Home    LittleBigPlanet 2 - 3 - Vita - Karting    LittleBigPlanet 2    [LBP2] Help!
#1

Top-Down V.S Mode Movie Camera (does it actually exist?)

Archive: 6 posts


I have read every camera related post in addition to experimenting for many hours.

However, despite that some people swear you can have multiple top down MOVIE cameras track different players properly (e.g. each player gets their own flat / top down view), nothing works.

I don't get it. Some people say it is impossible. Others say "oh yea it's easy"

I've tried movie cameras on and off hologram followers in and out of controlinators, sackbots or controlinators in sackbots. Nothing works.

Can anyone help me? Please no posts about "you can sort of make a game camera look flat." It is not flat enough for the level I am making.

Thank you all in advanced!
2011-11-03 12:41:00

Author:
Unknown User


Movie cameras cannot be made player-specific, even in levels set to be cooperative in the gameplay controls.

If you aren't prepared to use gameplay cameras your only recourse is to develop a system that allows for a split-screen play.
2011-11-03 14:38:00

Author:
Ayneh
Posts: 2454


Man, I knew the others were lying!

Thanks for the reply though.
2011-11-03 15:43:00

Author:
Unknown User


I haven't tested this yet, but a month or two back, someone on this forum stated that you can in fact give each player their own Movie camera if you enable the Track Player option and put a Movie Camera in the DCS for each player. But as I said I have not yet tested it myself, so it might be a fluke... Good luck though 2011-11-04 20:07:00

Author:
Slaeden-Bob
Posts: 605


what sort of game are you making? couldn't you fool the eye by making two separate backdrops overlapping each other, front layer/middle layer, and then have the backgrounds move instead of the players?2011-11-05 00:42:00

Author:
GribbleGrunger
Posts: 3910


If you can find a way to do it, I'd like to know! I spent weeks trying to find a solution for this and couldn't come up with anything that would work, whatever I did one movie camera would always override the others. =/ It's incredibly annoying that all of the features in a movie camera aren't available in a game camera... I mean, why?

Anyway, the way I remedied it was through use of the sticker panel. I needed to use the 4 thin layers (one for each player) so each player could pass over one another, then use the flatness property to mask that. The sticker panel allowed me to do this all in the one front layer and using a game camera, giving the illusion of flatness. I don't know if it will be useful to your case, but it's an idea if you can work with it. I suppose if collisions are necessary this sticker panel solution isn't so useful!
2011-11-05 00:56:00

Author:
Xaif
Posts: 365


LBPCentral Archive Statistics
Posts: 1077139    Threads: 69970    Members: 9661    Archive-Date: 2019-01-19

Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.