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#1
Multiple mouth problems
Archive: 5 posts
ok i have the set up where u activate a switch and a magnetic key falls and activates multiple mouths, my 1st set worked perfect, but my 2nd one if u don't go to the next message fast the other messages go off and u can't read them, then my next one on the last message it goes off on it's own before u can read the whole thing, anyone know why? or have a better multiple mouth system? | 2008-12-25 17:01:00 Author: jjdragon Posts: 257 |
Have a row of magic mouths, and have only one of them visible, make the radius's really a little bit smaller then the first one, usually when Sackboy gets stopped suddenly, he slides a bit to the left or right, which would activate the other ones, that's what I do... | 2008-12-25 20:52:00 Author: Whalio Cappuccino Posts: 5250 |
This is what I use: Level name: Marazs Talking Tool Creator: Maraz_Matari By far the best talking tool I have come across. Without it The Legion would not be the same | 2008-12-25 23:45:00 Author: OCK Posts: 1536 |
This is what I use: Level name: Marazs Talking Tool Creator: Maraz_Matari By far the best talking tool I have come across. Without it The Legion would not be the same I read the title and knew you would have this posted here. Seriously though it's a great tool jjdragon. | 2008-12-26 00:56:00 Author: Killian Posts: 2575 |
I get the same problem that was originally posted when I use the talking tool sometimes. I think it has something to do with having too many mouths in too small a space. The memory just can't handle having them all in there and just clears them before you read them all. To overcome this I do what whale does and just try and put them in an order for when the player manually triggers them as they approach. The next "How to" will be talking about magic mouths. I'll try and detail things like the proximity order system I use as well as highlighting the strengths and weaknesses of the talking tool while giving Maraz credit. | 2008-12-26 07:39:00 Author: Elbee23 Posts: 1280 |
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