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LBP Kingdom Hearts

Archive: 32 posts


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[Postponed]

First of all I adore the Kingdom Hearts, it's such an amazing series and if you haven't played any of the games then I recommend you play the first one as soon as you possibly can.
After recently playing some interesting (but mediocre at most) Kingdom Hearts levels in LBP I decided I wanted to create an accurate representation (or remake) of the first Kingdom Hearts game within LBP... However I soon figured that the amount of logic and levels needed would be quite a lot...

I have now revised this idea of a Kingdom Hearts remake to be a Little Big Planet(ized) Kingdom Hearts series.
The idea is that the main game worlds and scenes from the first Kingdom Hearts be made within LBP with a sort of simplified for LBP thing.
It wont have a replication of the Kingdom Hearts battle system, just a simple "Whack and Smack" system.
I already have a few ideas for how all this could work together...

Currently the planned worlds are:
Destiny Islands, Traverse Town, Deep Jungle, Agrabah, Monstro, Neverland, Hallow Bastion, End of the World.
I hope to include the 100 Acre Wood as a mini-game hub and Olympus Coliseum as a sort of boss rush level but they aren't really a necessity as of now.

However I could never do this alone and I require help, it wont be started on now or anytime soon as I want to plan ahead slowly and carefully with this and also finish up a level that I have been working on.
It will help a lot if you are a fan of Kingdom Hearts.

If you have any questions please ask, I am not the best at describing things and I could possibly make it sound crummier than what I am actually planning.

http://id.lbp.me/img/ft/84dd01578b7661234c47f12d9afb581e3794be46.jpg
2011-10-18 23:21:00

Author:
Darkcloudrepeat
Posts: 606


what do you mean wack and smack? and will you have goofy and donald as sidekicks?2011-10-18 23:28:00

Author:
fighterwindplus
Posts: 403


A basic attack system, just smacking enemies until they are dead or at least something along that line.
However Bosses will not follow the same system, instead they will be platformer or LBP in style battles.
Donald and Goofy will be sidekicks when Sora meets up with them in Traverse Town.
2011-10-18 23:43:00

Author:
Darkcloudrepeat
Posts: 606


Sounds really cool. Maybe you could have a 'gummi ship'-based top-down "overworld" level, where you can travel to the floating world of your choice (which will have a level link to the actual 'world&apos.2011-10-18 23:49:00

Author:
Hawk14
Posts: 105


Ahaha I had a similar idea but I wanted people to play them in the order the original game made you play them, I could use stickers or something.2011-10-18 23:55:00

Author:
Darkcloudrepeat
Posts: 606


Ahaha I had a similar idea but I wanted people to play them in the order the original game made you play them, I could use stickers or something.well, you can lock levels I think. Just have it so certain 'worlds' are only made available after you collect the necessary key or whatever at the end of the completed ones.2011-10-19 08:00:00

Author:
Hawk14
Posts: 105


Yea I suppose but the only way I can get that to work is if I use stickers or a complex point transfer system but if I do the latter you would have to play all of it in one sitting.
If you know any work arounds that would be a huge help.

*EDIT*
Ah I am so stupid I totally forgot about level keys! Thanks Hawk.
2011-10-19 17:13:00

Author:
Darkcloudrepeat
Posts: 606


sounds goood. I'm in love with the kingdom hearts series. If there was a remake...AMAZING!! but yeah level keys woul be th simplest.2011-10-19 22:42:00

Author:
fighterwindplus
Posts: 403


good luck pal,i'll help with some logic(but i'm busy a lot) so i'll just chip in sometimes if that's fine with you.2011-10-20 02:58:00

Author:
majormel84
Posts: 398


That sounds awesome! I've always been a KH fan. So are you thinking top down like most RPGS, or like the default style kind of like the "Little Big Fantasy" RPG: http://lbp.me/v/4cnp56 If you want any ideas on how to pull this off you can get it from that level. In the description they say they actually had Final Fantasy and Kingdom Hearts in mind. I think this could turn out to be a really fun project. If you need any help with sackbots or logic you can ask me. Those are my specialty! :blush:2011-10-20 03:14:00

Author:
Unknown User


Thanks for the support guys!
As for the style of play...
I am working on something on a level of mine and I will see if I can implement it into the project but as of right now it is played and viewed from the traditional side scrolled style.
2011-10-20 18:03:00

Author:
Darkcloudrepeat
Posts: 606


The original story will be slightly rewritten but all the important and main bits will stay.
Currently the planned worlds are:
Destiny Islands, Traverse Town, Deep Jungle, Agrabah, Monstro, Neverland, Hallow Bastion, End of the World.
I hope to include the 100 Acre Wood as a mini-game hub and Olympus Coliseum as a sort of boss rush level but they aren't really a necessity as of now.

