leaving other devs in the dust simply because other devs like Bethesta just can't be bothered to step up to next gen machines and continue to cater for last gen machine with DVD storage

have you not played Uncharted games? have you not seen how much goes on on screen at once and how the graphics look better than anything you've ever seen? have you not played KZ3 with graphics that just bleed detail? don't just look at multiplats and think the PS3 is inferior, look at 1st party games and ask yourself why third parties can't do the same... and then go and check out MSs policies on game content, DVD surcharges and LIVE restrictions.
2011-11-21 19:05:00

Author:
GribbleGrunger
Posts: 3910


i'll attempt a complete stamp as you say, and i hope things settle down soon because the community needs people like you

In case you are getting messages about a too complex object when trying to stamp that font into a block of material, do this: instead of one block of material, create several smaller ones, tight to one another.
2011-11-21 19:05:00

Author:
Antikris
Posts: 1340


In case you are getting messages about a too complex object when trying to stamp that font into a block of material, do this: instead of one block of material, create several smaller ones, tight to one another.

it's ok, i managed to stamp the lot... the only trouble is i can't shrink the font small enough for my needs so i'm going to opt for a different visual cue. lol. thanks anyway

unless you can point me in the right direction for fonts that can be shrunk easily
2011-11-21 19:10:00

Author:
GribbleGrunger
Posts: 3910


Also, I seem to recall Mr_Fusion did some work with fonts, including comp's ones, making them LBP2 compatible? http://lbp.me/v/4kvzqc

Yes, this is a GREAT resource that not a lot people seem to know about.
2011-11-21 19:35:00

Author:
Pookachoo
Posts: 838


Yes, this is a GREAT resource that not a lot people seem to know about.

what exactly sets it apart from the rest?
2011-11-21 19:38:00

Author:
GribbleGrunger
Posts: 3910


When you got those fonts from Comphermc's level, did you collect them as prize bubbles, or did you copy the whole level to your moon? I'm pretty sure you can copy the level, and then do what you like with the individual letters, they are not connected together as one object.
Also, you could just spell out the word "grab" and take a photo of it, and use that as a sticker panel or holo sign for your level.
2011-11-21 20:58:00

Author:
JakePutz
Posts: 92


When you got those fonts from Comphermc's level, did you collect them as prize bubbles, or did you copy the whole level to your moon? I'm pretty sure you can copy the level, and then do what you like with the individual letters, they are not connected together as one object.
Also, you could just spell out the word "grab" and take a photo of it, and use that as a sticker panel or holo sign for your level.

the trouble with a picture is that you get the rectangular shape too. i just want the letters separately
2011-11-21 21:08:00

Author:
GribbleGrunger
Posts: 3910


How are you getting rid of the other letters?
It's a little bit of a hassle but in the past I have found if you change the material of the unwanted letters to dissolve, attach a switch or button and dissolve them you were able to capture the remaining letters as its own object. I don't know if this still works but it could be worth a try.
2011-11-21 21:17:00

Author:
Lady_Luck__777
Posts: 3458


How are you getting rid of the other letters?
It's a little bit of a hassle but in the past I have found if you change the material of the unwanted letters to dissolve, attach a switch or button and dissolve them you were able to capture the remaining letters as its own object. I don't know if this still works but it could be worth a try.

i never tried that. crumbs though, the lengths we have to go to just get a font, the most basic of things. i've discovered that the fonts don't like being shrunk down though and have decided to go with something else. maybe just an arrow or a hand. it's just that i now have a clear idea of how i want my new level to look and feel and words would have fitted in lovely. still haven't decided on the materials yet though... i spent 2 hours earlier today just with the material changer lol. i'm still not happy
2011-11-21 21:32:00

Author:
GribbleGrunger
Posts: 3910


The best 'small' font is Yoolah by Lite_Sleeper followed by Sack of Rome by him as well.

Both are in my font level ready to go. Sack of Rome also has each letter as a glitched transparent background sticker.


what exactly sets it apart from the rest?

What sets it apart is I spent many many hours stenceling out a huge selection of fonts. Some fonts don't stencil so I material changed to destroy sponge... Blah blah blah...

The interesting part is I built a delivery system and individually re-captured each letter into a seperate emitter and lined them up to emit as a single set, but with all letters seperate.

I did this for 36 fonts, each letter of the font, and slowly went insane.

