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LBP2 Framerate
Archive: 4 posts
So my friend is working on his 'special project' which may be one of the coolest thing's I've ever helped with... And a question rose up... What is the LBP2 frame rate when there is no lag? We're using counters for a scoring system (Yes there are better ways but this works for him) and we need to know how long the re-load time needs to be in order for signals to not cancel out. The highest thing we have only takes 10 frames... But I want to make sure we don't override signals for new ones. | 2011-11-11 04:12:00 Author: Speedynutty68 Posts: 1614 |
each simulation frame is 1/30th of a second, so 30 frames per second. This is why a pulse (1/30 of a second) will fill a timer set to .1 seconds a third of the way up. 1/30 = 1/3 of 1/10. | 2011-11-11 04:31:00 Author: tdarb Posts: 689 |
Thanks! That gives us the perfect amount of time we needed. | 2011-11-11 05:21:00 Author: Speedynutty68 Posts: 1614 |
In case you are in need of counting two or more consequetive signals, check out my buffering tutorial (link in sig). I use that for a score system myself. | 2011-11-14 12:59:00 Author: Antikris Posts: 1340 |
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