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MOVE: The Printz Diaries, Chapter One: Apples & Diamonds

Archive: 10 posts


http://i1128.photobucket.com/albums/m489/psnrialrees/Printz%20Diaries/chapter1poster.png

Finally released unto LittleBigPlanet, I'm really truly thrilled with how this project is going!

If you're unfamiliar with the story so far, you can watch the Prologue, which will fill you in. (It will also automatically link you to the first chapter)


http://i0.lbp.me/img/bl/fd0fe504cfe59b3303bd1cf224abcfdf65c109a4.png
The Printz Diaries, Prologue: Cityscapes and Dreamscapes (http://lbp.me/v/29g4x1)

The series is a point-and-click adventure, heavy on storyline and dialogue, and requires a certain amount of patience and puzzle-solving skill to progress. It's loosely based on games like 'Monkey Island' and 'King's Quest', and like the former contains a fair amount of tongue-in-cheek humour.

If you're expecting a serious, dramatic tale, you won't find it here. What you will find is an irreverant, fun, and light-hearted take on the point-and-click genre.

Gameplay Mechanics:


Point-and-click gameplay using the Move cursor
Partial exploration of the level using traditional controls (but Move is required)
Dialogue puzzles
Item & Inventory Usage
And to cap it all off... A Point-And-Click Boss!


Level Contributors:


radio_statik: Composer & Co-Creator
Calyst_aayla: Costume designer
MuddledMuppet: Guest Voice Actor


Above all, I really hope you enjoy this story. These characters have been going through my mind a lot over the past year, and I'm thrilled to finally have reached a point where I can start to tell their story.

All feedback and comments are very much appreciated!
http://lbp.me/v/7b3tg5
2011-10-27 21:13:00

Author:
rialrees
Posts: 1015


This looks so awesome Rialrees and I have been anticipating this one ever since you mentioned it. Unfortunately, I don't have the move...yet. It's planned though. Definitely have this bookmarked for when I do get it.2011-10-27 21:49:00

Author:
biorogue
Posts: 8424


OMG! This brought me back to the times of Lucasarts! This is so brilliant, the art direction, the dialogues, the voice overs, everyting is just spot on and masterfully crafted! Good job! Can't wait to the next chapters but I want to kiss the princess so Ria, please tell Cal to make a smexay one 2011-10-28 06:45:00

Author:
OmegaSlayer
Posts: 5112


I've been watching this on the Projects ideas forums. Definitely in my queue.2011-10-28 11:10:00

Author:
LittleBigDes
Posts: 920


Fantastic level, and something that feels very fresh for LBP. I don't know if there are other point and click inspired story levels out there, I can't remember playing one, but this feels really solid and polished, from the dialogue/voice acting (which was the highlight of the level for me, so much personality in there!) right down to the inventory system.

I had a little trouble getting going in the beginning - where you need to use your inventory for the first time, I was clicking away up on the right hand side of the branch (in the section above and right of the sword) to no joy, but because at that point I didn't know there would be a 'glow' indicating something to interact with, I had no idea if i was doing it right or not. I realized I was being a clod after a while, but I'd just camouflage the right hand side of the branch, just to make the introducing of that mechanic as simple and as idiot proof as possible.

You've got some great and memorable characters here, any idea yet where are you're taking this next?
2011-10-28 13:05:00

Author:
julesyjules
Posts: 1156


This looks so awesome Rialrees and I have been anticipating this one ever since you mentioned it. Unfortunately, I don't have the move...yet. It's planned though. Definitely have this bookmarked for when I do get it.

Aww I know it's a shame - I was considering adding sixaxis controls for a long time, but this week I played about with my options, and unfortunately, though it MIGHT be possible to implement sixaxis, it's just bound to limit the possibilities too much for me. Grabbing/lifting and moving objects is overly complex in comparison, logic is thermo-intensive, the cursor is difficult to bind to the character, so many issues came up that I thought I'd prefer to stick with move, and at least I know it will function as intended.

