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Help With CheckPoints
Archive: 5 posts
Ok....My problem is, when my sackbot dies and respawns at a checkpoint, his health bar doesn't refill. I know I simply just havent set it up properly yet...But that's why I need help. How do I make it so that when my sackbot dies in any way (suddenly, or from losing health), the health bar automatically replenishes when respawning? I am using a timer health bar using Comphermc's health logic. | 2011-10-18 17:49:00 Author: rambo3416 Posts: 179 |
Ok....My problem is, when my sackbot dies and respawns at a checkpoint, his health bar doesn't refill. I know I simply just havent set it up properly yet...But that's why I need help. How do I make it so that when my sackbot dies in any way (suddenly, or from losing health), the health bar automatically replenishes when respawning? I am using a timer health bar using Comphermc's health logic. i can't see how this is happening? surely you captured the sackbot with full health, so when you emit it from a checkpoint you are emitting the one with full health. have you tried using the same logic that detects that sackbot isn't in the level anymore (prior to the emit) to reset the health bar? | 2011-10-18 18:25:00 Author: GribbleGrunger Posts: 3910 |
No need for the quote, Gribble. Reassure yourself of all your emitters and their settings? | 2011-10-18 20:21:00 Author: Cronos Dage Posts: 396 |
OK I got it working.....I didn't have anything plugged into the timer's reset. I don't destroy the health bar when I die. Only the sackbot. THe health bar has a follower that goes to the checkpoint when I die. | 2011-10-19 00:46:00 Author: rambo3416 Posts: 179 |
Lol I was just about to ask if you remembered to plug in the reset... xD | 2011-10-19 02:26:00 Author: Speedynutty68 Posts: 1614 |
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