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#1

Potential Project

Archive: 16 posts


I look at the cool pages and it makes me want to bang my head repeatedly on a board covered in nine inch nails. I'll be honest with you there.

So, seeing all of these steaming piles, I got to thinking. "I have the knowledge and creation experience to do these things right. People already love them as the steaming piles they are. Why don't I put my skills to creating good versions."

So, with that in mind, I have begun work on Project: CP2.0
CP2.0 or Cool Pages 2.0 will be exactly that. Upgrades to the types of levels the community flocks to.
The first resurrection will be the "Impossible Level" meta-type. With focuses on Aesthetic elements as well as new takes on traps and obstacles, The idea is to create a level which plays similar to these, and yet, breaks all ties with the standard Disolve and grass run-around.

Next of course will be a in depth revamp of the "Bomb Survival" meta-type. Now, what is wrong with all of the clones out there? Simple. They are direct clones with no updating to the systems and nothing particularly unique either.
With a focus on a large scale map, internal (natural) lighting, and unique WMDs, As well as unique additions like Player equipped countermeasures and interactive elements, I plan to set a new standard for yet another genre.

I will likely not need help with any element save for unique sound tracks. I have pretty well mastered all of the logic with my experimentation and forgotten level projects (I routinely delete anything that doesn't make 20 plays by 2 weeks).

As the project progresses and new tricks come to light, I will update the levels, and potentially even evolve them into individual series.

Any requests or suggestions are welcome.
2011-10-13 05:51:00

Author:
Eternal_Rise
Posts: 113


Currently, The initial trap is not terribly difficult to navigate, once you know whats coming. I won't ruin the surprise for if people actually play it, but with fifteen minutes of tweaking and an hour of building, I do hope it goes over well.2011-10-13 06:04:00

Author:
Eternal_Rise
Posts: 113


As good an idea this sounds, me and my friend are working on a revolutionary new Bomb survival, in which i will not say much of in fear it will be stolen. All i can say is its more of a whole new game than a bomb survival. It has amazing art so far, while still keeping the thermo to a minimum

If you would like help tho, i would be glad to help you.
2011-10-13 06:16:00

Author:
Matt-The-Silent
Posts: 52


*bows* I do not tend to have much luck working with others, I tend to end up taking over the logic management. I will however, be honored to count you as direct competition as well as a fellow innovator. I doubt my thermo will be terribly low however, as the internal lighting system alone will take up half the bar, given past experience. However, I will be stress testing for 3 player (3 system) playability with minimal game induced lag. If you would like an idea of the kind of lighting I will be using, take a look at my currently posted level. If you just play it without looking for secrets it should only take you about ten minutes.2011-10-13 06:21:00

Author:
Eternal_Rise
Posts: 113


If you go to my profile, you will see early test to innovate Bomb Survivals. I progressively got better, but always at the back of my mind had this super innovative idea. I stopped bomb survivals, and am now making my Elder Thread V: Craftrim.

This did not happen until after i told a friend my idea. He later asked me for help on a project that he has already done exceptional conception on.

Here i will give you a little riddle for you to solve to try to get what i am getting at.

"What fun is it to survive if being challenged only by a random dropper. What fun is it to survive on a non-hostile planet"

That riddle tells you all you need to know of map design and of game play.

So far the surface of the map will contain a few outpost-ish buildings. Some of these run under ground to treatment facilities, etc.
2011-10-13 06:33:00

Author:
Matt-The-Silent
Posts: 52


Sounds interesting. Mine may or may not use my physics based construction which I tapped into for a versus level which goes over well with friends but met nothing positive once posted. I'm also debating the inclusion of non-detonating hazards. Though I will avoid the Zombie over-pile like a plague. ^.^2011-10-13 06:48:00

Author:
Eternal_Rise
Posts: 113


So. Any interest? Suggestions? Projects you'd like to eventually see?2011-10-14 04:59:00

Author:
Eternal_Rise
Posts: 113


Sounds like a good idea, I'd like to see this in action.2011-10-16 16:48:00

Author:
Robmandx
Posts: 515


Alright. When I log off tonight I will continue work on the "The Impossible level" Rebuild "The Temple of Impossibility"2011-10-18 07:29:00

Author:
Eternal_Rise
Posts: 113


"You've camped outside The Lost Temple of King Imposible to wait for the night. Now, the night has come and its time to blow the door open. What traps await you in the shadows of the temple? If you survive, you may just find the mystical Cookie of Imposible."2011-10-19 04:11:00

Author:
Eternal_Rise
Posts: 113


Just a small warning ahead of time: keep in mind that it is entirely possible that people who play Cool Pages levels right now will not like your renditions more than the 'originals'. Or even at all. I wouldn't expect gratitude, appreciation, praise or pretty much anything at all from this demographic and rather brace myself for an inevitable stream of hatred and hostility.

And then, if these people are not your demographic, who is?
2011-10-19 16:40:00

Author:
Antikris
Posts: 1340


I don't much expect the positive response that should come from this.

I expect a small few people to appreciate it for what it is, a bit of talent injected into the wasteland of talentless, effortless, and otherwise pathetic genre.

(Note, I am including cool pages levels as a genre. Barring a few amazing levels.. Half of which I had the first concepts for out. *coughs* Silhouette levels *coughs* Level hubs *coughs* Most of the cool pages is either tripe, or tripe in video form.)
2011-10-20 04:31:00

Author:
Eternal_Rise
Posts: 113


Hmm. its nearly built, but I'm thinking I'll not finish it if it has no support.2011-10-24 06:58:00

Author:
Eternal_Rise
Posts: 113


me and a friend ( embernova ) tried revamping a train bomb survival a while back and failed miserably. i hope you have more success than we did, i admire you for this as i know what its like. good luck.2011-10-25 11:58:00

Author:
nerzdadestroyer
Posts: 1527


Thank you for that Nerz. I do hope that did not entirely discourage you from redoing things the right way. It would be nice if the numbers of us where greater.2011-10-26 07:49:00

Author:
Eternal_Rise
Posts: 113


Sounds cool... Expect my level to be on the Cool Pages and maybe a MM pick.

Full World, Level Up, RPG, Battle System gameplay...

Update 1.0 will begin on December (Day??)
Update 1.0a (Bug fixes and added in content will be in December)

Update 2.0 will be really good (expect 6-10 levels) Alot of Content added in.

Update 3.0 will be last of the Level System refinements (All Jobs will start at lv1 but will be able to Use level Sticker to gain higher levels instently)
2011-10-26 10:24:00

Author:
venat
Posts: 715


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