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Emitter issue - emits to the wrong layer

Archive: 5 posts


I'm sure I'm not the first to have this problem, and I'm hoping that someone out there knows what the cause is, or at least what the solution is. Basically, the problem I'm having is this:

I have an object consisting of two pieces of holo material. The larger piece is used to create a "large" projectile, while the smaller piece is glued inside the larger one and holds the microchip that tests for impacts (include touching is on, require tag is on). I have also attached an LED light to the larger holo piece (the one that you can place like a sticker and turn off its visibility). The entire assembly is on the middle thick layer.

(I'm not sure what, if any, of the above might play a role in the problem.)

I have an emitter placed in a microchip attached to a square holo piece. I select my projectile assembly as the object to emit, place it so that it emits to the middle layer, but it continues to emit to the far layer. (The emitter is also on an object on the middle thick layer.)

What's even more confusing is that I have mirrored the emitting assembly...and the mirrored emitter emits to the correct layer!

I've noticed this behavior sometimes with other projects I've worked on, but I figured that, surely, someone here must have encountered this and might possibly know what the solution is.

Thanks for any help!
2011-10-20 01:12:00

Author:
Angantyr
Posts: 18


No replies yet... I want to help... But I've never experienced this issue before... D: The only time I get something like this is when I'm emitting with 3D layers. :/ And that doesn't help much, does it?

Random shots at a solution:

Have you tried deleting the offending emitter and replacing it? Sometimes they glitch out on you and replacing usually works.

Try remaking the object? There might be some small insignificant thing keeping it from the right spot. Recreating it might help.

End of random shots at a solution.

Meh... That's all I got... Not helpful though... Hopefully somebody else has a better idea?
2011-10-20 05:43:00

Author:
Speedynutty68
Posts: 1614


My shooter level is getting kind of full at times and without clear cause sometimes emitters start dropping thin stuff in the wrong layers. One night I had enough of having to correct emitters all the time, so I glued thin, invisible strips of 3-thick holo to them; now, an emitted object cannot accidentally shift layers.

Keep in mind that this may interfere with any impact sensors you may have on an object set to Rigid Connections.
2011-10-20 07:44:00

Author:
Antikris
Posts: 1340


I'm also interested in hearing a solution for this problem. It only happened very few times to me, a while back, but it was random, and then it suddenly stopped.
It was CroissantBuncake that told me about the bug, although he didn't specify any fix for it. My guess is it's one of those bugs that unless you use a bit of a limited work-around like what Antikris suggested, there might be no way to fix it until MM takes a look at it themselves.
2011-10-20 11:39:00

Author:
MonarioBabii
Posts: 128


After doing more work on the level last night I may have some possible causes, although I'm far from certain. In simplest terms, I have an object (object A) that emits another object (object B), which in turn, emits a projectile (object C). If I make a change to how object B emits object C...I'm not sure if object A now emits the newly changed object B, or if it emits a "cached" version of object B that doesn't have the change.

It seemed that when I updated object C, then set it up in B's emitter, then set object B up in A's emitter that the problem went away...temporarily. I think further edits after that caused object B to once again emit C to the wrong layer. I'm going to be watching this behavior closely and maybe see if I can reproduce the problem in the simplest way possible.
2011-10-20 17:16:00

Author:
Angantyr
Posts: 18


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