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Dual Button Inputs
Archive: 4 posts
Im trying to make a minigame involving pressing a face button and a arrow direction at the same (or nearly the same) time and then switch to the next input. I'm lost on the logic for how i would... A. Make a puzzle where the output of pressing a button changes according to the buttons displayed (example: first input requires X as the right answer, how do i make it recognize X as the wrong answer next time?) B. Recognize when 2 buttons need to be pressed to advance instead of one | 2011-11-16 02:40:00 Author: Unknown User |
For A, just have button 1 activate tag 1, then emit a tag sensor for that, just change the emiters and tags for each button/ round/ question or whateever you're doing. For B, have the tag's sensors active at an and gate and your good. | 2011-11-16 02:43:00 Author: Undarivik Posts: 442 |
****, that should totally work, this has been bothering me for days D: haha ty very much. | 2011-11-16 02:48:00 Author: Unknown User |
A. Make a puzzle where the output of pressing a button changes according to the buttons displayed (example: first input requires X as the right answer, how do i make it recognize X as the wrong answer next time?) Perhaps you could use a selector where each output port is wired to an AND gate, and all the AND gates are wired through a single OR gate which is wired to the cycle port. Then if you hooked up whichever buttons you wanted to the remaining open port on the AND gates you'd have a system where only 1 button input would allow the selector to cycle to the next port which again would only accept 1 button input. B. Recognize when 2 buttons need to be pressed to advance instead of one You just described an AND gate. | 2011-11-16 23:41:00 Author: Ayneh Posts: 2454 |
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