It's still always a possibility that I'll bring it in, but it's unlikely to be any time soon


OMG! This brought me back to the times of Lucasarts! This is so brilliant, the art direction, the dialogues, the voice overs, everyting is just spot on and masterfully crafted! Good job! Can't wait to the next chapters but I want to kiss the princess so Ria, please tell Cal to make a smexay one

This made my day - Monkey Island was one of my favourite games as a teenager, and the humour (but not so much gameplay :/) in the Lego: Movie series has me rofling the whole way through. Thank you so much hun! <3


I've been watching this on the Projects ideas forums. Definitely in my queue.

I hope you enjoy playing as much as I enjoyed making it!


Fantastic level, and something that feels very fresh for LBP. I don't know if there are other point and click inspired story levels out there, I can't remember playing one, but this feels really solid and polished, from the dialogue/voice acting (which was the highlight of the level for me, so much personality in there!) right down to the inventory system.

Thank you so much I'm thrilled with how it's turned out - it's been a royal headache for the past few months, but FINALLY it's done and dusted.


I had a little trouble getting going in the beginning - where you need to use your inventory for the first time, I was clicking away up on the right hand side of the branch (in the section above and right of the sword) to no joy, but because at that point I didn't know there would be a 'glow' indicating something to interact with, I had no idea if i was doing it right or not. I realized I was being a clod after a while, but I'd just camouflage the right hand side of the branch, just to make the introducing of that mechanic as simple and as idiot proof as possible.

Good plan! And you're not a clod at all lol - I have a growing list of minor tweaks to help the level be as intuitive as possible, and this is now added to it. It's always useful to know where anyone finds any difficulty - it's long/challenging enough as it is!


You've got some great and memorable characters here, any idea yet where are you're taking this next?

:3 There are five story chapters planned in total, and possibly an extra two sections to finish - one being the final 'boss' (feels weird calling anything in a point and click a boss) epilogue and the last being a full, fun and detailed "Booyah!" credits level to thank the (inevitable) numerous people who are/may be lending me their time.

Each story level will focus on a different Princess from the popularised Disney adaptations of Fairy Tales, and each (hopefully) with it's own uniqe spin. We (radio_statik and I) are currently starting to flesh out the plot for the next level, which if all goes well, I might even get out by Christmas....

I wonder if anyone will even be playing lbp by the time I finish this series....
2011-10-28 13:51:00

Author:
rialrees
Posts: 1015


:3 There are five story chapters planned in total, and possibly an extra two sections to finish - one being the final 'boss' (feels weird calling anything in a point and click a boss) epilogue and the last being a full, fun and detailed "Booyah!" credits level to thank the (inevitable) numerous people who are/may be lending me their time.

Each story level will focus on a different Princess from the popularised Disney adaptations of Fairy Tales, and each (hopefully) with it's own uniqe spin. We (radio_statik and I) are currently starting to flesh out the plot for the next level, which if all goes well, I might even get out by Christmas....

I wonder if anyone will even be playing lbp by the time I finish this series....

Ah, tons of potential, that's a great slant. And congrats on the Pick, glad to see this will get a heap of plays.
2011-11-01 22:33:00

Author:
julesyjules
Posts: 1156


For all you Non-Move gadders out there, I'm working on a update to make this sixaxis compatible. I had two puzzles within the game which were my biggest worries - one involved grabbing and moving objects, another involves a dialogue puzzle. One of these issues is now solved, and so long as I can get the other sorted tonight, you can expect a non-move update tomorrow or saturday 2011-11-03 13:58:00

Author:
rialrees
Posts: 1015


Yeh, I noticed you're getting boo's for it being a Move level. There's a level called 'The Idiots of LittleBigPlanet' isn't there. If it's something you care about you could just bung a big (MOVE) in the title till you're set with the sixaxis gubbins.2011-11-03 14:13:00

Author:
julesyjules
Posts: 1156


lol yeah I could see the boo's coming a mile off. I think it's pretty unavoidable with a pick anyway, move or not - it irritated me a little, but like I said before I had considered it earlier in the process of building, but passed it off in favour of just getting the darned thing finished.

Now that i come round to actually implementing it, I just wish I'd built the level with sixaxis in mind, rather than just sayin "I'll worry about that later".

at least this way I know the systems I'm going to use for the next few levels (level two's plot is shaping up nicely already!)
2011-11-03 14:26:00

Author:
rialrees
Posts: 1015


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