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Amusing LBP Anecdores

Archive: 12 posts


I just thought it would be amusing for you lovely creators to share some of your less than stellar moments. I couldn't possibly ask such honesty from the community without offering up one of my own... so:

I was sat there staring at it... over and over I thought it through, but still the lift wouldn't work. i tried everything, from changing AND gates to OR gates and OR gates to XOR gates, adding more and more to what already seemed overly complex logic. I adjusted the tag sensor radius, checked to see if my winches were set up right, and sure enough, both the same maximum length and minimum length, set to forward/backwards. I sat back exhausted, frustrated that such a simple task had become so bothersome. What was it! This thing should work!!! Two and a half hours of my valuable time eaten up in the name of creativity. suffice to say my lift works like a dream now... once i'd unstuck it from the rock it was sat on.
2011-10-28 15:48:00

Author:
GribbleGrunger
Posts: 3910


I published Just A Dream...and for a few days afterwards i hadn't remembered to put a scoreboard in...2011-10-28 16:50:00

Author:
Valeview
Posts: 1581


I published Just A Dream...and for a few days afterwards i hadn't remembered to put a scoreboard in...

lol! that sounds like something i'd do
2011-10-28 17:08:00

Author:
GribbleGrunger
Posts: 3910


In a level that I removed, Rolling Downhill 2, I was testing something where the rolling sackbot gets destroyed in front of the bridge, and many people were already playing it, and I published it while the destroyer was still there, and it caused everyone to disappear at the bridge. 2011-10-28 17:40:00

Author:
lemurboy12
Posts: 842


Published a tutorial with a sequencer mid way through a movie camera.. Got a few booed reviews saying it was frozen on the camera since I left it published for about an hour -_- That's what I get for not testing it 2011-10-28 18:49:00

Author:
Dortr
Posts: 548


I had an experience with an elevator too. I inverted both winches, made major changes to the logic, disconnected and reconnected the whinches, all kinds of crazy stuff just because of an elevator, and it'd never move up when I pulled the switch. After half an hour I decided to move it and I couldn't, because the fricking thing was glued to the floor all along! I had it glued when I had to select and move the whole level so it'd stay in place and never remembered to unglue it.

In my level there's this little boy with a kite that starts crying if you make him lose the kite. I wanted that little event to trigger either when the boy is grabbed or when he's slapped (if that happens, he stops grabbing the kite long enough for a timer to make it fly away and activate the event). I made the craziest logic system with AND gates and timers and togglers so I could link these two conditions to the same result but it never worked. Then I stood looking at the tools bag for quite a long time and realized how the dumb answer was right under my nose. OR gates, what an intriguing novelty!

Sometimes we have a tendency to overthink stuff and not thinking logically with the whole range of tools we're given. Maybe we deserve to get back to the time we were banging rocks together to make fire
2011-10-28 19:55:00

Author:
SnipySev
Posts: 2452


Elevators seem to be a common topic here, so I'll just throw in one of my stories. Not too strange, but most of my failures are related to physical problems (destruction, shattering materials, physics toppling my constructions, etc) and bohrbugs (bugs triggered by obscure race conditions, usually not thought of by the designer; e.g physics causes tags to momentarily turn off, causing chaos in the logic circuit), which are kind of hard to document.

-------------------------------------------------------------------------------

While I was still getting acquainted with LBP tools (and, later on, learned the usefulness of something called "a grid"), I built my first elevator, a basic lever-controlled thing. It was a bit advanced one even then, since it did not stop instantly when you let go of the lever, but landed automatically on the nearest floor, opening doors at the same moment.

Later on, I decided that I wanted to upgrade the elevator a bit. Result was a highly complicated tangle of logic (can be called from any floor, doesn't stop instantly to a halt but lands smoothly). Also a massive heap of tags, controlling the landing logic, smoothness, doors, etcetc.

And, now.. After making my newest elevator tutorial (look at LBP.me, not in Level Showcase), I realized that I had done lots of useless retrofit work on the old machine back then (the old design was not too effortless to install, you had to lay a whole new set of tags along both for direction and landing and it required lots of calibration to work properly; the new design used just one new tag per floor, and never required any considerable calibration due to the fact that it only used a single tag per stop). Also figured out that a simple timer works way more reliably than a complicated tag-based smooth landing system.

Silly me.
2011-10-28 22:40:00

Author:
OrwellianStuff
Posts: 90


The grid is pretty underused among less experienced creators when it should be one of the first things they should get used to. I only realized its crucial value for making neatly-shaped objects shortly before LBP2 came out.

Now I think of it there are many, many things whose use I neglected for a very long time even after having completed the tutorials. The grid, tags, the corner editor, physics-based logic in LBP1 and during a very brief time in LBP2 (before I got really serious), logic gates. I feel silly now for overlooking all of those. Everytime I have a sudden realization about the true use and potential of a tool I feel like the way I was creating until now was clumsy and primitive. Maybe that's why I took so long until I finally got a level out, my conscience was like a Master Yoda telling Luke he's not ready.
2011-10-29 08:47:00

Author:
SnipySev
Posts: 2452


I made my first level without using glue or the grid or logic. It was a good level.2011-11-01 02:03:00

Author:
ThisDudeRufus
Posts: 170


My first published level Puzzles, does not use a single anti-gravity tweaker...I was not aware of them at that time. Everything is glued down.2011-11-01 03:01:00

Author:
Brannayen
Posts: 438


http://img525.imageshack.us/img525/7971/cereallbp.png2011-11-01 18:59:00

Author:
Sackpapoi
Posts: 1195


I used to forget checkpoints in my LBP1 levels xD

I also had an LBP1 level that I was working tirelessly on. I unpaused and the whole thing fell apart (it must have unglued somehow). After about half an hour rewinding, I decided to go into play mode, but go on 'Discard changes'. I went in and it was still unglued. I've since remade it in LBP2 and it's almost done

I still don't use the grid, I can't be bothered pausing every ten seconds and for the level I'm making I prerfer the more natural look corner editing without it gives.
2011-11-02 22:14:00

Author:
kirbyman62
Posts: 1893


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