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Fantasy Adventure - ChapterIV : Arrival In Edenia

Archive: 8 posts


Hi all,

I've just released the latest chapter in the Fantasy Adventure series.

You have arrived in the capital city Edenia. You need to arrange an audience with its king to
secure your safety. Also, you will learn about a new, powerful threat...

Labels to describe this chapter best, are: story, platformer and easy.

Please enjoy!
http://lbp.me/v/7xpkxf
2011-11-20 18:57:00

Author:
AlPhAoMeGa81
Posts: 73


Gonna Have To Queue All of thwe series...I'll leave feedback eventually 2011-11-20 19:05:00

Author:
Valeview
Posts: 1581


Okay thanks!

I hope that you (and other players) like my level(s)
2011-11-21 16:12:00

Author:
AlPhAoMeGa81
Posts: 73


Okey...attempted to play from the start.... Couldn't find the dynamite
Went straight into the next level instead. Nice scenery, cool choic of paths. Onto the water part...Went straight up, found the toadstool workshop entrance...couldn't get in. Went down to the other part thinking I'd missed the sticker went down, found asticker, Didn't work....

Are these bugs, or could you give me a hint
2011-11-21 16:30:00

Author:
Valeview
Posts: 1581


The dynamite is on top of the roof of the farmhouse up the hill.
You have to drag the blocks in order to get upon the roof.

The sticker for the workshop is found on top of the misty mountain.
You have to ring the bell and go and pick up the sticker at the rendevous point.
The sticker that you found is one of the 3 for the ???? shrine.
It's an optional quest to find all 3 of them. It will unlock a different route through the level.

good luck and sorry if it's unclear
2011-11-22 16:11:00

Author:
AlPhAoMeGa81
Posts: 73


Oooh...A hunt! 'll be going back through it. Story is definetley your strong point though 2011-11-22 16:20:00

Author:
Valeview
Posts: 1581


Updated this Chapter yet again.
The thermo is nearly maxed out and I cannot add anytyhing else. On some places the level seems empty, but unfortunately it can't be helped
2011-11-26 11:07:00

Author:
AlPhAoMeGa81
Posts: 73


This looks amazing, but it does feel a tad flat. I understand the restrictions of the thermo, but there isn't much going on. I'm not sure what you could remove to add more play value as I really liked all that I saw. I like the design a lot and it sort of reminded me of an old Wonder Boy game.

I think the most important thing is that you should look into the problem with layer switching you have, the bushes on the side of each house act as a layer trap. If a player is running along the will be caught behind them in many locations. hiding invisible material behind them will mean sack boy will layer switch automatically meaning a much smoother experience for people.
2011-12-03 21:35:00

Author:
Mr_Fusion
Posts: 1799


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