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Holan Wars 3: Salem's Carnival

Archive: 20 posts


spent at least 60+ hours working on this, May just be my best level I've made so far so check it out! If your curious on the story it would be best to play starting from Holan Wars part 1 . Hoping for constructive criticism of what you liked and didn't like.

Features:
Very artistic design
An ever bettering storyline following the series from where you last left
gameplay that isn't easy, but isn't too hard either
Epic boss fight

http://i3.lbp.me/img/ft/073e6f2b9f46422c44b041bf1daa59d0b1ee9d90.jpg

http://ib.lbp.me/img/ft/11b7896ba0142c773ce53142d5c145aadd0c10ee.jpg

http://id.lbp.me/img/ft/12de68ec84b9e483388347d719c5447d94a55fd3.jpg

http://i9.lbp.me/img/ft/ce98fed902495fe7d1005ef0ec7daa4191e69045.jpg

http://i4.lbp.me/img/ft/4e469834a502fe2efa75baad6b3bc90a45771caf.jpg
http://lbp.me/v/6z-mt3
2011-10-10 23:32:00

Author:
jjdragon
Posts: 257


Hey not bad! Your level was great! Looks like you spent quite some time on it. You can really see some effort on this level. I like the dark colors with the purple and black. it's very artistic!2011-10-11 02:13:00

Author:
Unknown User


Hey not bad! Your level was great! Looks like you spent quite some time on it. You can really see some effort on this level. I like the dark colors with the purple and black. it's very artistic!

Thank you good sir. It's the longest I've ever spent on a level so far, and that's with even knowing most of the logic haha.
2011-10-11 02:26:00

Author:
jjdragon
Posts: 257


This level had all the elements a great level needs. I like that it held a theme. I really like that it started with the fun section then transitioned you to a middle, scary section that built up to a climax - the boss fight. I think it adds a lot of life when creators make their platforms creative items other than just platforms. so good job turning rides into the platforms. in my opinion the level can be improved by adding one or two obstacles to the middle section. also if the beginning section had just some small details added to it, i think it would really enrichen the level. like maybe add things that got left behind by whoever was there last for example. overall it was solid.


My level's thread: https://lbpcentral.lbp-hub.com/index.php?t=64146-Virtua-Kombat-%282D-fighter%29-all-holograms-and-logic!-BUG-FIXED-%29
2011-10-11 04:27:00

Author:
unnatural
Posts: 51


Thanks for the feedback unnatural! I will see what I can do about adding those elements my meter is close to the top but it should have enough room.2011-10-12 16:03:00

Author:
jjdragon
Posts: 257


I haven't tried it (Yet!), but i'm going to!
As This is F4F, would you be able to give feedback on my minigame?
Lavel name: Turn Sackbots black and blue!
added yours to my queue!
2011-10-13 17:55:00

Author:
Valeview
Posts: 1581


I haven't tried it (Yet!), but i'm going to!
As This is F4F, would you be able to give feedback on my minigame?
Lavel name: Turn Sackbots black and blue!
added yours to my queue!

sure can! got a huge paper to write tonight but that'll be first on my list to play and review afterwards.
2011-10-13 18:19:00

Author:
jjdragon
Posts: 257


Looks interesting!
Gonna play it as soon as I can and then I'll give some feedback action! :3
2011-10-14 19:25:00

Author:
StarrKable
Posts: 196


Looks interesting!
Gonna play it as soon as I can and then I'll give some feedback action! :3

alright cool thanks!
2011-10-15 03:02:00

Author:
jjdragon
Posts: 257


So, I just played your level...(Actually all of them. :3)
First what I liked about them:
You have very good ideas and the scenery looks mostly very good!
The gameplay is ok, nothing thrilling but actually good!
But...you could make your levels with a little bit more detail and add more decorations as it looks sometimes a little bit...plain.
The first boss with the robot...well, it would look a lot more better if the robot would actually move a little bit, you see?
The boss fight with Salem was very cool as I also like the idea of an evil Theme Park and these crazy minions...and Salem looks actually very nice as well!

I hope you can do something with my feedback!

