Home LittleBigPlanet 2 - 3 - Vita - Karting LittleBigPlanet 2 [LBP2] Everything Else LittleBigPlanet 2
#1
Unused Sound Object?
Archive: 10 posts
HellFire2345 and I have found a weird unused sound effect. You know the Seated Skeleton object from LBP1? You know, this thing? http://i5.lbp.me/img/ft/7e555db3d241525e2e04a6d79f4f6426765ebbdc.jpg It makes a strange noise every time you pass it. In LBP2 for some reason now you can tweak it. The skeleton itself is a unique sound object. You can tweak it like a regular sound object, only when you try to change the sound itself, the menu is empty and it's stuck to your popit until you close it. Here's a video: http://www.youtube.com/watch?v=TYmXpwNBUOM So I guess that the Seated Skeleton itself is it's own sound object. | 2011-11-03 23:24:00 Author: lemurboy12 Posts: 842 |
Yes, if I remember this was found originally by lve_msg and fattymcintosh. Might have been FOREVER_DEAD also. Just be careful with it, because it is somewhat unstable when you are extracting it. | 2011-11-04 01:07:00 Author: StaticLinuxpro Posts: 482 |
And like all other sound objects... you can make him invisible in play mode... So its an invisible physical object skeleton.. | 2011-11-04 23:21:00 Author: Dortr Posts: 548 |
Yes, if I remember this was found originally by lve_msg and fattymcintosh. Might have been FOREVER_DEAD also. Just be careful with it, because it is somewhat unstable when you are extracting it. lve_msg and I found it by ourselves (not fatty) and Foreva-Dead found it.. immediately after. I won't say anything further about that... | 2011-11-05 04:32:00 Author: littlebigmeteor Posts: 396 |
lve_msg and I found it by ourselves (not fatty) and Foreva-Dead found it.. immediately after. I won't say anything further about that... I was close. ;P | 2011-11-05 05:12:00 Author: StaticLinuxpro Posts: 482 |
Was it me, or were those things just a little freaky? And the weird sound, that 'hoo-he-he-he-he...' | 2011-11-09 21:20:00 Author: Protoraptor Posts: 960 |
FYI, a captured plasma ball imported from LBP1 will also act like a sound object. It's tweakable, can also be activated by a switch, and has that same glitched, empty sound menu. | 2011-11-09 23:32:00 Author: Blue Helmet Posts: 306 |
FYI, a captured plasma ball imported from LBP1 will also act like a sound object. It's tweakable, can also be activated by a switch, and has that same glitched, empty sound menu. It's not working for me... | 2011-11-10 02:30:00 Author: lemurboy12 Posts: 842 |
Was it actually captured in LBP1 and then imported to LBP2? It won't work if you just plunk down the old MGS plasma ball from LBP2's Tools bag; it has to have been created in LBP1. | 2011-11-14 19:48:00 Author: Blue Helmet Posts: 306 |
Oh wait, derp, I got it. I thought tweaking it would make it work as a sound object. I now realize you can just wire it up to something to make it make a sound. | 2011-11-15 00:34:00 Author: lemurboy12 Posts: 842 |
LBPCentral Archive Statistics
Posts: 1077139
Threads: 69970
Members: 9661
Archive-Date: 2019-01-19
Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.