I am hoping to include some of the bonus scenes that were exclusive to the final mix version of Kingdom Hearts when it was released in Japan.
I also need someone who can create Kingdom Hearts music for the series. You will be credited to the best of my ability.
2011-11-01 15:49:00

Author:
Darkcloudrepeat
Posts: 606


A new big project, and you didn't tell me Dark? Aa, I'm just messing around, never played Kingdom Hearts, so I wouldn't really be much help anyways. As for music though, TheManOfSteel3k0 has some good stuff, he mostly if not always recreates music and he's gotten quite good at it, so maybe you can ask him. He also made some great music for royal's upcoming Elemental Enigma level, so maybe when you're both on he can show you it. Other than that, there's duffy, and that's about all I know xD. Oh, actually, there is one more dude but haven't met him on LBP, but his name's HardSync, he made that wodnerful music in Lyrr's AE Demo back in the LBP2 beta, if you don't remember what it was, I can pull up that video Cog uploaded, when he recorded the demo.2011-11-03 17:16:00

Author:
Dragonvarsity
Posts: 5208


I created a basic shaping of the first district of Traverse Town (basic cardboard, no decorations, no stickers etc) and I really like it.
However there is a chance I might have to use the extra glitch layers which I really didn't want to do for the series, still it is a chance and it might not actually happen.
I wanted to get a picture up but my brother has been playing Skyrim non stop and in turn I cannot get hold of the PS3 to transfer a photo of the basic traverse town district.
A lamp post and post box have been made for the town, I will need to tweak them a bit later but right now I am content with them.
I don't know why I started with Traverse Town, I guess I really like the way it looks...
2011-11-14 05:27:00

Author:
Darkcloudrepeat
Posts: 606


So I finally figured out how to get photos up without using a USB stick, upload them to LBP.me! Derp.
As promised here is a shot of around half (probably less) of the first district of Traverse Town.
http://id.lbp.me/img/ft/84dd01578b7661234c47f12d9afb581e3794be46.jpg
As you can see I don't have any of the textures down (excluding the wall on the right you cant see and other small things), or any of the characters Stickered up (beside the moogle), it's mostly just the placement of things for future reference.
I still have so much to do on that screen alone.
2011-11-20 03:53:00

Author:
Darkcloudrepeat
Posts: 606


I want to know if you people prefer Top-down style to the traditional side view.
Either way something will lack in certain departments within the project.

If it is Top-down then I have much more space to work with but the characters will lack feeling and animation.
If it is Side view then I am limited to the 3 thick and 4 thin layers (I said I wouldn't use the layer glitch) but the combat will feel more solid and characters will look much better.

I can also combine both of these views by creating Gameplay parts in Top-Down and cut scenes in Side view or even have some areas be viewed from the side and if they others in top-down.

There are other things to take into account but just compare any top-down level to a side view one and you can see the difference.
Vote at the top please.
2011-12-01 01:45:00

Author:
Darkcloudrepeat
Posts: 606


Sorry but have you ever played chain of memory's? if you have, then you should know that a 2d side scrolling Sora can hold is own.2011-12-01 04:42:00

Author:
dragonights
Posts: 209


I have played CoM yes.
That game had it's own graphics style compared to the other KH games and it was well suited to the Gameplay style so it was easy to play.
But you have to take into account that game had free form tile based movement and I would imagine that it would be fairly limited if I was not using sprites (and I'm not). The worry of limit isn't about a Sora sackbot character, the worry lies with space and movement management on three layers.

And plus, I want to save CoM style for LBP-CoM.

Thanks for the feedback though.
2011-12-01 10:34:00

Author:
Darkcloudrepeat
Posts: 606


I can help with the music if you ever need it. I love making songs in lbp22011-12-05 05:05:00

Author:
Unknown User


Poll will be closed on Friday and right now Side-view is in the lead.
Liuqahs I would love to hear some of the tracks you have created in LBP2 but according to your PSN account you don't have anything published.
2011-12-06 19:59:00

Author:
Darkcloudrepeat
Posts: 606


definitely side-view; LBP has always worked best as a side-scroller. Not to mention the environments and characters will be much richer, and the gameplay more engaging.
You should use top-down for certain specific sequences though, such as the Gummi Ship.
2011-12-09 20:27:00

Author:
Hawk14
Posts: 105


I am getting my PS3 renewed this christmas , make sure this is out before than or ill come to your house and pour custard in your Bath 2011-12-10 14:21:00

Author:
butter-kicker
Posts: 1061


Thanks to anyone who voted, I will continue creating the levels in side-view.

@Hawk14
You are very right about using top-down view for specific areas like the Gummi Ship zones.
It doesn't really matter what view is used for the Gummi zones though since the Gameplay will pretty much be the same and the visuals will only differ slightly but the Gummi ship might look a tad bit better in a top-down view. Thanks for your input Hawk.

