Home LittleBigPlanet 2 - 3 - Vita - Karting LittleBigPlanet 2 [LBP2] Help!
#1
Spawning at wrong checkpoints
Archive: 4 posts
I'm helping my cousin make a competitive level and, of course, there are multiple checkpoints. However, the player will not spawn at the most recently activated checkpoint; instead, s/he will spawn at a checkpoint activated before that. What can we do to fix that? | 2011-10-30 23:06:00 Author: Unknown User |
Have you tried wiring up a player sensor to the checkpoint? | 2011-10-30 23:10:00 Author: LittleBigDes Posts: 920 |
Yep! Didn't work. | 2011-10-30 23:10:00 Author: Unknown User |
So... Your level is set to Versus? By default, Versus Levels spawn Sackpeople at randomly chosen Checkpoints, as opposed to 'activated' checkpoints like Co-op levels do. You can't disable the random spawns with wires, I'm afraid, if you want to dictate exactly where people spawn, you need to emmit and destroy checkpoints accordingly. | 2011-10-30 23:31:00 Author: Ostler5000 Posts: 1017 |
LBPCentral Archive Statistics
Posts: 1077139
Threads: 69970
Members: 9661
Archive-Date: 2019-01-19
Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.