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Just A Dream?
Archive: 7 posts
You might remember i put another level up here, quite recently In "Just A Dream?" You (Think you) awaken from your dream...but everything is not as it should be, and as you progress, it gets stranger and Starnger! I've spent a while on this, and the sequel...I'm open to suggestions to what should happen! So tell me your ideas for the next part as well as Feedback and Tell me what level you would like feedback on http://lbp.me/v/614sfr And now, for some screenshots! http://i0.lbp.me/img/ft/d101dc7e706c8d47513fb73dd96a44c25128bd78.jpg http://if.lbp.me/img/ft/c1f5ccd1c53d0ac0c450397f693470765f41685d.jpgHello everyone! http://if.lbp.me/img/ft/bff481846624a433ab74878e99f364674ca2854b.jpg | 2011-10-13 20:15:00 Author: Valeview Posts: 1581 |
Hi Valeview. I got a chance to check out this Intro Level this afternoon, and I made a few observations for you, as follows. 1. The level does have an innocent and surreal feel to it...not sure if this is what you intended though. As for the innocent description, this is mainly in response to your choice of materials used, Mm objects, and objects you created. Surreal definitely goes hand in hand with a dream state, and I believe you could achieve a more powerful impact by focusing on the overall mood and imagery in the level. This being the Intro to your sublevel, it is critical to either capture the player's imagination or fully engage them visually, in order to keep their interest. You don't need great logic skills to accomplish these things, just a well thought out plan that you strive to execute flawlessly. Your comment above, "I'm open to suggestions to what should happen! So tell me your ideas for the next part...", tells me you have not given this project enough time in the planning department. Try to spend more time imagining how you would want the level to unfold, and let your own mind venture into this dream state so you can discover your own ideas. 2. As for the stage, attention to detail is what seperates an average level from a good or great level. For example, the space between the floor and the stairs is really too small, which makes it cumbersome when first descending the stairs at the top. The bed on the bottom floor looks well made, but the left bed post has cut deeply into the floor leaving a notch (not sure if you meant to do this). There is also an open area in the back wall of the downstairs room near the exit (again, not sure if you meant for this to be or not). The Mm object you used for the buildings along the street has gaps in it, and the Mm background is visible in these areas. The music box is also visible on the buildings. In all of these cases, I think a cleaner look would enhance the visuals of your level. 3. Technical details regarding the magic mouth cut scenes: I am the curious type, and like to explore. I had already moved toward the stairs when I noticed there was a space behind the upstairs bed, and when I went back to check behind it the first magic mouth cutscene started again, as did the other magic mouth cutscenes when I moved back to the stairs. Sometimes it's great to be able to review text for critical instructions, but for your Intro it is not really neccessary and tends to takes away from the experience. To summarize, I understand that you are experimenting with logic and some of the new features of LBP2, and I would recommend spending some quality time tinkering with all of these features in a workshop level. Once you have the techniques down, it will be much easier to introduce them into your level. Good luck with your project. | 2011-10-16 04:01:00 Author: RickRock_777 Posts: 1567 |
Okey, Thanks for the feedback! ^^ I'll work on all of those. But by hidden area do you mean just a gap in the wall? The scenery has been pointed out to me, i'll work on it. ^^ -Vale | 2011-10-16 14:52:00 Author: Valeview Posts: 1581 |
I'll queue this up and be sure to leave my own feedback! Looks good. | 2011-10-16 15:19:00 Author: RainbowtipsFort Posts: 144 |
@ Valeview...I don't believe I mentioned hidden area, but what I was refering to was the gap in the back wall and the gaps between the pieces of the buildings along the street. Hope that helps. Let me know when you repub. | 2011-10-16 15:36:00 Author: RickRock_777 Posts: 1567 |
Gotten rid of most of the scenery, re-making it with a theme. I'm also including some gameplay after the last sackbot, to give a taste of what not to expect | 2011-10-16 18:44:00 Author: Valeview Posts: 1581 |
Updated Version shall be posted in a new thread..to get more views ^^ | 2011-10-18 19:39:00 Author: Valeview Posts: 1581 |
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