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Sackbot Logic suddenly frozen to the board

Archive: 10 posts


I've currently been working with a sackbot for around a month now for a level. However, for whatever reason, i'm now unable to move or delete logic gates within the board. I can add gates, but deleting a switch is impossible. This is obviously very frustrating since, wouldn't ya know it, i need to delete AND move some logic gates within the board.2011-11-20 18:51:00

Author:
Nightshade_games
Posts: 76


My guess, the sackbot circuitboard has glitched, I would suggest duplicating the sackbot logic on another separate sackbot, not much can be done about glitched happenings in lbp, my jak level for instance can no longer be edited whatsoever or the game rewinds by itself. Sorry for your predicament dude 2011-11-20 19:44:00

Author:
damaz10
Posts: 771


Are you by any chance emitting your bots? And if so, do you use the dynamic capture option inside the emitter? Emitting sackbots dynamicly gives similar issues as you describe, you see...2011-11-20 21:15:00

Author:
Slaeden-Bob
Posts: 605


Using online-won content or emitters tends to freeze the logic. Also, remember that the default behavior gate on the sackbot can't be moved or deleted.
Try pasting a piece of the same logic over the old one.
2011-11-21 02:01:00

Author:
Unknown User


I had the same problem with my sackbot. I had months of work on it. The reason being is that I had a graveyard to emit my sackbot when he dies. and I used the model that had respawned to continue my work which caused it to glitch out and break. Use the orginal sackbot and capture the object reguarly incase a bug happens and you can just make another copy with the captured one2011-11-21 07:23:00

Author:
Unknown User


Slaeden-bob brings up something that happened to me. I live captured something and then captured the emitter and placed it in another level. I then realised I needed to edit something. But had deleted the original. It was locked as a single object. You may need to rebuild it if this is what has happened. Not a huge problem as you can 'copy' the template over.2011-11-21 08:36:00

Author:
Mr_Fusion
Posts: 1799


yeah, never 'live' capture anything you want to continue work on.2011-11-21 08:43:00

Author:
GribbleGrunger
Posts: 3910


The "live" capture is handy as long as you rewind EVERY SINGLE TIME you test it. It may get annoying but it beats having to capture and tweak the emitter everytime you want to test what you have. I use it all the time and when I'm done with the emitted object I capture it and tweak the emitter to emit the one in my goodies bag.2011-11-23 01:38:00

Author:
Wolffy123
Posts: 406


The "live" capture is handy as long as you rewind EVERY SINGLE TIME you test it. It may get annoying but it beats having to capture and tweak the emitter everytime you want to test what you have. I use it all the time and when I'm done with the emitted object I capture it and tweak the emitter to emit the one in my goodies bag.

i think i'm going to adopt that technique from now on. simple suggestion but great one nonetheless. thanks
2011-11-23 01:49:00

Author:
GribbleGrunger
Posts: 3910


No problemo!2011-11-23 01:50:00

Author:
Wolffy123
Posts: 406


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