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#1

layer limitations

Archive: 22 posts


ok, so i know you can use the dark matter (made as small as possible) to make limitations and invisible platforms but how can you make it so you can't switch through the layers? i also know the holographic material + plazma trick but this is a pain in the bottom in create mode. is there any other method?2011-10-18 16:47:00

Author:
GribbleGrunger
Posts: 3910


Ummm.. how about invisible white mater thin layers, between the hick layers you want to forbid move?
I think even just a small grid from the floor tall, should be enough to keep him away?
2011-10-18 18:01:00

Author:
zupaton
Posts: 167


Ummm.. how about invisible white mater thin layers, between the hick layers you want to forbid move?
I think even just a small grid from the floor tall, should be enough to keep him away?

i didn't even know you could use white matter in that way. how do you make it thinner though when you are not drawing a thin line? are you saying you make a matrix of thin lines and then place it in a thin layer?
2011-10-18 18:21:00

Author:
GribbleGrunger
Posts: 3910


If you don't want to use plasmafied holo, use thin gas. It blocks layer changes, is completely invisible, and is also non-solid. I think you can get some from Aya042's Garden of Goodies level.

Or you could try this (https://lbpcentral.lbp-hub.com/index.php?t=t=17759).
2011-10-18 20:36:00

Author:
Blue Helmet
Posts: 306


i didn't even know you could use white matter in that way. how do you make it thinner though when you are not drawing a thin line? are you saying you make a matrix of thin lines and then place it in a thin layer?

Oops. Sorry, i thought you knew.
Yep. pretty much the way Bluehelmet points out on the "try this (https://lbpcentral.lbp-hub.com/index.php?t=t=17759)" link, the smear method.
Taking my turn, didn't knew or remember about thin gas which sounds to be easier to work with.
2011-10-18 20:47:00

Author:
zupaton
Posts: 167


Using White Matter like that takes a ton of thermo... That's how I used to do it. Just covering up a few small areas took up almost a whole notch. If it's a big area, I suggest thin gas. If it's just a small little hole or something, then just use plasma holo. It saves thermo.2011-10-19 02:29:00

Author:
Speedynutty68
Posts: 1614


thin gas looks to be the better option although the smear effect sounds interesting. is that taking a very thin line of dark matter and smearing it sideways? if so why does that take up so much thermo?

edit: so you take a small square of dark matter and shrink it til it's invisible. you then copy it and place it on top of the original piece you shrunk? i still can't visualise it. how can the square keep getting bigger if you are copying the invisible piece... or do you make the copied piece larger and then shrink to invisible before placing over the top of the original. i'm just not seeing this smear thing here. smear means a more random shape because you can't smear a square, or is this another one of those totally inappropriate names for something?
2011-10-19 04:13:00

Author:
GribbleGrunger
Posts: 3910


Why can't/won't you just use plasmafied anti-grav silient invisible holo?
???
2011-10-19 04:42:00

Author:
midnight_heist
Posts: 2513


Why can't/won't you just use plasmafied anti-grav silient invisible holo?
???

i used to use that but it's really annoying to use when you are in create mode.

this is the bit i can't visualise:

2): Shrink it until it becomes invisible. If you can't shrink it any more, rotate it a little and you'll be able to.
3): Smear it on top of itself (ie: copy and paste) until it is visible again.
4): Then shrink it again until it becomes invisible again. This time you'll notice it'll be a bit bigger.

how can you do that when you can't see it and it's so tiny? do you just select the general area and then copy and paste, rinse and repeat until it's visible? but how can it get bigger? this tutorial makes no sense. am i supposed to end up with literally a smear of material that isn't square any more? and then when it's as big as i want cut it into the size and shape i want?
2011-10-19 04:58:00

Author:
GribbleGrunger
Posts: 3910


Put a black sticker on the holo or set it to player colour with 0 brightness and 0 animation it is the fastest thing to do and doesn't require special tools. You can always hide it if you are working on something behind it.

It doesn't need to be glued or grid aligned so just drag it out of the way.

I know what you mean about it being 'in the way' but compared to heaps of dots or lines of dark matter it's a lot eaiser to work with. And it's switchable. So you can use it to block things on demand.

