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#1

Anti Color

Archive: 43 posts


One of the best levels i've played ever! Your sackboy will be black/white and the whole world is black/white. Is s? amazing. Try it!2008-12-25 21:42:00

Author:
Rhcpmikey
Posts: 120


I absolutely loved this level!

How did he do that effect?
2008-12-25 21:54:00

Author:
GuyWithNoEyes
Posts: 1100


Umm... Who!?

How can you recommend a level when we don't know who your talking about. >_<
2008-12-25 21:56:00

Author:
Whalio Cappuccino
Posts: 5250


In the Color Correction in the tools bag of your Pop-It one of them makes it Black & White.2008-12-25 21:56:00

Author:
Unknown User


In the Color Correction in the tools bag of your Pop-It one of them makes it Black & White.

Yes but have you seen this level? It's like a silhouette!
I thought with lights set to shadow mode but I couldn't re-create it.
2008-12-25 21:57:00

Author:
GuyWithNoEyes
Posts: 1100


Yes but have you seen this level? It's like a silhouette!
I thought with lights set to shadow mode but I couldn't re-create it.

It's kind of like Luckett's Levels right?
2008-12-25 22:01:00

Author:
Whalio Cappuccino
Posts: 5250


Hmmmmm I shall visit it tonight, thanks 2008-12-25 22:26:00

Author:
BloodFlameX
Posts: 349


Played it yesterday, it was OK. You have to keep in mind that levels like this and Pixelation are incredibly simple to make and all have to do with adjusting color correction/fog color/lighting. So while I applaud the originlaty of the idea the truth is the level could be created in about 5 hours. It seems like these simple levels with a silhouette look are the most popular and are making it onto the first 2 pages of "highest rated" (only the Sackhouette levels deserve to be there imo. They actually have a story, varying gameplay elements and tons of custom creations. THAT is the silhouette done justice lol) Maybe I should do a silhouette level for my next one? So yeah, great idea that is excuted perfectly but otherwise I personally wasn't all that impressed 2008-12-25 23:18:00

Author:
OCK
Posts: 1536


Played it yesterday, it was OK. You have to keep in mind that levels like this and Pixelation are incredibly simple to make and all have to do with adjusting color correction/fog color/lighting. So while I applaud the originlaty of the idea the truth is the level could be created in about 5 hours. It seems like these simple levels with a silhouette look are the most popular and are making it onto the first 2 pages of "highest rated" (only the Sackhouette levels deserve to be there imo. They actually have a story, varying gameplay elements and tons of custom creations. THAT is the silhouette done justice lol) Maybe I should do a silhouette level for my next one? So yeah, great idea that is excuted perfectly but otherwise I personally wasn't all that impressed I think Pixelation deserves a spot too. The "RUN RUN RUN" and "JUMP JUMP JUMP" messages were nice touches. Even if it is simple, it has polish and charm.2008-12-25 23:53:00

Author:
Voltiare
Posts: 646


I think Pixelation deserves a spot too. The "RUN RUN RUN" and "JUMP JUMP JUMP" messages were nice touches. Even if it is simple, it has polish and charm.

I honestly did not enjoy this level (I prefer Anti Color to this one). I actually thought the RUN RUN RUN JUMP JUMP JUMP etc was gimmicky. Oh well, at least you liked it lol. Variety is the spice of life as they say
2008-12-25 23:57:00

Author:
OCK
Posts: 1536


I actually spent an hour two nights ago trying to duplicate the effect that is used in this level, and I could not get it. I know he's got a layer of glass that is stickered white in the foreground, but other than that I just couldn't figure it out. I almost think it's MORE than just the black and white filter, but I could be completely wrong.

That being said, this level is quite a visual experience, so I agree that people should try it, if just for the visuals alone.
2008-12-25 23:57:00

Author:
xkappax
Posts: 2569


Played it yesterday, it was OK. You have to keep in mind that levels like this and Pixelation are incredibly simple to make and all have to do with adjusting color correction/fog color/lighting. So while I applaud the originlaty of the idea the truth is the level could be created in about 5 hours. It seems like these simple levels with a silhouette look are the most popular and are making it onto the first 2 pages of "highest rated" (only the Sackhouette levels deserve to be there imo. They actually have a story, varying gameplay elements and tons of custom creations. THAT is the silhouette done justice lol) Maybe I should do a silhouette level for my next one? So yeah, great idea that is excuted perfectly but otherwise I personally wasn't all that impressed

Couldn't agree more. No doubt levels like this are good, they're quite simple and I think there are more deserving creators out there.
2008-12-26 01:02:00

Author:
Killian
Posts: 2575


Couldn't agree more. No doubt levels like this are good, they're quite simple and I think there are more deserving creators out there.

