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#1

Solid Cogs

Archive: 13 posts


http://lbp.me/v/555hkr

Hi guys. This is my most recent platform level. It was published about 3 weeks ago but I'm really proud of it and so decided to post it here. I appreciate any kind of feedback and will do F4F on request.

Thanks, I hope you enjoy it


http://i6.lbp.me/img/ft/216a61269a3d07789969f0197b26999c749defaa.jpg

http://ic.lbp.me/img/ft/86c28bf2ad6b214d58e5c57320d1229ec5fa87da.jpg

http://i0.lbp.me/img/ft/c60b0126cac734eb258f3cdb7984bcd2ef075de8.jpg
2011-10-28 11:28:00

Author:
bossveg
Posts: 47


Looks amazing, can't wait to play it! Queued!2011-10-28 11:49:00

Author:
RainbowtipsFort
Posts: 144


I actually queued this last night, but alas, my eyes grew too tired to play any more. It's on my to do list tonight. Looks good.2011-10-28 12:44:00

Author:
biorogue
Posts: 8424


Platforming, platforming, platforming. That's what this level is, and there's nothing wrong with that. A quirky little NPC pops his head in and tries to send you on an errand to find his glasses, but that's largely irrelevant, serving more as a reason to go in rather than something to look for. Don't be decieved, you won't be examining every corner to find the bloke's spectacles, this is about the jumps and bounces.



From start to finish,though, the action had brief feelings of puzzle-solving, as looking at the next sequence of acrobatics I'd have to complete actually required a small amount of planning. The jumps, bounces, grabs and swings come in groups, with moving parts thrown in as active pieces of the platforming rather than arbitrary decorations. This forced me to stop and plot my course, attempting to understand each "puzzle" rather than blow full steam ahead. Don't get me wrong, there's plenty of straight-forward jump-over-the-danger obstacles, I just found the slightly more complicated platforming segments to be the most rewarding.



At no point while playing this level did I think to myself that the creator should have decorated "this" more or taken "that" out. The place looked, to me, as it should from beginning to end; carefully stickered and decorated to create an aged-and-worn factory/mechanism feel. The large moving pieces, typically opening the way for you, just added to that feel all the more.



All around a solid, well-built level. I did not notice any bugs or glitches, and had a fun time running through it each time I made a go of it. Keep up the good work! Yayed and Hearted, two thumbs up.
2011-10-28 18:47:00

Author:
EvilWuun
Posts: 152


Big Thanks EvilWunn. That's exactly the kind of experience I was hoping to achieve. I'm really glad you enjoyed it.

It is actually possible to find the glasses, which consequently changes the ending. I threw it in for fun as a chance to learn more about cameras in logic.

Thanks again man!
2011-10-28 20:25:00

Author:
bossveg
Posts: 47


Oh, it IS possible to find the glasses? Hmmm...I'm gonna have to go back and do so. 2011-10-29 06:04:00

Author:
EvilWuun
Posts: 152


Just thought I'd let you know, I got stuck here a few times:
http://i2.lbp.me/img/ft/e32fafc743d28a7116e84972f9fee9b96d53fa36.jpg

The jump pad wouldn't trigger so I was stuck below it in the hole, so you may want to look over it and your trigger radius. But I restarted and it worked. I'll be back later to add in more to my feedback. But you earned a well deserved yay and heart.
<3
2011-10-29 11:55:00

Author:
LittleBigDes
Posts: 920


This is going on the queue!2011-10-29 19:02:00

Author:
OcamposMoon
Posts: 135


I had a lot of fun on this level. There are some tricky sections that take some good timing but nothing that a little care don't take care of. You've done a really good time with the timing and spacing of some of the sequences so that a you can keep going in a smooth flow even though the platform is raising/lowering or when you are bounce/swinging.

You've done a good job with the different transformation sequences, very well timed and visualized. There are some good hiding places for the score bubble pyramid caches and it took a little to find the lost glasses. Not too hard to get but easy to miss if you don't pay attention.

I ran into one problem area and one showstopper in my two plays. The problem section is the spot at the second bounce pad section. You have a trail of bubbles that you follow and the later bounce pads shoot you up to the right to the next platform. I found that if you don't hit that trail very closely I would hit the back layer wall, fall down and die in glass.

Additionally it is possible to bounce up at this point and land on the right most turning gear. From the gear area you can either ride it to the left until you get squished or jump up and out of the area and get electrified.

The second problem is one that may not happen to people much was at the last sackbot cut-scene I decided to run back to see if there was a way back into the level area so I could try to find the lost glasses. It turns out that when I run back to the right to head out to the scoreboard it re-triggers the cinematic camera but there is no more sackbot actors.

To make matters worse you have the controls disabled so I can't suicide or try any button presses to cancel the camera. Within sight of the scoreboard I was stuck in the camera zone and had to do a level restart. You could set this camera zone/sackbot sequence is a one-shot type mode to avoid this type of event.

Otherwise I really like the visual theme, the density of decoration/platforms and large variety of platforming sections. This level should get a lot more plays than it has now.

If you are able I'd appreciate some feedback on my latest level, Darkhallow Homecoming. Link is in my sig. Cheers.
2011-10-29 22:49:00

Author:
Trindall
Posts: 297


Thanks for the great feedback!

I can't believe I manage to miss that cut scene show stopper and it appears that a few people ran into the same problem. I've fixed it now and will tweak the rest of the level when I get the chance (real life work has me in a kung-fu grip atm).

I'll be sure to check out your level Darkhallow Homecoming too Trindall, it sounds pretty interesting.

Thanks again
2011-11-01 12:45:00

Author:
bossveg
Posts: 47


Congrats on the Mm pick of this level. I can see why when I played this level.

VISUALS:
The cogs, machines, and sticker material usage looked amazing and greatly polished. All the cinematics are well-executed as well.

SOUND:
The custom music in this level fitted well.

GAMEPLAY:
The level has a lot of nifty stuff going around including the launchers. The secrets are well put, especially Doug's glasses. There's a problem I found in this level, though. When I tried to get on a top-left platform with a bounce pad, I got touched by a cog on the top left and I got sent to the back layer.

OVERALL:
This level is a blast. A yay and heart.

F4F Cybernetic Adventures Sigma
2011-11-05 01:21:00

Author:
JustinArt
Posts: 1314


Thanks Justin.

I was really really shocked to find that it had been picked, it was the last thing I expected to happen. Thank you for your review. I think there is a lot of tweaking that I need to address because there seems to be a few places to escape the level dotted around. I expected it because of the nature of the design but not many people are specifying where they fell out. I think I know which bit you may be referring to though.

I should probably have my levels tested by other creators in the future.

I'll give your level a go as soon as I get the chance.

Thanks again
2011-11-05 03:55:00

Author:
bossveg
Posts: 47


Nice underground factory =)

Playthrough:

http://www.youtube.com/watch?v=3q0isRWsGM4
2012-08-21 14:28:00

Author:
Galaxtrix
Posts: 46


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