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#1

Highly Detailed Level

Archive: 5 posts


I couldn't have picked a better time to release my level with Halloween right around the corner. It's about the afterlife and moving on from death. I put a bit of work into this and had a blast creating it. So I hope you guys have fun playing it.

As I said in the level description: Part 2 is almost complete and will continue the story of Sack as he tries to move on and complete the task that his been bestowed upon him in hopes that he can find peace.

Comments and criticisms are welcomed. Please report any bugs or problems you had so that I can try to fix it. Thanks!

http://i8.lbp.me/img/fl/5286252e2bf29ab0c2c4837fd2e0b7685ee4dbe0.jpg
http://i1.lbp.me/img/fl/bd12a36ef88410dd7adc1972a4f94976140cc503.jpg
http://i9.lbp.me/img/fl/7f98aba06c25a46842aec18a0cad1c3a80deda6a.jpg
http://lbp.me/v/7c1h4f
2011-10-30 20:57:00

Author:
Unknown User


looks great, got it queued.2011-10-30 21:07:00

Author:
biorogue
Posts: 8424


Queued it too! The screens look very interesting! :>2011-10-30 21:10:00

Author:
StarrKable
Posts: 196


Excuse me while I pick my jaw up off the floor.. okay I'm back. WOAH! The screenshots look amazing!!! I got it queued and I will try and get back to you soon!2011-10-31 01:33:00

Author:
Wolffy123
Posts: 406


Thanks guys.

Right now a complaint I'm getting about my level is that the difficulty is too hard. Test playing with other peope I have noticed that they do die... ALOT. lol

To me that has always been good. You learn from your mistakes and it makes the level more rewarding. But the sacks have spoken and I will tone down the difficult areas slightly. The difficulty probably does disrupt the flow of the story.

But I chose to make it hard because legnth-wise my level is quite short. I had to throw in obstacles to slow the player down which depending on difficulty can add alot of playability to an otherwise short level.

Shortness being is because I ran out of room on the thermometer and had to use emitters to generate newer sections and destroy older ones. So even though the level is rather short in length, the amount of detail is exhaustive.

In part two, I'm relying more heavily on emitters to generate new sections, because I'm putting just as much (if not more) detail into it and the level is longer in length.
2011-10-31 20:27:00

Author:
Unknown User


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