#1
Material Tweakers: Friction?
Archive: 10 posts
Hi, community! I have a piece of material that can slide up and down. It rises when submerged in water. (No logic there.) It is then supposed to fall when not submerged in water (again, no logic). With that, it did not slide down. (It slides up perfectly fine.) So, I changed the sliding part of the object to glass. Still, no sliding down. ![]() ![]() ![]() ![]() ![]() | 2011-11-06 18:50:00 Author: L1N3R1D3R ![]() Posts: 13447 |
If you're using grid mode objects can get stuck like that. If you just make it a tiny bit smaller it should go up and down fine. | 2011-11-06 19:01:00 Author: Ayneh ![]() Posts: 2454 |
There are two problems with that: 1) I could accidentally cut part of the glass off. 2) It would wobble a tad back and forth. | 2011-11-06 19:25:00 Author: L1N3R1D3R ![]() Posts: 13447 |
There are two problems with that: 1) I could accidentally cut part of the glass off. 2) It would wobble a tad back and forth. When I wrote make it a tiny bit smaller you can literally just select the object and very lightly move the stick down for an instant and that'll be enough. It's not a noticeable change in size. I think the sides of objects made in grid mode occupy the same space or something, I don't know. | 2011-11-06 19:35:00 Author: Ayneh ![]() Posts: 2454 |
Maybe try making the object that you want to slide down, if it isnt in/touching water, it moves up (with a mover) speed 1 or lower, for 0.1 or 0.2 secs(with count down timer)! that way it should give it a small amount of momentom to start it sliding & shouldnt be visable!? http://lbp-me.lbp2blog.com/sigs/level/7kfrqx/0/1/sig.png (http://lbp.me/v/7kfrqx) | 2011-11-06 20:10:00 Author: danx87 ![]() Posts: 59 |
Ayneh's suggestion is the most straight forward. If the block floats it must be fairly light. Grid mode can mean objects wedge together. If you select the box, turn off grid and nudge the stick ever so slightly it should shrink enough to work. | 2011-11-06 20:32:00 Author: Mr_Fusion ![]() Posts: 1799 |
however whos to say it will not return back to this origninal possition when the water rasies?! as allowing the games physics engine can be very un-predictable! including logic into it reduces the random results! http://lbp-me.lbp2blog.com/sigs/level/7kfrqx/0/1/sig.png (http://lbp.me/v/7kfrqx) | 2011-11-06 20:48:00 Author: danx87 ![]() Posts: 59 |
The friction setting varies from 100% (the actual material's friction) to 0% (no friction). I think glass has 0% by default. Sad, we can't make it higher than 100, cause I wanted to do glass with friction. | 2011-11-06 20:52:00 Author: Unknown User ![]() |
If the moving object has to precisely fit into a gap and only move up and down, try attaching it to a piece of DM/LM with an invisible vertical piston with "Strength" set to zero. Note than a gyroscope will not keep an object at a fixed angle, but will only produce a rotational force to push an object back to a fixed angle should it deviate. However, since the force is not infinite, it can still deviate. | 2011-11-09 19:27:00 Author: Aya042 ![]() Posts: 2870 |
I'm fine, thanks! | 2011-11-12 01:00:00 Author: L1N3R1D3R ![]() Posts: 13447 |
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