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#1

Respawn at new checkpoint?

Archive: 17 posts


I have played a few levels now where if you die, you actually respawn at a new checkpoint or at the scoreboard (Libidius for example). How is this achieved? Any help is appreciated.2008-12-25 23:47:00

Author:
OCK
Posts: 1536


They move the checkpoint to the new area, by a device(s) that is not seen as it is hidden in the back.2008-12-25 23:49:00

Author:
Unknown User


clank is right they do this for minigames

so you can't cheat
2008-12-25 23:52:00

Author:
Thee-Flash
Posts: 3154


So in other words the mechanism is activated by a switch which moves the checkpoint to a new part of the level? That makes sense but will probably be very difficult to implement with my new level *sigh*. Thanks for the info though, if anyone has another method then I would love to hear about it 2008-12-25 23:53:00

Author:
OCK
Posts: 1536


Well the thing is, obviously you can do a lot in LBP, so you could make tons of different mechanisms to move your Checkpoint from one point to another.2008-12-26 00:03:00

Author:
Unknown User


Well the thing is, obviously you can do a lot in LBP, so you could make tons of different mechanisms to move your Checkpoint from one point to another.

That goes without saying lol. I was asking if anyone had specific examples of how to do this. But thanks for taking the time to respond.
2008-12-26 00:05:00

Author:
OCK
Posts: 1536


That goes without saying lol. I was asking if anyone had specific examples of how to do this. But thanks for taking the time to respond.

Hmm, Dorien did this in run sack boy run, but he just moved the floor the lazy bugger -_- lol

just play a minigame where they do this, and then ask them a question
2008-12-26 00:11:00

Author:
Thee-Flash
Posts: 3154


Well, the most simple way of doing this would be to use a piston to move it. As soon as Sackboy(s) get to wherever you want, they'll activate the switch and the piston will retract or extend to wherever you wants.2008-12-26 00:15:00

Author:
Unknown User


Well, the most simple way of doing this would be to use a piston to move it. As soon as Sackboy(s) get to wherever you want, they'll activate the switch and the piston will retract or extend to wherever you wants.

yea that would be the simplest but there are plenty of other ways some cooler than others so yea..... xD!
2008-12-26 00:16:00

Author:
Thee-Flash
Posts: 3154


Iremember on oneof my levels,I had a small amount of dissolve material balancing the CHeckpoint, and then it would end up sliding downa big glass slide to get back to the scoreboard 2008-12-26 00:29:00

Author:
DrunkMiffy
Posts: 2758


Iremember on oneof my levels,I had a small amount of dissolve material balancing the CHeckpoint, and then it would end up sliding downa big glass slide to get back to the scoreboard

This method could be quite useful. Thanks DrunkMiffy!
2008-12-26 00:45:00

Author:
OCK
Posts: 1536


Thanks, Clank! You're so helpful! I love you! /sarcasm2008-12-26 00:51:00

Author:
Unknown User


I have played a few levels now where if you die, you actually respawn at a new checkpoint or at the scoreboard (Libidius for example). How is this achieved? Any help is appreciated.

I did it in my Earthquake level with a piston. It was attached to a two-way switch set to direction. When you passed a sensor switch, a block fell on the two way switch moving the checkpoint to the new position. If you want I could send you one as an example. Or if Miffy's way works then it's okay.
2008-12-26 00:55:00

Author:
Killian
Posts: 2575


I did it in my Earthquake level with a piston. It was attached to a two-way switch set to direction. When you passed a sensor switch, a block fell on the two way switch moving the checkpoint to the new position. If you want I could send you one as an example. Or if Miffy's way works then it's okay.

Thanks for this as well Killian. I will tinker around today and if things don't work the way I want them to then I may take you up on your offer.

And once again, thanks Clank
2008-12-26 01:31:00

Author:
OCK
Posts: 1536


And once again, thanks Clank

lol, I was only kidding.
2008-12-26 01:35:00

Author:
Unknown User


You can set a hidden sensor to move the checkpoint when it's out of screenshot so the player does not even notice it's moved.

You could also set a sensor right on their feet where they spawn if you want it to be moved immediately as well.

And finally, don't forget the thin layered two glued bits trick, which makes things like piston covered up. Hopefully you know the trick I mean.
2008-12-26 07:44:00

Author:
Elbee23
Posts: 1280


Thanks for the additionl info Elbee, I appreciate it And yes I think I know the trick you are talking about2008-12-26 07:57:00

Author:
OCK
Posts: 1536


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