@butter-kicker
Unfortunately I doubt it will be ready for you by then as I am busy with creating another project and I don't have any of the logic prepared for this KH project.
Right now I am creating this as a side project but as soon as I am done with my other project I will start treating this as a full project.
2011-12-10 21:37:00

Author:
Darkcloudrepeat
Posts: 606


Once I finish my main project for the contest, I think I can help out here. KH is one of my favorite series and I planned to move on to action rpg next anyway. Save some room for me

Question is the gameplay going to be more like KH 1 or KH 2?
2011-12-12 01:54:00

Author:
Rpg Maker
Posts: 877


Ah the creator of Chrono Chrysalis, a nice thought

You have to remember that this project is based around the idea of creating a simplified version of KH in LBP2 and because of that I want to carefully handle how everything is done.
Right now story and areas are on the top of the list of importance but if there is enough thermo and room to add in a more complex battle system than the planned one now then it would be leaning more on KH1's battle system.
The button layout should be close to the original so basically the Gameplay would resemble KH1's style more than KH2's.

There is a lot of things to consider like scenes to keep, how to add them, areas to keep, areas to cut... The list goes on and a lot of stuff can change so don't expect everything to turn out as I said it would.
2011-12-12 03:03:00

Author:
Darkcloudrepeat
Posts: 606


i like this idea, and i was thinking about doing a KH themed level, but decided i wanted to do more original stuff. i did make a bunch of random KH objects out of boredom, but i lost all my data so i don't have them anymore . anyway, i love kingdom hearts and i'd love to help out with these levels. contact me if you ever want help!2011-12-15 16:48:00

Author:
harbingernaut
Posts: 126


"All worlds begin in darkness. And so they end. The heart is not different. Darkness sprouts within it. It grows, consumes it. Such is its nature. In the end, every heart returns to the darkness whence it came. You see, darkness is heart's true essence...
-That's not true! The heart may be weak, and sometimes, it may even give in. But I've learned, that deep down there's a light that never goes off!
-So you've yet come this far, and you still understand nothing... Every light must fade, every heart return to DARKNESS!"

Yeah, I just wrote that by heart I'm a big fan of the series, just finished Birth By Sleep at hard to get the cut-scenes... I can't wait for Kingom Hearts : Reconnect, if that's really the name of the next game (that's how the BBS game ends after the secret video - it shows "Reconnect Kingdom Hearts").

Top down would be great, but with side view for scenes. I would be glad to help, but I'm already making a CoM-ish RPG where attacks can be blocked using the numbers from 0 to 9. It just uses some gameplay from it though, the story will be original. Good luck ! You can still take a look at my health meter logic, in my signature. That can help for RPG games !
2011-12-16 03:31:00

Author:
Unknown User


This project is postponed until I finish Journey Beside Humanity: Only Wish (http://lbp.me/v/6fn9sh).
There is also some space issues I noticed when I started creating the second district of Traverse Town.
I might have to create separate boss and/or normal fight areas.
Would everyone be okay with that?
2012-01-13 03:56:00

Author:
Darkcloudrepeat
Posts: 606


Cool project. KH is pretty good.

Personally i wouldn't decide to treat it as a top down or a side view i'd say build whatever you need when it is best needed. My next project will be using side view, top down and even first person all in one. Why limit yourself?

Music wise i am actually remaking a song or two from the series though i think there from the second game i'm not two sure really. If i manage to make some of the songs i will let you know. I know one i am making is Xions battle theme or something. Not sure where it comes from in the series though as i never saw much of the game play really.

Also for the backgrounds if you don't want to use 3d layer glitch then build a scene for the background in the three layers and then take a picture of it and use it on sticker material in the back thin layer. It may not be as detailed as a real background but it will look good none the less.
2012-01-13 07:22:00

Author:
Lordwarblade
Posts: 761


Well the worlds are viewed from the side but the world selection screen and the gummi levels are viewed from a top-down perspective.
Sure I could mix up the views on the worlds but that would make it harder for me. I would have to use the rotation glitch to get accurate objects.
Then there is the crummy look the characters have when viewed from the top-down.
If I keep a consistant view throughout all the worlds then I should be able to copy and paste some of the stuff which would result in the project getting done a bit faster
But if I do get around to it I will try creating top down views of each area and mess around with them.

Ah Xion's theme is from KH:358/2 days which was released on the Nintendo DS. It would be great to get updates about any KH related music so keep me posted

Also yes I was thinking of doing just that instead of using the layer glitch, and I will... but if I have enough room/thermo I will create the 3D backgrounds for all the worlds that can handle it.
2012-01-13 14:03:00

Author:
Darkcloudrepeat
Posts: 606


Personally, I feel the combat system can look really flashy and fun in the 2D perspective. My favorite combos in the KH series came from air combos and jumping.

And Hmm...well with proper emit techniques, it should be possible to plug in battles with environments--if you guys wanted that. However, I may have to take a look at how much thermo this is taking. Just let me know what you guys want:
leveling, party members etc.

KH3 isnt coming for a while, I mind as well start designing one. Ill keep a close eye on what you guys are planning while I finish CC. Is the story going to be original?
2012-01-14 14:17:00

Author:
Rpg Maker
Posts: 877


The combat would look much better in 2D especially since you have much more vertical space unlike top down view where you only have 3 "vertical" spaces.

The story is going to be re-telling of the KH1 story.
Thanks again for the support Maker.
2012-01-14 15:50:00

Author:
Darkcloudrepeat
Posts: 606


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