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earthquake-like-environment

Archive: 7 posts


I dont know if this is answered in some other post but if it is please refer me to it.

I want to know how to make an earthquake-like-environment. things shaking and falling (like rocks), structures moving up and down (buildings). Any ideas will be extremely welcome since i really have no idea how to do this

thanks!
2011-10-13 20:41:00

Author:
Unknown User


you can do this in many ways actually one easy way is to use the new shake function on Game Cameras. The tweak should be right at the bottom somewhere and it basically gives the illusion that theres an earthquake! Combined with a rubbling sound effect set to 'Position Sound' off and you get quite a simple earthquake set up. You can have things falling off by having inverted player sensors hooked up to counters which are hooked up to anti-gravity tweakers with their dampening at 100%. Then when the player goes near they start to act under gravity and fall to the ground

If you don't wish to use the shaky camera you can also use pistons to shake the ground sections the player travels on hope this helps!
2011-10-13 21:11:00

Author:
Hallm3
Posts: 252


It would probably be best to, as suggested, use a camera with a shaking effect on - however, if that doesn't float your boat, you could stick the camera on a piece of hologram and make THAT shake, therefore making your own camera shake setting.

I'd probably, for the falling of rocks, use dissolve material (Yes, I know we're not in LBP1 anymore!). This way you can have all the rocks set up out of sight of the camera, and then when the dissolve material is activated, you'll probably get a lot more realistic rock fall.

2011-10-13 23:09:00

Author:
standby250
Posts: 1113


camera shake seems the obvious solution. you can also have pistons attached to holographic material moving slowly left and right in you scene. (above and out of sight) put emitters on them and grab the debri you want to emit. set it to ignore parent velocity and that's about it. oh, and link it all in with the camera shake. you can also put little blobs of black or white matter along the path of the pistons so that when they do emit they hit the blobs which breaks up the uniformity. i would personally also put pistons under the ground set to a very small movement but as fast as possible just to complete the scene. even better, take the new slice and dice tool and break that floor up into smaller sections so that some pistons shake the floor and others just push the floor up slightly and permanently. remember to unstick the material after using the slice and dice tool and also make sure that the pieces that are meant to go up overhang those that you just want to shake


You can have things falling off by having inverted player sensors hooked up to counters which are hooked up to anti-gravity tweakers with their dampening at 100%. Then when the player goes near they start to act under gravity and fall to the ground

this is the best solution if you only want it to happen once though
2011-10-14 00:17:00

Author:
GribbleGrunger
Posts: 3910


thank all for answering!

i still have a problem though ... i'm not really good using the camera. i've taken the tutorial a few times but for some reason i still dont get it right. Is there any good tutorials that you can refer me to?

i'm going to try some of these things out this weekend. If someone would like to add me and share your knowledge or just to play around it would be appreciated

thanks

oh and btw i dont mind using LBP1 as reference. I'm actually more used to it than LBP2
2011-10-14 13:02:00

Author:
Unknown User


Make the ground from a block of material, build stuff on it, attach it to some light matter with pistons or use movers to shake it around. Just use the LBP physics engine that's already there.

A tip would be to connect light fittings with string so they wobble around and cast nice-looking shadows - and make shelves where the contents can fall off and things like that.


structures moving up and down (buildings)
I'm probably wrong but I think there's more side to side and swaying movement in buildings than up or down.

Looking forward to what you come up with.
2011-10-14 19:04:00

Author:
Ayneh
Posts: 2454


thank all for answering!

i still have a problem though ... i'm not really good using the camera. i've taken the tutorial a few times but for some reason i still dont get it right. Is there any good tutorials that you can refer me to?

i'm going to try some of these things out this weekend. If someone would like to add me and share your knowledge or just to play around it would be appreciated

thanks

try these

V.tuts

Cameras And Dialogue: Part 1 (http://www.youtube.com/watch?v=O3VXHaBk4eQ)
Cameras And Dialogue: Part 2 (http://www.youtube.com/watch?v=eSPLayKuu1Q)
Cameras For Each Player (http://www.youtube.com/watch?v=P1ZUcB4QRJg)
Camera: Movies (http://www.youtube.com/watch?v=zCrrAGCt5PE)
Cameras: Movies/Films/Cut-scenes (http://www.youtube.com/watch?v=YCJ7hKSWX3k&hd=1)
LBP2-Torials 16: Movie Cameras and Cutscenes (http://www.youtube.com/watch?v=s4UaPCFkfTM&hd=1)

W.tuts:

Camera: Creating Cut-scenes (https://lbpcentral.lbp-hub.com/index.php?t=47700)
Camera: Creating Movies (https://lbpcentral.lbp-hub.com/index.php?t=46859)
Camera: Cut-Scenes (https://lbpcentral.lbp-hub.com/index.php?t=52044)
Camera: Record Attacks (https://lbpcentral.lbp-hub.com/index.php?t=48079)
Camera: Objects As Actors (https://lbpcentral.lbp-hub.com/index.php?t=50297)
Camera: Tilt With Pad (https://lbpcentral.lbp-hub.com/index.php?t=51593)

if you get stuck in the future, just go to my Tutorial thread (it's stickied) and look through there. everything is set out alphabetically and it links to all the written tutorials on this site and nearly all of the video tutorials on youtube. it's better than having to scroll through all the threads to find what you want. i suggest the written tutorials because the discussions that follow the main post expand or add to the first post
2011-10-14 19:35:00

Author:
GribbleGrunger
Posts: 3910


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