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Luminous Engine

Archive: 6 posts


http://media1.gameinformer.com/imagefeed/featured/square-enix/luminous-engine/luminousengine1012610.jpg



http://www.gameinformer.com/b/news/archive/2011/10/12/square-enix-flirts-with-photo-realism-for-next-gen-engine.aspx

Yeah not much is known about it.

http://media.next-gen.biz/files/luminous_2.jpg
http://media.next-gen.biz/files/luminous_3.jpg
http://media.next-gen.biz/files/luminous_4.jpg
2011-10-13 02:50:00

Author:
warlord_evil
Posts: 4193


Wasn't the whole reason for the FFXIII,, VSXIII and FFXIV extended dev times (and in the case of FFXIV, a lack of basic content) that they were designing a Crysta engine at the same time? So what, did they decide to throw out all the work on the other engine to make a new engine? :/ I unno, I is confused.

Ah well. Regardless, I don't really have the faith in Square that they would use this to make anything of any real value >_>
2011-10-13 02:54:00

Author:
RockSauron
Posts: 10882


Call me impressed when we see it in motion looking just as life-like 2011-10-13 02:55:00

Author:
ryryryan
Posts: 3767


Wasn't the whole reason for the FFXIII,, VSXIII and FFXIV extended dev times (and in the case of FFXIV, a lack of basic content) that they were designing a Crysta engine at the same time? So what, did they decide to throw out all the work on the other engine to make a new engine? :/ I unno, I is confused.
I have no clue, I only read Game Informer news every once in a while.
2011-10-13 02:56:00

Author:
warlord_evil
Posts: 4193


Lol! Just saw this on IGN. The only game I know for sure they didn't post-pone because of this was FFXIII Versus since it uses it's own special engine.



At a Japanese press conference this weekend, Square Enix showed off its new engine for next-generation games, called Luminous.

The engine is designed with DirectX 11 support, and, according to a report by Game Watch (via EDGE), is capable of cloth and fluid simulation, realtime reflections, and new methods of detailing 3D models.

Square Enix technical officer Yoshihisa Hashimoto said that despite these features, Luminous will reduce the cost of game development by up to thirty percent, and will also allow development cycles to be shortened.

A demo showcasing various locations showed off exactly what the engine is capable of, recreating objects and areas and rendering them in real time. In an earlier interview with EDGE, Square Enix technology officer Julien Merceron described the technology, saying, "If I take a picture and after this I create the same objects in a game with the right materials, I can achieve a rendering that is very close to the picture because I'm using the physical parameters of the real world."

Several photos compare an environment created in Luminous and rendered in real time to an actual photo of the same spot.

Luminous will scale from small-scale casual games to complex console titles. Square Enix is keeping the development framework internal and hasn't announced that it will be available to studios outside of the company.
2011-10-13 03:27:00

Author:
Speedynutty68
Posts: 1614


So, is this an engine that covers lightning, shading, reflections and refraction that I've been dreaming of? 2011-10-13 19:04:00

Author:
gdn001
Posts: 5891


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