(Here's my level:
https://lbpcentral.lbp-hub.com/index.php?t=63735-New-Spheres-Act-I-2-The-Sour-Apple-Path)
2011-10-15 12:21:00

Author:
StarrKable
Posts: 196


Ooh, that looks interesting. I'll try it and leave feedback. Could you try my level "Different"? It's under my signature. Thank you! 2011-10-15 13:24:00

Author:
Sackpapoi
Posts: 1195


Wow. I REALLLLYYY Like the colors, Great choice dude. This looks great and im playing it as soon as i get to my ps3, based on the picture i really like the horse too, reminds me of greek mythology for some reason. Thats a lot of hours to spend on one map. Thats attention to detail. I just finished my first real map, it took me about 7 hours. Check it out and tell me what you think, would be nice to hear what a good creator thinks. Its called "Zombies" pretty simple haha. you can get to it from my profile yada yada yada, well great level! Ill check out any others you have too and review them 2011-10-15 15:52:00

Author:
Unknown User


odinmay, sackpapoi, and starrkable i will play your levels soon as i can get home to play!2011-10-16 16:12:00

Author:
jjdragon
Posts: 257


Finally got around to playing it!
I was impressed.
The two faults i found though were:
In the carnival, all the pistons are visible, not sure if you meant to do this.
And in the boss fight, there is no indication as to what you have to do.
Other than that it is a great level and the cinematics were brilliant!
9/10 ^^
2011-10-16 18:37:00

Author:
Valeview
Posts: 1581


In the carnival, all the pistons are visible, not sure if you meant to do this.

Right! Forgot to mention that!
2011-10-16 18:41:00

Author:
StarrKable
Posts: 196


oh yeah I did those on purpose, but they might look better hidden2011-10-20 14:58:00

Author:
jjdragon
Posts: 257


Actually it really does look good when they are visible!

By the way: Did I mention that these horses look great? :3
2011-10-20 15:12:00

Author:
StarrKable
Posts: 196


Actually it really does look good when they are visible!

By the way: Did I mention that these horses look great? :3

haha nope but thanks! I was glad they had a horse sticker that i could make it from, also I've made a sorta big update in the level if your following the story, The character that will be the next foe has gotten a complete overhaul on his looks, looks much better now
2011-10-21 17:43:00

Author:
jjdragon
Posts: 257


So finally getting back to you after about 2 weeks (I've had a very packed schedule so had virtually no free time at all) here's my F4F:

I didn't come across any glaring flaws, it was an enjoyable level with plenty of variation being tied together with a distinctive theme. First I'll point out some gameplay related issues then go on to less important cosmetic issues. I actually played this level a couple of weeks ago but didn't have the time to leave feedback, just played it again earlier and have noticed you've actually changed some things I was going to mention - I believe the tea cups had visible pistons for example. Something I did find quite frustrating was jumping on the horse, if you jump when it appears you aren't left with enough time to actually land on its back. You have to jump before it appears which is a bit awkward. Also, in the jail part there's a word that's censored, it doesn't seem intentional and I have no idea what it was supposed to say.

My main qualms are with the boss fight, bearing in mind I played it twice, it's very difficult to ace the level without having extensive prior knowledge in terms of the fact you know exactly what's going to happen next and can prepare for it. If you don't, you often don't have enough time to get out the way of something before it zaps you. I'd suggest adding visual cues of when things are about to happen, this would give inexperienced players of the level some chance of surviving. Consider how they do it in story mode, something will often glow before the energy beam appears for example.

As for a couple of visual things, the checkpoints are wonky throughout the level and the stickering of the poles on the horses is pretty haphazard.

All of that aside, a very good level! Very nice visual design and good use of the 3D layers. Keep it up.
2011-10-25 22:43:00

Author:
Xaif
Posts: 365


So finally getting back to you after about 2 weeks (I've had a very packed schedule so had virtually no free time at all) here's my F4F:

I didn't come across any glaring flaws, it was an enjoyable level with plenty of variation being tied together with a distinctive theme. First I'll point out some gameplay related issues then go on to less important cosmetic issues. I actually played this level a couple of weeks ago but didn't have the time to leave feedback, just played it again earlier and have noticed you've actually changed some things I was going to mention - I believe the tea cups had visible pistons for example. Something I did find quite frustrating was jumping on the horse, if you jump when it appears you aren't left with enough time to actually land on its back. You have to jump before it appears which is a bit awkward. Also, in the jail part there's a word that's censored, it doesn't seem intentional and I have no idea what it was supposed to say.

My main qualms are with the boss fight, bearing in mind I played it twice, it's very difficult to ace the level without having extensive prior knowledge in terms of the fact you know exactly what's going to happen next and can prepare for it. If you don't, you often don't have enough time to get out the way of something before it zaps you. I'd suggest adding visual cues of when things are about to happen, this would give inexperienced players of the level some chance of surviving. Consider how they do it in story mode, something will often glow before the energy beam appears for example.

As for a couple of visual things, the checkpoints are wonky throughout the level and the stickering of the poles on the horses is pretty haphazard.

All of that aside, a very good level! Very nice visual design and good use of the 3D layers. Keep it up.

hey thanks for the feedback! about the glow for the energy beams i actually do have lights that light up behind the grabbable swings that are going to be blasted, i guess i should make them brighter
2011-10-26 02:27:00

Author:
jjdragon
Posts: 257


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