Wow... Sure looks like Holo paid me to say all that!
2011-10-19 06:40:00

Author:
Mr_Fusion
Posts: 1799


i used to use that but it's really annoying to use when you are in create mode.


You could just not plasmafy it until you need to.
2011-10-19 06:43:00

Author:
Silverleon
Posts: 6707


Or use the sticker material. That doesn't have the annoying animation.2011-10-19 08:00:00

Author:
Syroc
Posts: 3193


Just place the holo/sticker panel at the end of the creation process.2011-10-19 08:16:00

Author:
OmegaSlayer
Posts: 5112


Hmm... off topic then, since all other methods are far easier to work-edit with, and as you seem seriously... curious about the smear method you could it like...

Set grid to small
Make a big square (material doesn't...matter)
Shrink it to a small square size.
Copy that and paste it over (don't resize the copy. Just paste around it) creating a big square again.
Stop at some point and shrink that square to a small square again.
Repeat until you have an invisible small square.


You only do it once and capture the final small grid square for later use...umm not so easy really since, if you draw-paste it and make it big enough, may become visible again. lol
Once placed, cannot corner edited and you have to box select it to move it or delete it.
As far as i remember from my last use, you can put chips on it in this state.
2011-10-19 09:52:00

Author:
zupaton
Posts: 167


You could just not plasmafy it until you need to.

Exactly. A chip on each bit of holo that contains a player sensor with a huge radius hooked to a lethalizer.
2011-10-19 12:09:00

Author:
Antikris
Posts: 1340


thank you all for your patience. i get a warm fuzzy feeling when this community takes the time to try and help this addled mind... but i found something on a distant moon. it works exactly as i want it to and you can do with it what you can do with any other material. it's wonderful stuff. the only draw backs are: it was clearly (figuratively speaking because it's invisible) made from glass, because when you walk on it you slip. secondly, it casts a shadow, but in conjunction with the the black matter trick, it's perfect.

as far as the holographic material trick goes, i just never thought of putting a chip on it and lethalizing it when the player is in the vicinity... what a dope. now my next question will probably be about Thock because i want to be able to walk along string and other such stuff, but that's for another day

again: THANKS A MILLION YOU WONDERFUL PEOPLE
2011-10-19 14:42:00

Author:
GribbleGrunger
Posts: 3910


I think you should just do it like how Antikris does. That way, it is always there. But if you're in hover mode, it's not. No annoying animation when you're building. Just when you're testing.

Edit: Nevermind.... xD Didn't see page 2... I've never heard the term Thock before though... o.o I know Theck and Thack... But not Thock...
2011-10-20 05:47:00

Author:
Speedynutty68
Posts: 1614


I guess it's too late to say it, but sackbots have a "change layer" function which can be set to none. This might be an option. 2011-10-22 23:28:00

Author:
Unknown User


I guess it's too late to say it, but sackbots have a "change layer" function which can be set to none. This might be an option.

i could use sackbots i suppose but right now i want to do everything the easy way because it's about time i actually published something. one thing i did find out that was interesting about sackbots the other day was that if you choose any of the story level characters and put it on record (but don''t record) you have yourself a statue!
2011-10-23 00:00:00

Author:
GribbleGrunger
Posts: 3910


Yeah, I knew that trick too, but I'm craving for logic, so "the easy way" for me is using bots. I used to think like you though. Good look then !2011-10-23 21:15:00

Author:
Unknown User


You can not put gas on a thin layer anymore. You can use the other lethalize tools, but not gas.2011-10-28 23:45:00

Author:
L1N3R1D3R
Posts: 13447


Yeah, I knew that trick too, but I'm craving for logic, so "the easy way" for me is using bots. I used to think like you though. Good look then !

little steps, in my case. it's surprising how far i've come without even noticing. i'm actually half way through my first level and it's sooooo generic, but it's reasonably nice looking. as for the sackbot thing, i've actually been working on in game acting so that the sackbot responds to certain situations while you play rather than it stopping every flaming minute (which has me pressing 'return to pod' in seconds)
2011-10-29 03:01:00

Author:
GribbleGrunger
Posts: 3910


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