I am glad someone agrees with me lol. And yeah, a level like Earthquake Evasion is waaaay more deserving of the exposure these kinds of levels are getting (I know you probably weren't refering to yourself but I had to point this out. If you were refering to yourself then trust me, it's justified lol). So while I love the changes made to the search function there is still work to be done
2008-12-26 01:26:00

Author:
OCK
Posts: 1536


Hey I do levels a lot like the ones you are describing (silhoutte stuff)... where can I post about them on the site?

Anyway, I have to agree, most of the silhoutte levels I've seen are somewhat simple.. but I think that goes with the style. I'm fine with simple-looking levels as long as they present a challenge.

EDIT: erm.. didn't see the showcase thing...lol.. sry


---
PSN:JonMartin
Levels: Little Big Apocalypse: Episodes 1-11
2008-12-26 02:42:00

Author:
Snowspot
Posts: 265


ock is like th highest level of wizard on a MMORPG or something. "yea....great idea BUT..........." lol jk ock u know i love u and your levels and the way you have all high scores on all the good levels u funker u2008-12-26 06:25:00

Author:
UltraNative
Posts: 59


Yea i played this before GREAT level2008-12-26 06:40:00

Author:
Thee-Flash
Posts: 3154


I played this earlier with my sister. The platforming isn't anything special, but how he got the effect that he did baffles me.2008-12-26 06:41:00

Author:
BassDeluxe
Posts: 984


I played this earlier with my sister. The platforming isn't anything special, but how he got the effect that he did baffles me.

i kept dying because of your sister, lol

but yea the level is like stiching
2008-12-26 06:45:00

Author:
Thee-Flash
Posts: 3154


She is pretty awful, I must admit. She is only 7 though, so I guess that's a bit of an excuse.2008-12-26 06:47:00

Author:
BassDeluxe
Posts: 984


She is pretty awful, I must admit. She is only 7 though, so I guess that's a bit of an excuse.

.............honestly

well she's great in that case!
2008-12-26 06:53:00

Author:
Thee-Flash
Posts: 3154


Dude. Wtf I love this level, like seriously how did he get this effect? I seriously was imagining something like Luckett, but wow this is amazing...2008-12-26 07:01:00

Author:
Whalio Cappuccino
Posts: 5250


I just figured out how the Anti-Color effect was achieved, for anyone interested. It is made using the Green Glass Gas Glitch that has been introduced quite recently to the game. You take sponge that has a stitching pattern to it (hessian fabric works well for this) then you turn it to gas. Capture the object and then go into your pop it and place the newly captured object. It will come out looking like that ugly green gas, just as you saved it as. When you de-gas it, it turns into this puke green glass that looks like glass, acts like the sponge, and still has the stitching in it despite being transparent.

You can also do this to dark matter so you can attach these newly made stitched platforms to it to hold it up. the dark matter also turns into a puke green glass but it behaves like dark matter.

After this, you slap some glass down in the foreground. What this will do is make any glass behind it look transparent. So, essentially it will make your platform invisible with the exception of the stitching, giving it that scribble effect.

After this you can just sticker the glass in the foreground and voila.

After this, all you do is turn the darkness up all the way and turn the fog color to grey in the global settings.

I hope this was helpful to anyone who wishes to achieve this effect.

Edit: Here, I made this for you guys who were wondering how this was done:
YouTube - Broadcast Yourself.
2008-12-26 18:36:00

Author:
xkappax
Posts: 2569


I just figured out how the Anti-Color effect was achieved, for anyone interested. It is made using the Green Glass Gas Glitch that has been introduced quite recently to the game. You take sponge that has a stitching pattern to it (hessian fabric works well for this) then you turn it to gas. Capture the object and then go into your pop it and place the newly captured object. It will come out looking like that ugly green gas, just as you saved it as. When you de-gas it, it turns into this puke green glass that looks like glass, acts like the sponge, and still has the stitching in it despite being transparent.

You can also do this to dark matter so you can attach these newly made stitched platforms to it to hold it up. the dark matter also turns into a puke green glass but it behaves like dark matter.

After this, you slap some glass down in the foreground. What this will do is make any glass behind it look transparent. So, essentially it will make your platform invisible with the exception of the stitching, giving it that scribble effect.

After this you can just sticker the glass in the foreground and voila.

After this, all you do is turn the darkness up all the way and turn the fog color to grey in the global settings.

I hope this was helpful to anyone who wishes to achieve this effect.

