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#1

Spawning at wrong checkpoints

Archive: 4 posts


I'm helping my cousin make a competitive level and, of course, there are multiple checkpoints. However, the player will not spawn at the most recently activated checkpoint; instead, s/he will spawn at a checkpoint activated before that. What can we do to fix that?2011-10-30 23:06:00

Author:
Unknown User


Have you tried wiring up a player sensor to the checkpoint?2011-10-30 23:10:00

Author:
LittleBigDes
Posts: 920


Yep! Didn't work. 2011-10-30 23:10:00

Author:
Unknown User


So... Your level is set to Versus? By default, Versus Levels spawn Sackpeople at randomly chosen Checkpoints, as opposed to 'activated' checkpoints like Co-op levels do. You can't disable the random spawns with wires, I'm afraid, if you want to dictate exactly where people spawn, you need to emmit and destroy checkpoints accordingly.2011-10-30 23:31:00

Author:
Ostler5000
Posts: 1017


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