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Respawn at new checkpoint?
Archive: 17 posts
I have played a few levels now where if you die, you actually respawn at a new checkpoint or at the scoreboard (Libidius for example). How is this achieved? Any help is appreciated. | 2008-12-25 23:47:00 Author: OCK Posts: 1536 |
They move the checkpoint to the new area, by a device(s) that is not seen as it is hidden in the back. | 2008-12-25 23:49:00 Author: Unknown User |
clank is right they do this for minigames so you can't cheat | 2008-12-25 23:52:00 Author: Thee-Flash Posts: 3154 |
So in other words the mechanism is activated by a switch which moves the checkpoint to a new part of the level? That makes sense but will probably be very difficult to implement with my new level *sigh*. Thanks for the info though, if anyone has another method then I would love to hear about it | 2008-12-25 23:53:00 Author: OCK Posts: 1536 |
Well the thing is, obviously you can do a lot in LBP, so you could make tons of different mechanisms to move your Checkpoint from one point to another. | 2008-12-26 00:03:00 Author: Unknown User |
Well the thing is, obviously you can do a lot in LBP, so you could make tons of different mechanisms to move your Checkpoint from one point to another. That goes without saying lol. I was asking if anyone had specific examples of how to do this. But thanks for taking the time to respond. | 2008-12-26 00:05:00 Author: OCK Posts: 1536 |
That goes without saying lol. I was asking if anyone had specific examples of how to do this. But thanks for taking the time to respond. Hmm, Dorien did this in run sack boy run, but he just moved the floor the lazy bugger -_- lol just play a minigame where they do this, and then ask them a question | 2008-12-26 00:11:00 Author: Thee-Flash Posts: 3154 |
Well, the most simple way of doing this would be to use a piston to move it. As soon as Sackboy(s) get to wherever you want, they'll activate the switch and the piston will retract or extend to wherever you wants. | 2008-12-26 00:15:00 Author: Unknown User |
Well, the most simple way of doing this would be to use a piston to move it. As soon as Sackboy(s) get to wherever you want, they'll activate the switch and the piston will retract or extend to wherever you wants. yea that would be the simplest but there are plenty of other ways some cooler than others so yea..... xD! | 2008-12-26 00:16:00 Author: Thee-Flash Posts: 3154 |
Iremember on oneof my levels,I had a small amount of dissolve material balancing the CHeckpoint, and then it would end up sliding downa big glass slide to get back to the scoreboard | 2008-12-26 00:29:00 Author: DrunkMiffy Posts: 2758 |
Iremember on oneof my levels,I had a small amount of dissolve material balancing the CHeckpoint, and then it would end up sliding downa big glass slide to get back to the scoreboard This method could be quite useful. Thanks DrunkMiffy! | 2008-12-26 00:45:00 Author: OCK Posts: 1536 |
Thanks, Clank! You're so helpful! I love you! /sarcasm | 2008-12-26 00:51:00 Author: Unknown User |
I have played a few levels now where if you die, you actually respawn at a new checkpoint or at the scoreboard (Libidius for example). How is this achieved? Any help is appreciated. I did it in my Earthquake level with a piston. It was attached to a two-way switch set to direction. When you passed a sensor switch, a block fell on the two way switch moving the checkpoint to the new position. If you want I could send you one as an example. Or if Miffy's way works then it's okay. | 2008-12-26 00:55:00 Author: Killian Posts: 2575 |
I did it in my Earthquake level with a piston. It was attached to a two-way switch set to direction. When you passed a sensor switch, a block fell on the two way switch moving the checkpoint to the new position. If you want I could send you one as an example. Or if Miffy's way works then it's okay. Thanks for this as well Killian. I will tinker around today and if things don't work the way I want them to then I may take you up on your offer. And once again, thanks Clank | 2008-12-26 01:31:00 Author: OCK Posts: 1536 |
And once again, thanks Clank lol, I was only kidding. | 2008-12-26 01:35:00 Author: Unknown User |
You can set a hidden sensor to move the checkpoint when it's out of screenshot so the player does not even notice it's moved. You could also set a sensor right on their feet where they spawn if you want it to be moved immediately as well. And finally, don't forget the thin layered two glued bits trick, which makes things like piston covered up. Hopefully you know the trick I mean. | 2008-12-26 07:44:00 Author: Elbee23 Posts: 1280 |
Thanks for the additionl info Elbee, I appreciate it And yes I think I know the trick you are talking about | 2008-12-26 07:57:00 Author: OCK Posts: 1536 |
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