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#1

Sackbot and controlinator glitch help

Archive: 4 posts


Hey guys. Right now im trying to remake some stuff I lost when my PS3 YLOD back in july and figured I should make it all look way better to make the effort worth it . One thing Im wanting to do this time around is have some sackbots in back layers, for some of the effects I may need them to be on controlinators also. Is there a way to do this? I found some levels with predone sackbots but they where not in the layers I need, and I am unable to move them. any ideas? suggestions of tutorial levels are good too. Right now Im stuck at home on medical leave from wrist surgery so I have lots of time to learn new tricks. And yes, you can play/create in LBP with only one hand. 2011-11-03 08:59:00

Author:
OutcastZeroOne
Posts: 139


Comphermc has made this excellent video tutorial (http://www.youtube.com/watch?v=Ij--bJxovSk) teaching you how to use the extra layers, and also how to move pre-made objects into the extra layers.

Good luck
2011-11-03 11:33:00

Author:
Slaeden-Bob
Posts: 605


thanks foe the link. tutorial worked great. once I get the controlinator in the layer I need im able to have the sackbot jump right in with no problem. the only extra thing i have to do is turn the thin "3d" layer peice to dissolve and hook it to a switch to get rid of it. once thats gone my piece is no longer tied to anything else and i can move it freely. only thing i cant do is modify the part so i have to be sure its the way i want it before i do anything.2011-11-03 22:07:00

Author:
OutcastZeroOne
Posts: 139


Not true, couldn't you use slice and dice to change it?2011-11-04 01:31:00

Author:
Undarivik
Posts: 442


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