Wow... I did this exactly and I got it, how the hell did you find it out... This looks awesome by the way. Plus +Rep for you.
2008-12-26 18:47:00

Author:
Whalio Cappuccino
Posts: 5250


I captured an object the other day that was a sponge with gas glued to it. When I popped the object back out, the gas had turned green!!! it was supposed to be red. I degassed it and I noticed that the sponge was now this weird see through greenish color. I said to myself "hm... it looks like glass with stitching. I wonder if THIS is how they did anti-color" ... I tested it this morning and to my surprise, it worked!!!! ^_^

This bug is actually a really huge problem though, because you currently can't capture any object that has gas on it unless you want the color of the gas to be green!
2008-12-26 18:50:00

Author:
xkappax
Posts: 2569


I just figured out how the Anti-Color effect was achieved, for anyone interested. It is made using the Green Glass Gas Glitch that has been introduced quite recently to the game. You take sponge that has a stitching pattern to it (hessian fabric works well for this) then you turn it to gas. Capture the object and then go into your pop it and place the newly captured object. It will come out looking like that ugly green gas, just as you saved it as. When you de-gas it, it turns into this puke green glass that looks like glass, acts like the sponge, and still has the stitching in it despite being transparent.

You can also do this to dark matter so you can attach these newly made stitched platforms to it to hold it up. the dark matter also turns into a puke green glass but it behaves like dark matter.

After this, you slap some glass down in the foreground. What this will do is make any glass behind it look transparent. So, essentially it will make your platform invisible with the exception of the stitching, giving it that scribble effect.

After this you can just sticker the glass in the foreground and voila.

After this, all you do is turn the darkness up all the way and turn the fog color to grey in the global settings.

I hope this was helpful to anyone who wishes to achieve this effect.

Man, respect, +rep

Also, this level is true ownage, must be the most original level design, nex to luckette's levels.
2008-12-27 17:43:00

Author:
oldage
Posts: 2824


I agree that this is a very nice looking level and a very original idea. Not only did this person take the green glass glitch to another level, but... it was executed brilliantly. Granted, I can do some critiques of this level just like any other level, but you can't fault something for being very original. So, that being said, kudos to the creator!

Also, I just edited my above post and included a video link just in case you guys want to see how it's done. I did a step by step sort of thing.
2008-12-27 17:53:00

Author:
xkappax
Posts: 2569


I think this is one of those levels where the 'woaa' effect lasts for 10 seconds untill you realise there aint that much to it2008-12-28 01:47:00

Author:
Kaplan_T3
Posts: 51


I think this is one of those levels where the 'woaa' effect lasts for 10 seconds untill you realise there aint that much to it

My thoughts exactly
2008-12-28 05:07:00

Author:
OCK
Posts: 1536


It basically offers exactly what it advertises, simplicity. For that I think it works wonders and is a great level in that regards. Sure there isn't much in terms of gameplay, etc, but it's still worth a play.2008-12-28 05:30:00

Author:
gevurah22
Posts: 1476


ZX497 - That's his name and honestly, I'm quite happy for the attention his level is getting. He's a nice guy and he play's and heart's a lot of user levels. So what if it's not the most compelling game play? It's something different and he deserves the recognition. There are three different kinds of LBP'ers...the creators, the players, and the creator/players. Creators spend all their time making levels and never go play other peoples creations or give recognition where it's due. Players, unfortunately, never create, so they don't recognize the technical stuff that we all think we should get credit for. Players heart stuff like Ramp and Ghostbusters and quit playing our levels half way through. Now I'm pretty sure that most everyone here is a player/creator, so give the guy some credit and toss him a heart..he's one of us.2008-12-28 13:57:00

Author:
Jaeyden
Posts: 564


yeah im not hating this level, all im saying is he acheived 1 effect which was pretty impressive but from then on you can make the most BASIC level and itll still look good, nice still.2008-12-28 14:26:00

Author:
Kaplan_T3
Posts: 51


Yeah this level is so cool. I wish I had his skills. *ENVY*2008-12-28 14:27:00

Author:
mongoose7
Posts: 473


i hearted his level ^_^. I honestly think it was brilliant for him to discover what that glitch can do and use it to his advantage to make a very pretty level. I don't really care that it's basic. Pixalation is also a basic level using the same glitch in parts, and I still have to respect it because it tried something different. Also, the glitch is a little limited in what it can do, so that is probably another reason why he didn't go crazy with this level.

that being said, this level is a visual experience, and for the people who like that, go and play it ^_^
2008-12-28 15:03:00

Author:
xkappax
Posts: 2569


Played it yesterday, it was OK. You have to keep in mind that levels like this and Pixelation are incredibly simple to make and all have to do with adjusting color correction/fog color/lighting. So while I applaud the originlaty of the idea the truth is the level could be created in about 5 hours. It seems like these simple levels with a silhouette look are the most popular and are making it onto the first 2 pages of "highest rated" (only the Sackhouette levels deserve to be there imo. They actually have a story, varying gameplay elements and tons of custom creations. THAT is the silhouette done justice lol) Maybe I should do a silhouette level for my next one? So yeah, great idea that is excuted perfectly but otherwise I personally wasn't all that impressed

I was kind of thinking the same thing. I haven't had a chance to play this level in particular, but I did view the youtube video of it. While the look is cool, the actual level itself seemed a bit bland. That shows what visuals can do though. Sometimes it can elevate a level with adequate gameplay to something a bit better.