I also have previews of all the fonts and have retained all font names and creator credits. They all sit it a creator microchip and are made out of Holo (sticker is better, but is DLC)

The level does take a long time to load, and I can't add any more without splitting it out but so far there are 36 fonts in there. Take a look it'll hopefully stop your rage
2011-11-22 05:58:00

Author:
Mr_Fusion
Posts: 1799


I haven't read ALL the other posts, but I was having this same problem. I also used Comphermc's font sets, and I eventually got around the issue of separation thus: I first created a large piece of material in the thin layer (I used toy plastic from the Toy Story DLC), pulled out the font from my Community Objects, placed the ghost image of the font inside my large piece of Toy Plastic and set it inside that.
Next, I deleted the Community letters, leaving their "mold" within my material; I then made another large piece of material in the thin layer, copied the mold font, lined up the ghost image with my new piece of material and used it to delete, and what I was left with was the letters.

It's quite fiddly, but once you've done it and saved the font it will do everything you need it to!

To be honest, some resident genius' have probably figured out a much easier and more efficient method, but I hope this helps!
2011-11-22 08:39:00

Author:
RainbowtipsFort
Posts: 144


I haven't read ALL the other posts, but I was having this same problem. I also used Comphermc's font sets, and I eventually got around the issue of separation thus: I first created a large piece of material in the thin layer (I used toy plastic from the Toy Story DLC), pulled out the font from my Community Objects, placed the ghost image of the font inside my large piece of Toy Plastic and set it inside that.
Next, I deleted the Community letters, leaving their "mold" within my material; I then made another large piece of material in the thin layer, copied the mold font, lined up the ghost image with my new piece of material and used it to delete, and what I was left with was the letters.

It's quite fiddly, but once you've done it and saved the font it will do everything you need it to!

To be honest, some resident genius' have probably figured out a much easier and more efficient method, but I hope this helps!

that's exactly how i ended up doing it. i just might pop over to Fusions level later... not that i need it now because i used arrows instead. there might be another time i need them so, Fusion here we come
2011-11-22 12:43:00

Author:
GribbleGrunger
Posts: 3910


Mr_Fusion's collection - community fonts including comphermc's - are all on microchips with a preview option. It's just very efficient to use, no stamping.2011-11-22 18:59:00

Author:
Pookachoo
Posts: 838


I update the level recently in an attempt to combat long load times. It has taken 10 mins to load for some people. Still, it's faster than stencilling all the fonts yourself.2011-11-23 05:17:00

Author:
Mr_Fusion
Posts: 1799


I update the level recently in an attempt to combat long load times. It has taken 10 mins to load for some people. Still, it's faster than stencilling all the fonts yourself.

it loaded in at about the normal speed for me, but... call be an idiot (and you probably will) i couldn't get any of the fonts. all i seemed to be able to collect is the 4 prize bubbles at the end and they didn't seem to contain your 30 odd fonts
2011-11-23 08:58:00

Author:
GribbleGrunger
Posts: 3910


hmmmm... they should have Microchips in them that contain emitters that have the fonts in them... I broke the level out into separate levels to get other prize bubbles. On level is for the CompherMC font kit, another is the Lite_Sleeper Font Kit, the last is the Arcas-X font kit.

Did you look at the tutorial? If it's confusing feedback is welcome... I have a feedback thread if you would prefer to post there.
2011-11-23 09:29:00

Author:
Mr_Fusion
Posts: 1799


hmmmm... they should have Microchips in them that contain emitters that have the fonts in them... I broke the level out into separate levels to get other prize bubbles. On level is for the CompherMC font kit, another is the Lite_Sleeper Font Kit, the last is the Arcas-X font kit.

Did you look at the tutorial? If it's confusing feedback is welcome... I have a feedback thread if you would prefer to post there.

i replayed the level to see if it had glitched and it was the same. i approach the tutorial and there's a duck on the right and a sackbot with the outdoor pursuits gear standing there giving you help. there is a grid with loads of chips on it, but i couldn't take any of them. the only stuff i could get was the last stuff towards to scoreboard, next to coming soon
2011-11-23 15:21:00

Author:
GribbleGrunger
Posts: 3910


So these prize bubbles contain what the sackbot was talking about.

Each prize bubble contains a chip, each chip is an individual creator's font kit. If you take the Microchip (that comes from the score bubble) out in create mode and open it, you will see all of the fonts by that creator contained in their own chip (This looks like the board in the level next to the sackbot).

If you then open an actual font chip you will see a chip with a preview of that font and a toggle switch connected to an emitter. If you toggle the switch the font will spawn.

The image of the duck is actually for CompherMC's Font Kit because he has an affinity toward that sticker. So look for it in your popit.
2011-11-23 19:45:00

Author:
Mr_Fusion
Posts: 1799


ok i'll check again, but the two i opened only seemed to have two fonts in them2011-11-23 21:32:00

Author:
GribbleGrunger
Posts: 3910


They are probably from a less prolific creator, some only have one or two fonts. Take a look at the Comphermc/Lite_Sleeper/Arcas-X or the UNKNOWN kit, they should be brimming with fontastic goodness.2011-11-24 01:45:00

Author:
Mr_Fusion
Posts: 1799


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