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#1

Controlinator 'automatically enter' bug

Archive: 3 posts


So, I have 4 controlinators each on a piece of invisible hologram, controlling sackbots, blablabla.
I have set them to 'automatically enter' and the range maxed (5000). I've set them so that you can only get in the second if there is someone in the first, only in the third if there's someone in the second, etc.
However, if I play as a single player, then activate the counter that counts to 1 (special type of toggle) which ejects me, and then reset that counter making it no longer eject, it will not put me back in the controlinator!
It's no problem in multiplayer, because then someone else will be put into that controlinator. Only the sackperson that was in the controlinator when I activated the eject can't get into that controlinator when I stop ejecting.
2011-11-03 02:39:00

Author:
Elifia Kamigawa
Posts: 35


The controlinators are made so that when it's set to auto-enter, you will be put in right away. but if you exit, you have to leave the raduis and enter again to get back in. In this case this isn't possible because your awareness raduis covers the whole level. I hope this helped!2011-11-03 02:58:00

Author:
Wolffy123
Posts: 406


It helped a little. You confirmed what I feared: Working as intended. Already found a way around it though. When I reset the counter I also spawn 4 sackbots who can enter the controlinators. They only stay alive for 0.1 seconds. Once they're gone the sackpeople will enter the controlinators.2011-11-03 03:11:00

Author:
Elifia Kamigawa
Posts: 35


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