I was actually thinking of doing a silhouette level myself, simply because I love the look, but I wonder if people feel that it's been overdone already? Of course, as you pointed out, there are only a few out there that are actually good.
2008-12-28 15:07:00

Author:
mrsupercomputer
Posts: 1335


The problem with the Silhouetted-type levels is that it brings a lot inaccuracy to the platforming aspects of LBP. It looks cool, but unless the stage is catered to work with those inconsistencies, it's going to be frustrating.

But hey, if you can rock it... go for it. For the type of gameplay most mainstream players in the LBP world will want to experience especially with their short attention spans, this is as good as it gets.
2008-12-28 20:40:00

Author:
gevurah22
Posts: 1476


I saw that level a few days ago, and it was very cool, but the level itself was basic, yet they made it creative2008-12-28 20:52:00

Author:
Big Boss
Posts: 28


Oh yeah I played that level earlier, it was really good and well-made. Very anti-colour indeed.2008-12-28 21:17:00

Author:
KeyranSolo
Posts: 1


Yeah. I love the level. I initially did not realize that those serrated edges were hazardous. It was a learn-by-dying process. That would be my only complaint, and everything else was fantastic.

Very good level. I hearted it.
2008-12-28 23:58:00

Author:
womfalcs3
Posts: 5


I just figured out how the Anti-Color effect was achieved, for anyone interested. It is made using the Green Glass Gas Glitch that has been introduced quite recently to the game. You take sponge that has a stitching pattern to it (hessian fabric works well for this) then you turn it to gas. Capture the object and then go into your pop it and place the newly captured object. It will come out looking like that ugly green gas, just as you saved it as. When you de-gas it, it turns into this puke green glass that looks like glass, acts like the sponge, and still has the stitching in it despite being transparent.

You can also do this to dark matter so you can attach these newly made stitched platforms to it to hold it up. the dark matter also turns into a puke green glass but it behaves like dark matter.

After this, you slap some glass down in the foreground. What this will do is make any glass behind it look transparent. So, essentially it will make your platform invisible with the exception of the stitching, giving it that scribble effect.

After this you can just sticker the glass in the foreground and voila.

After this, all you do is turn the darkness up all the way and turn the fog color to grey in the global settings.

I hope this was helpful to anyone who wishes to achieve this effect.

Edit: Here, I made this for you guys who were wondering how this was done:
http://www.youtube.com/watch?v=ehn8dPRpH2w

It doesn't have to be stitched sponge, does it? If you play Sonic's Aid 3.0, by Super_Sonic5411, he made a 'Chaos Emerald' using the previously existing 'Cow Glitch' to make it look like green glass, but have the properties of polyester. Later on there are these 'waterfalls' which are simply just thin layers of the basic glass. Now, when you take the 'Chaos Emerald' behind the 'waterfalls', it appears to be invisible, which is similar to what you described.
2008-12-29 22:01:00

Author:
Unknown User


It doesn't have to be stitched sponge, does it? If you play Sonic's Aid 3.0, by Super_Sonic5411, he made a 'Chaos Emerald' using the previously existing 'Cow Glitch' to make it look like glass, but have the properties of polyester. Later on there are these 'waterfalls' which are simply just thin layers of the basic glass. Now, when you take the 'Chaos Emerald' behind the 'waterfalls', it appears to be invisible, which is similar to what you described.

Yeah, he's saying if you want to actually know where the heck your going. You would use stitched sponge, if it was completely invisible, it would appear as if your walking on air...
2008-12-29 22:06:00

Author:
Whalio Cappuccino
Posts: 5250


Yeah, he's saying if you want to actually know where the heck your going. You would use stitched sponge, if it was completely invisible, it would appear as if your walking on air...

Okay, so stitched sponge is special because the stitching is still visible?
2008-12-29 22:08:00

Author:
Unknown User


Okay, so stitched sponge is special because the stitching is still visible?

Pretty much.
2008-12-29 22:10:00

Author:
Whalio Cappuccino
Posts: 5250


yeah, you can use this on any material, pretty much, but with the fabric, the stitching appears black. and i'm a she, not a he. ^_^2008-12-30 03:33:00

Author:
xkappax
Posts: 2569


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